Krimson Killerz (Black Orcs) is a Greenskins melee infantry unit. Armed to da teef and always ready for a scrap, this elite Black Orc regiment wear distinctive red armour.
Black Orcs are the biggest, meanest and strongest of all Orcs. They get their name from their dark green or black skin, although the title is just as much derived from their dour demeanour. Black Orcs are grim and singularly focused on war - an occupation they take extremely seriously. It can truly be said that Black Orcs live to fight. In this regard all Black Orcs treat other Greenskins, even the more battle-worthy types, such as Boar Boyz, as little more than frivolous amateurs. This is largely because lesser Orcs, even the hulking Big 'Uns of the Orc tribes, are likely to squabble amongst themselves instead of concentrating on the foe. This lack of discipline is a shortcoming that Black Orcs neither forget nor forgive. The Black Orcs' opinion of Goblins is even worse, seeing them as beneath contempt and not fit to carry spare equipment, much less fight.
- ↑ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ↑ Armed to da Teef : Wielding an ‘eavy choppa in each hand, the Krimson Killerz cleave through several foes with each swing.
- ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ↑ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
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The best heavy infantry unit in the game in a pure 1v1 scenario, the Krimson Killerz are merciless damage dealers. They have splash attacks which allows them to deal much more damage than Blades of the Blood Queen (Executioners) or Peak Gate Guard (Hammerers). They are vulnerable to armour-piercing missiles and magic, but as long as they can sit in melee they will shred everything they touch.