Krell

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Krell
Wh pro03 vmp cha krell.png
Overview
FactionVampire Counts
CategoryUnique hero
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1200 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Statistics
Icon stat health.png Health: 4388
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 35
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 260
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
75%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Krell is a Vampire Counts melee infantry unique hero unit. Lord of Undeath, this mighty Champion of Chaos defies mortality once more to defeat his enemies across time.

Krell is summoned in battle via an ability of Heinrich Kemmler. He is not available on the campaign map.

Description[edit | edit source]

Krell was a mighty Chaos Champion in the days before Sigmar’s birth, the ruler of a barbarian tribe corrupted by the Chaos God, Khorne. Krell carved out an empire amongst the northern tribes before turning against the Dwarfs to the south. His name is recorded many times in the Great Book of Grudges, though he was eventually slain by the Dwarf Hero, Grimbul Ironhelm, during the assault on Karak Kadrin. Krell’s followers carried off his body to be buried in a barrow tomb, where it was found almost 1500 years later by Nagash during his searching for the Crown of Sorcery. Translating the runic inscriptions, the Necromancer set about raising this prized hero to fight in his armies. Much devastation ensued until Nagash and Krell were eventually brought to battle by Sigmar and his Dwarfen allies at the Battle of the River Reik, where Nagash was slain and his forces were all but destroyed. Although Krell and his Grave Guard fought their way off the field, Sigmar tracked, defeated and killed him at Glacier Lake. The Warrior-God entombed Krell’s body in a magical prison, where he remained until the Lichemaster Heinrich Kemmler freed him some centuries later. Naturally, Kemmler believes Krell to be his servant, forgetting that the Chaos Champion once served Nagash – allegiance to whom is not so easily broken…

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

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