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Kroq-Gar is the last survivor of ruined Xhotl, from a spawning that was always marked for greatness.

Kroq-Gar is a Lizardmen Lizardmen Legendary Lord unit introduced in Total War: Warhammer II. In the campaign, he leads the Last Defenders Last Defenders faction.

Description[ | ]

Kroq-Gar, known as the Last Defender of Xhotl is an ancient Saurus Oldblood, the last of the remaining Saurus warriors from the now ruined temple-city of Xhotl. The spawning that brought Kroq-Gar into the world produced a handful of other Saurus, each marked for greatness. In the instinctive ways of battle-cunning these warriors were unsurpassed by any of their kind, and each possessed an innate dominion over the native beasts of the jungle. Kroq-Gar’s spawning coincided with the rearing of a brood of mighty Carnosaurs, and he claimed the largest and most ferocious as his own. Following the Great Catastrophe, it was none other than the great Lord Mazdamundi, High Slann Mage-Priest of Hexoatl, that summoned Kroq-Gar to his temple-city, choosing him to lead the great Saurus armies that remained. Mazdamundi gifted Kroq-Gar with the ancient artefact known as the Hand of Gods, with which he could sear the flesh from his enemies’ bones. Since that day, Mazdamundi has assigned Kroq-Gar the sacred task of exterminating those creatures not part of the Old Ones’ Great Plan. Over his long existence, Kroq-Gar has fought many wars — leading the armies of Hexoatl, or joining other hosts to aid them in battle. There is no continent upon which Kroq-Gar and Grymloq have not fought, but for the last defenders of Xhotl, the battle is not yet over.

Campaign Description[ | ]

Eye of the Vortex[ | ]

Lord Mazdamundi has sent Kroq-Gar across the world pond to the Southlands. In this far-flung continent, the Last Defender of Xhotl will establish a new power base to enact the next stage of the Great Plan and hunt out the Sacred Plaques that shall power the Ritual of Prognostication.

Attributes[ | ]

  • Infantry spear Spear Infantry
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Predatory Senses: These units are natural hunters that can sense prey hiding nearby.

Unit Abilities[ | ]

Active Abilities[ | ]

Campaign only[ | ]

Passive Abilities[ | ]

Item Abilities[ | ]

Unique Items[ | ]

Mounts[ | ]

Campaign starting units[ | ]

Eye of the Vortex[ | ]

Wh2 main lzd inf saurus warriors Wh2 main lzd inf saurus warriors Wh2 main lzd inf skink cohort javelins Wh2 main lzd inf skink cohort javelins Wh2 main lzd mon stegadon feral Wh2 main lzd mon kroxigors

Mortal Empires[ | ]

Wh2 main lzd inf saurus spearmen shields Wh2 main lzd inf saurus warriors Wh2 main lzd inf skink cohort javelins Wh2 main lzd inf skink cohort javelins Wh2 main lzd cav cold one spearriders Wh2 main lzd mon stegadon feral

Immortal Empires[ | ]

Wh2 main lzd inf saurus warriors Wh2 main lzd inf saurus warriors Wh2 main lzd inf saurus warriors shields blessed Wh2 main lzd inf skink cohort javelins Wh2 main lzd inf skink cohort javelins Wh2 main lzd cav cold one spearriders Wh2 main lzd mon stegadon feral

Lord Effects[ | ]

  • Military spending Upkeep: -15% (Icon armyLord's army)
  • Icon effects ambush Ambush success chance: +25% (Icon armyLord's army)
  • Experience Unit experience gain: +25% for Saurus Warriors and Cold One Rider units (Icon armyLord's army)

WH2[ | ]

  • Military spending Upkeep: -50% for Saurus and Cold One units (Icon armyLord's army)
  • Icon effects ambush Ambush success chance: +25% (Icon armyLord's army)
  • Armour Armour: +20 for Stegadon, Bastiladon, Terradon, Ripperdactyl, Carnosaur and Dread Saurian units (Icon armyLord's army)
  • Morale Leadership: +10 for Stegadon, Bastiladon, Terradon, Ripperdactyl, Carnosaur and Dread Saurian units (Icon armyLord's army)
  • Morale Leadership: +10 (Icon armyLord's army)

Character Traits[ | ]

Personal Trait[ | ]

Trait lizardmen Last Defender: As the last remaining warrior of the now ruined temple-city of Xhotl, for Kroq-Gar the battle is not yet over.

  • Military spending Upkeep: -15% (Icon armyLord's army)
  • Icon effects ambush Ambush success chance: +25% (Icon armyLord's army)
  • Experience Unit experience gain: +25% for Saurus Warriors and Cold One Rider units (Icon armyLord's army)

Defeat Trait[ | ]

Trait lizardmen Saurussmiter: Today, the battle is over for Xhotl's last defender, but the war rages on - have no doubt.

  • Public order Control: +2 (local province)
  • Defence character Melee defence: +10

WH2[ | ]

  • Public order Public order: +2 (local province)
  • Defence character Melee defence: +10

Talent Tree[ | ]

Strategy[ | ]

Kroq-Gar is one of the best Melee Lords, able to slay both enemy characters and units with ease. When mounted upon Grymloq he gains a massive Bonus vs. Large, allowing him to challenge monsters and cavalry. He is a lot more reliable in battle, since his mount Grymloq will never rampage. Kroq-Gar can use the Cold-Blooded ability to keep other rampaging units in the fight longer. In battle, Kroq-Gar is best used to hunt down the biggest and most dangerous targets. He can use his unique bound spell Hand of Gods to punish blobs of units, shooting magic missiles at them. Starting in The Southlands, he can unlock Grymloq, his unique Carnosaur mount in the campaign, alongside a Cold One and a Horned-One. He is a melee focused Lord, adding some ranged damage once he unlocks Hand of Gods, one of his unique Quest items. His army focuses largely on Saurus Units, Warbeasts and monsters, with Kroq-Gar providing helpful buffs to those units.

Gallery[ | ]

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