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''Were you looking for [[Laurelorn Forest (Landmark Building)]] instead?''{{Infobox faction
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''Were you looking for [[Laurelorn Forest (Landmark Building)]] or [[Laurelorn Forest (province)]] instead?''
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{{Infobox faction
 
|image =Laurelorn_Forest.png
 
|image =Laurelorn_Forest.png
   
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|campaigns =[[Mortal Empires]]
 
|campaigns =[[Mortal Empires]]
 
|provinces =Laurelorn Forest
 
|provinces =Laurelorn Forest
|ruler =?
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|ruler =Phaonix
 
|features =
 
|features =
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}}
}}"''I’ve heard the backwoods nobles near Laurelorn have strange dealings with the Elves. First Arkee....What’s-his-name, and now this! It’s treason I tell ya!''"
 
   
 
'''Laurelorn Forest''' is a [[Wood Elves]] minor faction introduced in [[Total War: Warhammer II]]. It is led by Phaonix and can be found in the northern forests of the Empire, between the lands of [[Middenland]] and [[Marienburg]].
: —Delberz merchant [https://warhammerfantasy.fandom.com/wiki/Laurelorn_Forest]
 
   
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The faction was added in [[The Empire Undivided Update]].
== Overview ==
 
'''Laurelorn Forest''' is a [[Wood Elves]] faction introduced in ''Total War: Warhammer II'' in [[The Empire Undivided Update]].
 
 
It is rather special since it is unique to the [[Mortal Empires]] campaign, not showing up in either the [[Eye of the Vortex]] campaign or [[The Old World]] campaign in the first ''Total War: Warhammer.''
 
 
This faction of Wood Elves is located in the northern forests of the Empire, between the lands of [[Middenland]] and [[Marienburg]].
 
   
 
== Background ==
 
== Background ==
 
'''Laurelorn Forest''' lies at the northern coastline of the [[The Empire|Empire of Man]], home to reclusive communities of Eonir. While both [[Middenland]] and [[Nordland]] claim the forest as theirs, the Elves dare either to try to enforce their claim. It lies west of Salzenmund and the Silver Hills above it, and stretches west to the borders with the Wasteland.
 
'''Laurelorn Forest''' lies at the northern coastline of the [[The Empire|Empire of Man]], home to reclusive communities of Eonir. While both [[Middenland]] and [[Nordland]] claim the forest as theirs, the Elves dare either to try to enforce their claim. It lies west of Salzenmund and the Silver Hills above it, and stretches west to the borders with the Wasteland.
   
The Elves of Laurelorn are isolationist, wanting to be left alone in the beautiful woods they have come to call home. Unlike Men, who seek to tame the lands in which they live, the Elves of Laurelorn regard the forest and its land as a living thing, something they should live in harmony with, something over which they feel protective. They do, however, recognise that Mankind provides the bulwark of the defence of their lands against [[Greenskins]] and [[Chaos]], so they try not to antagonise the surrounding realms of the Empire, unless they try to establish dominion over Laurelorn itself.[https://warhammerfantasy.fandom.com/wiki/Laurelorn_Forest]
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The Elves of Laurelorn are isolationist, wanting to be left alone in the beautiful woods they have come to call home. Unlike Men, who seek to tame the lands in which they live, the Elves of Laurelorn regard the forest and its land as a living thing, something they should live in harmony with, something over which they feel protective. They do, however, recognise that Mankind provides the bulwark of the defence of their lands against [[Greenskins]] and [[Chaos]], so they try not to antagonise the surrounding realms of the Empire, unless they try to establish dominion over Laurelorn itself.<ref>https://warhammerfantasy.fandom.com/wiki/Laurelorn_Forest</ref>
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== Diplomatic Traits ==
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* Survivor
   
 
== Strategy ==
 
== Strategy ==
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{{Strategy}}
Wood Elves are incredibly isolationist as a faction and rarely leave their own territory, let alone their magical forest. Because this forest is not connected to other Wood Elves, this faction is particularly fond of training 2 or 3 stacks of units and parking them in their province. This makes them incredibly hard to take down as it will usually involve a massive skirmishing battle. They may go to war with [[Nordland]] or [[Middenland]], but are unlikely to be conquered due to their strong garrison imbued by the [[Laurelorn Forest (Landmark Building)|Laurelorn Forest]] [[landmark]].
 
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Wood Elves are incredibly isolationist as a faction and rarely leave their own territory, let alone their magical forest. Because this forest is not connected to other Wood Elves, this faction is particularly fond of training 2 or 3 stacks of [[Wood Elves unit roster|units]] and parking them in their province. This makes them incredibly hard to take down as it will usually involve a massive skirmishing battle. They may go to war with [[Nordland]] or [[Middenland]], but are unlikely to be conquered due to their strong garrison imbued by the [[Laurelorn Forest (Landmark Building)|Laurelorn Forest]] [[landmark]].
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As [[Warriors of Chaos]]/[[Norsca]]/[[Beastmen]] conquering the [[The Old World|Old World]], they help form a strong bastion in the Northern Empire. [[Middenland]] alongside [[Nordland]] and potentially [[Karl Franz|Reikland]] could already be difficult for [[horde]] factions, now there is another threat in these elves. Again, they are unlikely to sally out against you unless you are vulnerable and within striking distance, but their added strength makes sure the North is full of threats to you. For Chaos and Beastmen specifically, they also remove a safe area to heal and replenish. If [[Hidden Encampment|encamped]] near them in a weakened state, they could strike out, be wary. A safer path may be to travel South through [[Ostermark]] or West through [[Bretonnia|Brettonia]]/[[Marienburg]] if you want to conquer the Empire.
   
 
== Diplomacy ==
 
== Diplomacy ==
Honestly, one can generally ignore them. When playing as The Empire or The Golden Order they may become annoying when you confederate the other Elector Counts and the forest borders you. They may lash out and are probably best being purged then. Unless your territory is bordering theirs, they are unlikely to be anything to be concerned about. If anything they may make a nice trade partner. As Orion or Durthu they can offer a nice safe haven for your forces to heal and build infrastructure for local recruitment should your conquests bring you to the area.
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One can generally ignore these elves diplomatically. When playing as [[The Empire]] or [[The Golden Order]] they may become annoying when you confederate the other [[Elector Count|Elector Counts]] and the forest borders you. They may lash out and are probably best being purged then. Unless your territory is bordering theirs, they are unlikely to be anything to be concerned about.
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If anything, they may make a nice trade partner should you manage to have friendly relations. As [[Orion]] or [[Durthu]] they can offer a nice safe haven for your forces to heal and build infrastructure for local recruitment should your conquests bring you North.
   
 
== Starting territory ==
 
== Starting territory ==
 
'''Mortal Empires'''
 
'''Mortal Empires'''
   
* Laurelorn Forest (province), one settlement only
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* [[Laurelorn Forest (province)]], one settlement only
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== Trivia ==
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* This faction of Wood Elves is rather special since it is unique to the [[Mortal Empires]] campaign, not showing up in either the [[Eye of the Vortex]] campaign, [[The Old World]] campaign, or [[The Season of Revelation|Season of Revelation]] campaign in the first [[Total War: Warhammer]]''.''
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* Previous faction leader: Delynna
   
 
{{Navbox factions me}}
 
{{Navbox factions me}}
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[[Category:Total War: Warhammer II Wood Elves factions]]
 
[[Category:Total War: Warhammer II Wood Elves factions]]

Revision as of 15:47, 23 August 2020

Were you looking for Laurelorn Forest (Landmark Building) or Laurelorn Forest (province) instead?

Laurelorn Forest is a Wood Elves minor faction introduced in Total War: Warhammer II. It is led by Phaonix and can be found in the northern forests of the Empire, between the lands of Middenland and Marienburg.

The faction was added in The Empire Undivided Update.

Background

Laurelorn Forest lies at the northern coastline of the Empire of Man, home to reclusive communities of Eonir. While both Middenland and Nordland claim the forest as theirs, the Elves dare either to try to enforce their claim. It lies west of Salzenmund and the Silver Hills above it, and stretches west to the borders with the Wasteland.

The Elves of Laurelorn are isolationist, wanting to be left alone in the beautiful woods they have come to call home. Unlike Men, who seek to tame the lands in which they live, the Elves of Laurelorn regard the forest and its land as a living thing, something they should live in harmony with, something over which they feel protective. They do, however, recognise that Mankind provides the bulwark of the defence of their lands against Greenskins and Chaos, so they try not to antagonise the surrounding realms of the Empire, unless they try to establish dominion over Laurelorn itself.[1]

Diplomatic Traits

  • Survivor

Strategy

Click here to add a strategy!

Wood Elves are incredibly isolationist as a faction and rarely leave their own territory, let alone their magical forest. Because this forest is not connected to other Wood Elves, this faction is particularly fond of training 2 or 3 stacks of units and parking them in their province. This makes them incredibly hard to take down as it will usually involve a massive skirmishing battle. They may go to war with Nordland or Middenland, but are unlikely to be conquered due to their strong garrison imbued by the Laurelorn Forest landmark.

As Warriors of Chaos/Norsca/Beastmen conquering the Old World, they help form a strong bastion in the Northern Empire. Middenland alongside Nordland and potentially Reikland could already be difficult for horde factions, now there is another threat in these elves. Again, they are unlikely to sally out against you unless you are vulnerable and within striking distance, but their added strength makes sure the North is full of threats to you. For Chaos and Beastmen specifically, they also remove a safe area to heal and replenish. If encamped near them in a weakened state, they could strike out, be wary. A safer path may be to travel South through Ostermark or West through Brettonia/Marienburg if you want to conquer the Empire.

Diplomacy

One can generally ignore these elves diplomatically. When playing as The Empire or The Golden Order they may become annoying when you confederate the other Elector Counts and the forest borders you. They may lash out and are probably best being purged then. Unless your territory is bordering theirs, they are unlikely to be anything to be concerned about.

If anything, they may make a nice trade partner should you manage to have friendly relations. As Orion or Durthu they can offer a nice safe haven for your forces to heal and build infrastructure for local recruitment should your conquests bring you North.

Starting territory

Mortal Empires

Trivia