Laurelorn Forest (Landmark Building)

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Laurelorn Forest is a Special landmark building in Total War: Warhammer. The forest of Laurelon is home to a thriving enclave of Elves that refused to leave the Old World at the conclusion of the War of the Beard.

Laurelorn Forest
Wood elves laurelorn.png
Overview
FactionSpecial
CategorySpecial Landmark Building
LocationLaurelorn Forest
Construction
Icon income.png
Costs:
5000
Icon hourglass.png
Build time:
4
Purpose
RecruitmentDark Elves
  • Darkshards
  • Darkshards (Sheilds)

High Elves

  • Archers
  • Archers (Light Armour)

Wood Elves

  • Glade Riders
  • Tree Kin
  • Glade Guard
Bonus effectsDark Elves
  • Medicinal Plants resource production: 20 bundles
  • Elven Trinkets resource production: 10 chests
  • Upkeep: -5% for Darkshards units (all armies)
  • Recruitment cost: -30% for Darkshards units (local armies)
  • Recruit rank: +1 for Darkshards units (factionwide)
  • Local recruitment capacity: +1
  • High Elves

    • Medicinal Plants resource production: 20 bundles
    • Elven Trinkets resource production: 10 chests
    • Upkeep: -5% for Archers units (All Armies)
    • Recruitment cost: -30% for Archers units (Local Armies)
    • Recruit rank: +1 for Archers units (Factionwide)
    • Local recruitment capacity: +1
    • Unlocks recruitment of:

    Wood Elves

    • Medicinal Plants resource production: 20 bundles
    • Timber resource production: 20 logs
    • Elven Trinkets resource production: 10 chests
    • Casualty replenishment rate: +25%
    • Hero Capacity: +2 for Waystalkers
    • Recruitment cost: -30% (local armies)
    • Recruit rank: +2 for Glade Guard and Glade Riders units (factionwide)
    • Local recruitment capacity: +1
    Garrison
    Dark Elves
  • 2 Darkshards (Shields)
  • 1 Shades (Greatswords)
  • High Elves

    • 1 White Lions of Chrace
    • 2 Archers (Light Armour)

    Wood Elves

    • 2 Glade Riders
    • 2 Tree Kin
    • 2 Waywatchers

    Effects[edit]

    Dark Elves[edit]

    • Medicinal Plants resource production: 20 bundles
    • Elven Trinkets resource production: 10 chests
    • Upkeep: -5% for Darkshards units (all armies)
    • Recruitment cost: -30% for Darkshards units (local armies)
    • Recruit rank: +1 for Darkshards units (factionwide)
    • Local recruitment capacity: +1
    • Provides garrison:
      • 2 Darkshards (Shields)
      • 1 Shades (Greatswords)
    • Unlocks recruitment of:
      • Darkshards
      • Darkshards (Shields)

    High Elves[edit]

    • Medicinal Plants resource production: 20 bundles
    • Elven Trinkets resource production: 10 chests
    • Upkeep: -5% for Archers units (All Armies)
    • Recruitment cost: -30% for Archers units (Local Armies)
    • Recruit rank: +1 for Archers units (Factionwide)
    • Local recruitment capacity: +1
    • Provides garrison:
      • 1 White Lions of Chrace
      • 2 Archers (Light Armour)
    • Unlocks recruitment of:
      • Archers
      • Archers (Light Armour)

    Wood Elves[edit]

    • Medicinal Plants resource production: 20 bundles
    • Timber resource production: 20 logs
    • Elven Trinkets resource production: 10 chests
    • Casualty replenishment rate: +25%
    • Hero Capacity: +2 for Waystalkers
    • Recruitment cost: -30% (local armies)
    • Recruit rank: +2 for Glade Guard and Glade Riders units (factionwide)
    • Local recruitment capacity: +1
    • Provides garrison:
      • 2 Glade Riders
      • 2 Tree Kin
      • 2 Waywatchers
    • Unlocks recruitment of:
      • Glade Riders
      • Tree Kin
      • Glade Guard

    Strategy[edit]

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