Overview
Legendary Lord character traits are character traits which apply specifically to Legendary Lords, or are gained after you defeat a Legendary Lord in battle in the campaign.
These can be lord traits, which are always given to a legendary lord, or they can be victory traits which require defeating a certain legendary lord to get on your character.
Lord traits
These traits are always given to Legendary Lords.
High Elves
Trait | Lord it belongs to | Effect | Description |
---|---|---|---|
Great Warrior | Tyrion | Upkeep: -50% for Spearmen, Archers and Silver Helms units (Lord's army)
Recruit rank: +3 for Lothern Sea Guard units (Lord's army) |
"Rally to my banner, and we shall bathe the plains with the blood of our enemies!" |
Pre-Eminent Mage | Teclis | Winds of Magic power reserve: +30
Bound spell: "Fireball" |
This body may be frail, but never doubt the strength of the mind, or the heart within it. |
The Radiant | Alarielle the Radiant | Missle damage: +15% for Sisters of Avelorn and Handmaiden units (Lord's Army) | As Everqueen of all Asur, Alarielle is leader of Avelorn and Ulthuan's spiritual head. |
Raven Lord | Alith Anar | Upkeep: -50% for Shadow-walkers units (Lord's army)
Ambush success chance: +25% (Lord's army) |
Where Alith Anar stalks, so come the ravens to feast on the carrion in the Shadow King's wake. |
Warden of Tor Yvresse | Eltharion | Immune to Barren Wasteland attrition (Lord's army)
Leadership: +8 for Spear Infantry and Ranger units (Lord's army) Melee Defence: +8 for Spear Infantry and Ranger units (Lord's army) Attribute: Causes Fear when fighting against Greenskins (Lord's army) |
"Pointy-ead" is legendary among the Greenskins, who both fear and respect his martial prowess |
Dragonkin | Imrik | Campaign movement range: +15%
Draconic Resilience: Immune to Mountain and Desert attrition (Lord's army) Upkeep: -25% for Dragons and Dragon Princes (Lord's army) |
Imrik is the last of the line of Caledor the Dragontamer, and shares his lineage's martial excellence and affinity for Dragonkind. |
Lizardmen
Trait | Lord it belongs to | Effect | Description |
---|---|---|---|
Venerated | Lord Mazdamundi | Upkeep: -50% for Temple Guards units (Lord's army) | Oldest and most powerful of the living Mage-Priests, Mazdamundi is a figure of awe even amongst his own kind. |
Last Defender | Kroq-Gar | Leadership: +10 (Lord's army)
Upkeep: -50% for Saurus and Cold One units (Lord's army) Ambush success chance: +25% (Lord's army) |
As the last remaining warrior of the now ruined temple-city of Xhotl, for Kroq-Gar the battle is not yet over. |
Ancient Spawn | Kroq-Gar | Armour: +20 for Stegadon, Bastiladon, Terradon, Carnosaur and Dread Saurian units (Lord's army)
Leadership: +10 for for Stegadon, Bastiladon, Terradon, Carnosaur and Dread Saurian units (Lord's army) |
The spawning that brought Kroq-Gar into the world produced a handful of Saurus, each marked for greatness. |
Chosen of the Serpent-God | Tehenhauin | Physical Resistance: +10% for Skinks units (Lord's army)
Leadership: +10 when fighting against Skaven (Lord's army) Untainted: +3 (local province) |
At times of great import, a single Red Crested Skink emerges from the deep jungle, claiming the mantle of the once and future Prophet of Sotek. |
The Eye in the Heavens | Tiktaq'to | Upkeep: -50% for Terradon Riders and Ripperdactyl Riders units (Lord's army)
Melee attack: +10 when in foreign territory (Lord's army) |
The greatest Terradon rider ever to serve the Lizardmen, Tiktaq'to's daring stunts earned him the title "Master of Skies". |
First Spawn | Nakai the Wanderer | Melee defence: +5 for Kroxigor and Sacred Kroxigor units (Lord's Army)
Recruitment cost: -15% for Kroxigor and Sacred Kroxigor units (Lord's Army) |
Revered as the living embodiment of the jungle, Nakai is an ancient Kroxigor compelled to defend Lustria wherever and whenever it is threatened. |
Protector of Itza | Gor-Rok | Melee defence: +5 when in own or friendly territory (Lord's Army)
Physical resistance: 20% when defending sieges (Lord's Army) |
Gor-Rok has sworn to protect his spawning-home, the Lizardmen's sacred First City of Itza, from any and all comers. |
Dark Elves
Trait | Lord it belongs to | Effect | Description |
---|---|---|---|
Witch King of Naggaroth | Malekith | Upkeep: -50% for Black Guard of Naggarond, Dreadspears, Bleakswords and Darkshards units (Lord's army) | The Witch King long ago sought to take Ulthuan's crown, but the Flames of Asuryan left him twisted with hatred and horribly scarred. |
Dark Manipulator | Morathi | On turn start, Lords in this character's region have a chance to gain 2 loyalty (local region) | "I would be so grateful for your cooperation in this, my lord. I do so hate to be... disappointed." |
Greatest Bride of Khaine | Crone Hellebron | Upkeep: -50% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners (Lord's Army) | There is no-one more devoted to murder than Crone Hellebron, greatest of all Khaine's brides. |
Krakenlord | Lokhir Fellheart | Upkeep: -50% for Black Ark Corsairs units (Lord's army) | The greatest corsair since the time of his illustrious grandfather, Lokhir is doing the name of Fellheart proud in every sense. |
Scion of the Dark Crag | Malus Darkblade | Recruitment cost: -20% for Cold One Dread Knights, Cold One Knights and Cold One Chariot units (Lord's army)
Chance of intercepting an army using Underway, beast-paths or Worldroots: +10% Upkeep: -50% for Cold One Dread Knights, Cold One Knights and Cold One Chariot units (Lord's army) |
Hag Graef's greatest tyrant is legendary in Naggaroth; and exceptional warrior and feared leader whose hatred can drive him to overcome any opposition. |
Skaven
Trait | Lord it belongs to | Effect | Description |
---|---|---|---|
Gnawdell's Right-Claw | Queek Headtaker | Upkeep: -50% for Stormvermin and Clanrats units (Lord's army)
Army ability number of uses: +2 for "The Menace Below" |
As Right-Claw to Warlord Gnawdell, Queek Headtaker has risen high within Clan Mors - a credit to the terrible violence he's unleashed along the way. |
Hates Dwarfs & Greenskins | Queek Headtaker | Melee attack: +10 when fighting against Dwarfs and Greenskin Tribes
Weapon strength: +10% when fighting against Dwarfs and Greenskin Tribes |
"Ack, Queek smells hated Dwarf and Green-things here! Queek will slaughter all! Queek claims first-scavenge rights!" |
Plaguelord | Lord Skrolk | Upkeep: -50% for Plague Monks, Plague Monk Censer Bearers, Plagueclaw Catapult and Plague Priest units (Lord's army)
Skaven corruption: +3 (local province) |
Rather than weakening with age, Lord Skrolk is possessed with a diabolic vitality that belies the years and the heaped diseases he carries. |
Grand Chieftain | Tretch Craventail | Melee attack: +13 during Ambushes (Lord's army)
Melee attack: +13 after retreating when attacked (Lord's army) Attribute: Vanguard Deployment (all units in army) |
An audacious surprise attack on his predecessor has led to a new title for Tretch and an army to do his bidding. |
Right-Fang of Lord Morskittar | Ikit Claw | Upkeep: -50% for all Warplock Jezzails, Warpfire Thrower and Ratling Gun Weapons Team units (Lord's army)
Recruit rank: +2 for all Skaven Weapons Team units |
Rising to this position was inevitable, for no other Warlock Engineer is as influential as the infamous, devastating Ikit Claw! |
Grand Nightlord's Agitator | Deathmaster Snikch | Ambush success chance: +25% (Lord's army)
Melee attack: +8 for embedded Heroes (Lord's army) Ability: "Concealment Bombs" |
Regardless of the mark, Snikch always finds a way to get closer. Regardless of the Nightlord's motives, the Deathmaster always sees his master's will done. |
Vampire Coast
Note: Luthor Harkon has special cycling character traits which can change at random, due to him being insane. For a full list please see our Luthor Harkon article.
Trait | Lord it belongs to | Effect | Description |
---|---|---|---|
Arch Grand Commodore | Luthor Harkon | Magic resistance: 25% for all units (Lord's army)
Leadership: +8 when fighting against Lizardmen Vampiric corruption: +3 (local province) |
Luthor Harkon has made many great cold-blooded enemies in his time, but his Undead army fear - and feel - nothing. |
Lord of Dread | Count Noctilus | Upkeep: -20% for Necrofex Colossus units (Lord's army)
Weapon strength: +15% for large units (Lord's army) |
Count Noctilus abandoned Sylvania to become the captain of the Dreadfleet and the master of the Galleon's Graveyard; he is the foremost bringer of death upon the high seas. |
Queen of Tides | Aranessa Saltspite | Character's leadership aura effect: +12
Weapon strength: +20% for all Sartosan units (Lord's army) Melee attack: +8 for all Sartosan units (Lord's army) |
Aranessa Saltspite is the most feared pirate in all of Sartosa, but none fear her more than the Norscan curs she hunts. |
Siren of the Storm | Cylostra Direfin | Physical resistance: +5% for all units (Lord's army)
Enables magical attacks (Lord's army) |
Cylostra is a vengeful spirit intent on performing for the Phoenix King, willing to sink all of Ulthuan to achieve her undying goal. |
Tomb Kings
Trait | Lord it belongs to | Requirement | Effect | Description |
---|---|---|---|---|
Great King of Nehekara | Settra the Imperishable | Leadership aura size: +100%
Casualty replenishment rate: +10% for Tomb Guard and Skeleton Chariot units (Lord's army) |
Settra is a brutal warlord and powerful sorcerer combined to deadly effect; ageless, deathless, venomous, and almost entirely without peer. | |
The Imperishable | Settra the Imperishable | Kneel before the might of Settra the Imperishable... | ||
The Imperishable (Khemrikhara) | Settra the Imperishable | Faction has a treasury of 50,000 | Income from raiding: +10% (Lord's army)
Income from all buildings: +5% (local province) |
Kneel before the might of Settra the Imperishable, Khemrikhara, Lord of the Earth, He Who Holds The Sceptre... |
The Imperishable (High King of Nehekhara) | Settra the Imperishable | Faction has a treasury of 100,000 | Income from raiding: +20% (Lord's army)
Income from all buildings: +10% (local province) |
Kneel before the might of Settra the Imperishable, Khemrikhara, Lord of the Earth, He Who Holds The Sceptre, High King of Nehekhara, Ruler of the Four Horizons, Mighty Lion of the Infinite Desert... |
The Imperishable (The King of Kings) | Settra the Imperishable | Faction has a treasury of 200,000 | Income from raiding: +30% (Lord's army)
Income from all buildings: +15% (local province) |
Kneel before the might of Settra the Imperishable, Khemrikhara, Lord of the Earth, He Who Holds The Sceptre, High King of Nehekhara, Ruler of the Four Horizons, Mighty Lion of the Infinite Desert, The King of Kings, Great Hawk of the Heavens, Majestic Emperor of the Shifting Sands and Eternal Soveriegn of Khemri's Legions. |
Grand Hierophant | Grand Hierophant Khatep | Hero capacity: +2 for Liche Priests
Hero recruit rank: +3 for Liche Priests |
The oldest and wisest of the Liche Priests is the head of the Mortuary Cult's hieratic council. | |
Beloved of Asaph | High Queen Khalida | Enables poison attacks (Lord's army)
Attrition: -50% casualties suffered from all attrition (Lord's army) Untainted: +3 (local province) |
As the embodiment of the Asp Goddess in full fury, a wave of pure terror rolls over those who look upon her. | |
The Liche King | Arkhan the Black | Melee attack: +5 for embedded Heroes (Lord's army)
Melee defence: +5 for embedded Heroes (Lord's army) |
The monarch of the Undead, the liege of the Unliving. |
The Empire
Trait | Lord it belongs to | Effect | Description |
---|---|---|---|
Emperor | Emperor Karl Franz | Leadership: +8 (Lord's army) | "Our names will be remembered in our people's songs until the end of time!" |
Grand Theogonist | Volkmar the Grim | Casualty replenishment rate: +30% for Flagellants units (Lord's army)
Melee defence: +14 for Flagellants units (Lord's army) Physical resistance: 12% for Flagellants units (Lord's army) |
"By the comet, that is my decree!" |
Transmuter | Balthasar Gelt | Winds of Magic cost: -20% for Lore of Metal
Missile damage: +10% for artillery units (Lord's army) Hero recruit rank: +2 for Battle Wizards (factionwide) |
"The Wind of Chamon will rise and blast any who get in my way!" |
Captain of Scouts | Markus Wulfhart | Ambush defence chance: +50% (Lord's Army)
Ambush success chance: +50% (Lord's Army) Upkeep: -50% for Archers and Huntsmen units (Lord's Army) |
Markus Wulfheart's advanced tracking and slaying skills have earned him both a reputation and the recognition of Karl Franz himself. |
Dwarfs
Trait | Lord it belongs to | Effect | Description |
---|---|---|---|
High King | Thorgrim Grudgebearer | Leadership aura size: +75%
Character's aura leadership effect: +8 |
"This is my edict as High King! Khazukan Kazakit-ha!" |
The White Dwarf | Grombrindal - The White Dwarf | Leadership: +10 (Lord's army)
Reinforcement range: +50% (Lord's army) |
"You and your followers will die - that is my oath as my kin, Grimnir, is witness!" |
True King of the Eight Peaks | Belegar Ironhammer | Attribute: Siege Attacker
Attribute: Vanguard Deployment during Underway battles (all armies factionwide) Leadership: +10 when fighting against Greenskins and Skaven (Lord's army) |
"The Throne of the Eight Peaks is mine, by right!" |
Slayer King | Ungrim Ironfist | Upkeep: -25% for Slayer units (Lord's army)
Melee attack: +10 for Slayer units (Lord's army) Passive ability: "Journey's End" for Slayer units (Lord's army) |
"Bring me victory, bring me death!" |
Greenskins
Trait | Lord it belongs to | Requirement | Effect | Description |
---|---|---|---|---|
Warlord | Grimgor Ironhide | Leadership: +12 for Black Orc units (Lord's army)
Armour: +10 for Black Orc units (Lord's army) Income from post-battle loot: +30% Ability: "You're Next!" Army ability: "Grimgor's Waaagh!" (replaces: "Waaagh!") |
"Everyfing I see is mine." | |
Warlord of Karak Eight Peaks | Skarsnik | Enables lightning strike battles when reinforcements are present
Charge bonus: +14 for Night Goblin Squig Hoppers units (Lord's army) Army ability: "Skarsnik's Waaagh!" (replaces: "Waaagh!") |
"The Peaks belong to me, I dare yoo to try and take 'em from me, stunty." | |
Da Great Green Prophet | Wurrzag Da Great Green Prophet | Physical resistance: 20% for Savage Orc units (Lord's army)
Upkeep: -50% for Savage Orc units (Lord's army) Recruitment cost: -50% for Savage Orc units (Lord's army) Army ability: "Wurrzag's Waaagh!" (replaces: "Waaagh!") |
"Da Godz speak ta me. Listen, and I'll tell ya." | |
Da Great 'Un | Grom the Paunch | Leadership: +10 when fighting against Elves (Lord's army)
Physical resistance: +10% for Goblin units (Lord's army) Upkeep: -50% for Chariot and Pump Wagon units Army ability: "Grom's Waaagh!" (replaces: "Waaagh!" |
Maintaining a chariot that can support Grom's immense weight pushes Goblin engineering skills to their limits. | |
Starving Gobbo | Grom the Paunch | Hit points: +5% | Grom is hungry! He needs to sample some recipes to begin expanding his portly waistline. | |
Binge Eater | Grom the Paunch | Cooked 4 recipes | Hit points: +8%
Hero capacity: +1 for Goblin Big Bosses |
Having had his fill of appetizers, Grom is well on his way towards sampling the world's many delicacies. |
Heavyweight Warboss | Grom the Paunch | Cooked 8 recipes | Hit points: +10%
Leadership: +5 for Goblin units (Lord's army) Hero capacity: +1 for Goblin Big Bosses |
Grom's banqueting bonanzas have bestowed him with great width and power, the ladz regard him with increasing awe. |
Great Gourmet Boss | Grom the Paunch | Cooked 12 recipes | Hit points: +12%
Leadership: +8 for Goblin units (Lord's army) Hero capacity: +2 for Goblin Big Bosses |
Grom's legendary feasts have given him a great gut to go with his great power; surely no one can stop him now! |
King Grom | Grom the Paunch | Cooked all recipes | Hit points: +12%
Leadership: +8 for Goblin units (Lord's army) Hero capacity: +2 for Goblin Big Bosses Attribute: Perfect Vigour |
Grom has conquered the culinary world, his great size and notoriety now giving him the impetus to conquer the Warden's gaudy realm and lands beyond! |
Slaughterer | Azhag the Slaughterer | Spell: "Aspect of the Dread Knight"
Spell: "Spirit Leech" Leadership aura size: +75% Character's aura leadership effect: +8 Army ability: "Azhag's Waaagh!" (replaces: "Waaagh!") |
"Wyverns is good fer one thing, eatin', smashin', smellin' and flyin'." |
Vampire Counts
Trait | Lord it belongs to | Effect | Description |
---|---|---|---|
Count | Mannfred von Carstein | Winds of Magic power reserve: +30
Leadership: +10 when fighting against Men (Lord's army) |
"My people will feast on your bones." |
Summon Creatures of the Night | Mannfred von Carstein | Melee attack: +10 for Dire Wolves and Fell Bats units (Lord's army) | Only the direst of all Undead creatures will come to this summons. |
Dark Acolyte | Mannfred von Carstein | Cooldown: -10% to "Invocation of Nehek" | Some Vampires have an affinity for Necromantic magic beyond their peers. |
Student of the Black Arts | Mannfred von Carstein | Ability: "Master of the Black Arts" | A student of the forbidden mysteries, yet not limited to a mortal span, so plenty of time to learn. |
Neophyte | Helman Ghorst | All units in Helman Ghorst's army receive poison attacks (Lord's army) | The student thrives on heretical knowledge; dark foundations lead to darker, binding deliverance. |
Consuming Thirst | Vlad von Carstein | Attribute: Siege Attacker
Undying Love: +15 to Melee Attack and Melee Defence when Vlad and Isabella are reinforcing each other All units in Vlad von Carstein's army receive Vanguard Deployment (Lord's army) |
"Surrender and serve me in life, or die and slave for me in death." |
Dark Retinue | Isabella von Carstein | Undying Love: +15 to Melee Attack and Melee Defence when Vlad and Isabella are reinforcing each other
Melee attack: +10 for embedded Vampire Heroes (Lord's army) Melee defence: +10 for embedded Vampire Heroes (Lord's army) |
The Undead whole is always stronger than the sum of its parts. |
Wanderer | Heinrich Kemmler | All units in Heinrich Kemmler's army are immune to non-Vampire Count territory attrition
Hero recruit rank: +2 for Necromancers (local province) Ability: "Lord of the Undeath" |
"You and your masters are desiccated relics of a dead age." |
Norsca
Trait | Lord it belongs to | Effect | Description |
---|---|---|---|
Born Warrior | Wulfrik the Wanderer | Attribute: Siege Attacker
Reinforcement range: +30% (Lord's army) Attribute: Causes Fear (Lord's army) |
Born to slaughter in their Ruinous names, Wulfrik bears the Mark of the Dark Gods upon his flesh. |
Monstrous Ruler | Throgg | Attribute: Siege Attacker
Public order: +1 (local province) All units in Throgg's army are immune to all attrition Chaos corruption: +2 (local province) |
Atypical of his savage, stupid kind, Throgg is possessed of a grim, malevolent cunning that raises him far above his peers. |
Bretonnia
Trait | Lord it belongs to | Effect | Description |
---|---|---|---|
The Puissant Virtue | Louen Leoncouer | Chivalry: +10
Melee attack: +8 when fighting against the forces of Chaos, Undead and Greenskins (Lord's army) Leadership: +12 when fighting against the forces of Chaos, Undead and Greenskins (Lord's army) Passive ability: "The Blessing of the Lady" |
Chaste, honourable, and untainted by notions of self-aggrandisement, King Louen is the most virtuous of all the Lady's champions. |
Virtue of Discipline | Alberic de Bordeleaux | Chivalry: +10
Melee defence: +10 for Knights of the Realm units (Lord's army) |
No matter the odds, this Knight takes to the field utterly undaunted by the numberless hordes of his enemies. |
Champion of the People | Repanse de Lyonesse | Chivalry: +10
Physical resistance: +10% for all Peasant units Leadership: +5 for all Peasant units Ability: "Halo of Maidenly Wrath" |
To the smallfolk of Bretonnia, Repanse is their champion - a beacon of hope in what would otherwise be lives of hopeless, downtrodden drudgery. |
Supreme Aura of the Lady | The Fay Enchantress | Chivalry: +10
Passive ability: "The Blessing of the Lady" Attribute: Causes Fear |
A figure of awe and inspiration, hers is the will of the Goddess. |
Wood Elves
Trait | Lord it belongs to | Effect | Description |
---|---|---|---|
King in the Woods | Orion | Weapon strength: +20% for Wild Riders units (Lord's army)
Charge bonus: +8 for Wild Riders units (Lord's army) |
"Do you understand? You are more than you were - more than just flesh and blood; you are everything that defines us." |
Eldest of Ancients | Durthu | All units in Durthu's army are immune to attrition (Lord's army)
Upkeep: -30% for forest spirit units (Lord's army) |
"The forest does not forgive; the forest does not forget. You will all feed its roots in the end, one way or another..." |
Trait | Lord it belongs to | Effect | Description |
---|---|---|---|
One-Eye | Khazrak the One-Eye | Upkeep: -30% for Bestigor units (Lord's army)
Recruitment cost: -50% for Bestigor units (Lord's army) Recruitment rank: +3 for Bestigor units Recruitment duration: -1 turn for Bestigor units (Lord's army) |
"With a roar it pointed, and a pack of nightmare dog-beasts turned their feral attention towards me." |
Crowfather | Malagor the Dark Omen | Enemy leadership: -8 (local enemy armies)
Enemy casualty replenishment -8% (local enemy armies) Hero recruit rank: +3 for Bray-Shamans (Lord's army) |
"Into the mud with them, break their skulls and eat their hearts!" |
Shadowgave | Morghur the Shadowgave | Attrition: +12% casualties suffered from Chaos territory attrition (local enemy armies)
Missile resistance: +20% for Chaos Spawn units (Lord's army) Morghur will always remain wounded for no more than 1 turn Melee attack: +8 for Chaos Spawn units (Lord's army) |
"Morghur returns. Morghur spreads Gods' corruption. Many die but all fall to Ruin. ALL!" |
Warriors of Chaos
Trait | Lord it belongs to | Effect | Description |
---|---|---|---|
Vessel | Archaon the Everchosen | Ward save: +5% for all units (Lord's army)
Income from razing settlements: +50% |
"I will be the axis upon which the wheel of change turns, and the world will drown in the light of unborn stars." |
Mountain God | Kholek Suneater | Upkeep: -30% for Dragon Ogre units (Lord's army)
Melee attack: +10 for Dragon Ogre Shaggoth units (Lord's army) |
"The whole world will burn before I rest again." |
Supreme Vanity | Prince Sigvald the Magnificent | Recruit rank: +3 for Marauder units
Horde growth: +3 (Lord's army) Upkeep: -60% for Chaos Marauder units (Lord's army) |
"Surely such sedition should sour and succumb to Sigvald!" |
Victory traits
These traits are gained from defeating specific Legendary Lords in battle.
High Elves
Trait | Lord that must be defeated | Effect | Description |
---|---|---|---|
Ulthuan Undefended | Tyrion | Melee attack: +2 (Lord's army)
Recruit rank: +1 for all units (Lord's army) |
Now that the Asur's greatest warrior has been laid low, what of the island kingdom he is sworn to protect? |
Ruin Unrestrained | Teclis | Winds of Magic power reserve: +10 (Lord's army) | With Teclis defeated, who will drive back the forces of Chaos from the world? |
Shadow's Fall | Alith Anar | Hero action cost: -15% (local region)
Hero action success chance: +10% (local region) |
The reign of Anar is at an end; the Shadow King has stepped into the light for the final time. |
Neverqueen | Alarielle the Radiant | Public order: +4 (Local province)
Winds of Magic power reserve: +5 (Lord's army) Growth: +10 (Local province) |
The High Elves will have to find a new title for their beloved queen, as she certainly isn't around for-'ever'. |
Mistpiercer | Eltharion the Grim | Missile resistance: 10%
Attribute: Charge Defence vs Large |
With the dour defender defeated, Ulthuan lies exposed. |
Dragonslayer | Imrik | Bonus vs. Large: +10
Fire resistance: 25% |
Here, er, were Dragons. |
Lizardmen
Trait | Lord that must be defeated | Effect | Description |
---|---|---|---|
Saurussmiter | Kroq-Gar | Public order: +2
Melee defence: +10 |
Today, the battle is over for Xhotl's last defender, but the war rages on - have no doubt. |
Spawnkiller | Lord Mazdamundi | Leadership aura size: +25% | It would seem that the lizard king can't always do everything; winning, for instance. |
Prophet of Doom | Tehenhauin | Casualties captured post-battle: +15% (Lord's army
Untainted: +3 (Local province) |
"Ha! For all his power, the Prophet couldn't forsee his own demise..." |
Out of the Skies | Tiktaq'to | Campaign movement range: +10%
Campaign line of sight: +10% |
The skies are brighter - and safer - today now the bewinged purveyor of death from above has been taken down. |
Wanderer No More | Nakai the Wanderer | Bonus vs. Large: +10
Melee defense: +10 |
All journeys must eventually come to an end. This one has been cut short long before reaching its destination, however. |
Movable Mountain | Gor-Rok | Leadership: +4 (Lord's Army)
Attribute: Expert Charge Defense |
Not all mountains are immovable - locate its weakness, its faultline, and turn the crack into a yawning chasm. |
Dark Elves
Trait | Lord that must be defeated | Effect | Description |
---|---|---|---|
Immortal Unbeloved | Malekith | Income from raiding: +10% (Lord's army)
Passive ability: "Frenzy" |
The Dark King will fall, by blade, by arrow, or by sorcerous power and the darkest magic. |
Hagbutcher | Morathi | Hero action cost: -10% (all Heroes)
Hero self-defence: +10% chance of wounding aggressors (Heroes in local province) |
Her Dark Magic, Daemonic pacts, and evil ways have counted for naught in the face of superior arms. |
The Day After | Crone Hellebron | Armour-piercing damage: +20
Melee attack: +5 |
The trouble with nights of debauchery always comes the day after - not so much 'hung over' as 'hanged'! |
Black Ark Down | Lokhir Fellheart | Immune to storm and reef attrition. | "You'd better make sure you kill him, or this will not be the end of the matter - not even close." |
Malus in Underworld | Malus Darkblade | Armour-piercing damage: +30 | Do not shed a tear, for this darkest, most murderous of Druchii may now be with the Cytherai, deep within the Mirai, where he surely belongs! |
Skaven
Trait | Lord that must be defeated | Effect | Description |
---|---|---|---|
Verminflail | Queek Headtaker | Bonus vs. Infantry: +6 | See how he runs - all the way to the sewer from which he first skulked! |
Plaguelash | Lord Skrolk | Plagues bolster your forces and nuture your settlements (Lord's army)
Immune to Swamp attrition (Lord's army) Public order: -5 (local enemy province) |
His dreadful staff, and the disease it spreads, cannot save Skrolk from the righteous scourge. |
Craven by Name... | Tretch Craventail | Speed: +12%
Leadership: +4 during subterranean intercept battles (Lord's army) |
Turning and running away, under the auspices of coming back with reinforcements, is just running away - and the mark of a coward to boot. |
A 'Fitting' End? | Ikit Claw | Winds of Magic Power Reserve: +10 (Lord's Army)
Research rate: +10% (Factionwide) |
Ikit Claw may have been defeated utterly, but he'll surely be back again soon, with a new, better, nastier, probably-motorised plan. Watch out! |
Deathmaster by Nature | Deathmaster Snikch | Hero action success chance: +4% (local region)
Attribute: Stalk |
It would appear that the Eshin's infamous Chief Assassin has been decisively defeated, the victim of his own malice. |
Vampire Coast
Trait | Lord that must be defeated | Effect | Description |
---|---|---|---|
One Down, X to Go | Luthor Harkon | Magic resistance: +15%
Leadership: +10 when fighting at sea |
Although a deadly foe has been defeated, one has to wonder if all his personalities have been slain... |
Dreadfleet Drowned | Count Noctilus |
Leadership: +5 when fighting against Vampire Coast (Lord's army) Leadership: +5 when fighting at sea (Lord's army) |
"Back down to the Galleon's Graveyard with you, Noctilus, it's all you're good for!" |
Consigned to the Drink | Aranessa Saltspite | Income from sacking settlements: +15%
Passive ability: "Regeneration" when fighting at sea |
Once again, the Norscans can raid and rob and plunder in peace. For now, at least. |
Siren Extinguished | Cylostra Direfin | Miscast base chance: -5%
Winds of Magic starting amount: +15 (Lord's army) Enemy Winds of Magic starting amount: -10 (Lord's army) |
"Right, earplugs out lads - she's gone down to Stromfels' Chest, where she belongs, the harpy!" |
Tomb Kings
Trait | Lord that must be defeated | Requirement | Effect | Description |
---|---|---|---|---|
Settra the Perishable | Settra the Imperishable | Charge bonus: +15
Public order: -3 (local enemy providence) |
As it turns out, the Imperishable is just as perishable as the rest of us... | |
True Chariot Master | Settra the Imperishable | Army lead by Surtha Ek | Weapon strength: +100% for Chaos Chariots units (Lord's army) | "That's not a chariot... *This* is a chariot!" |
Not So Grand Hierophant | Grand Hierophant Khatep | Winds of Magic power reserve: +15 (Lord's army)
Immune to desert attrition (Lord's army) Immune to sandstorm attrition (Lord's army) |
They say he can hold back death's cold embrace. I see little evidence of that this day! | |
Khalida Never-Living | High Queen Khalida | Diplomatic relations: +30 with Vampire Counts
Recruit rank: +2 for missile units |
The Warrior-Queen was defeated once before in life - fatally. Although she was saved by the blessing of the Asp-Goddess then, they cannot save her now. | |
Arkhan the Blackened | Arkhan the Black | Diplomatic relations: +20 with Tomb Kings
Weapon strength: +25% when fighting against Vampire Counts |
The Liche King may have dark sorcery and the power of the Great Necromancer, but that's not always enough when facing massed-ranks and hefty blades. |
Neutral
Trait | Lord that must be defeated | Effect | Description |
---|---|---|---|
Legendslayer | Gotrek Gurnisson (and Felix too!) | Attribute: Unbreakable | It's going to take more than that to finish them off! But perhaps you made an entry in their chronicles? |
The Empire
Trait | Lord that must be defeated | Effect | Description |
---|---|---|---|
Reikshammer | Karl Franz | Attribute: Causes Terror when fighting against Empire | Even great men are flawed; failure is a part of mankind's tragic condition. |
Grimsbane | Volkmar the Grim | Melee Defence: +3 for melee infantry units (Lord's army)
Melee Attack: +3 for melee infantry units (Lord's army) |
All the piety in the old world means nothing when faced with superior military muscle. |
Metalstorm | Balthasar Gelt | Armour: +6 for all units (Lord's army) | Behind the golden mask lies the face of ignominious defeat. |
Hunted Down | Markus Wulfhart | Missile resistance: +10%
Missile damage: +5% (lord's army) |
This time, the hunter became the hunted, losing out to an opponent altogether more dogged, dangerous and downright lethal than himself. |
Dwarfs
Trait | Lord that must be defeated | Effect | Description |
---|---|---|---|
Grudgekiller | Thorgrim Grudgebearer | Construction cost: -10% for all buildings (Local province)
Research rate: +10% (Factionwide) |
What to use to pad my mattress? I know - finest Dwarfbeard! |
Beardhammer | Grombrindal - The White Dwarf | Attribute: Causes Terror when fighting against Dwarfs | This time, the tables have been turned against the last Dawi redoubt, but he'll be back to avenge himself - be certain of that! |
Kinghammer | Belegar Ironhammer | Leadership: +4 during subterranean intercept battles
Melee attack: +10 during subterranean intercept battles |
The True King lies defeated but will return, spitting oaths and even grumpier than before! |
Slayer King Slayer | Ungrim Ironfist | Melee attack: +5
Magic resistance: +5% Missile resistance: +5% |
Although the Slayer King has been toppled, no doubt he'll be back, bearing the Axe of Dargo and a serious grudge! |
Greenskins
Trait | Lord that must be defeated | Effect | Description |
---|---|---|---|
Hidestriker | Grimgor Ironhide | Armour-piercing damage: +20
Armour: +10 |
This hide is perhaps not as durable as it originally thought... |
Sneakysmiter | Skarsnik | Ambush Success Chance: +20% (Lord's Army)
Ambush Defence Chance: +20% (Lord's Army) |
Sometimes, even the sneakiest among us come unstuck. |
Great Green Killer | Wurrzag da Great Green Prophet | Physical resistance: 10% | When you take a swing at Da Prophet, you smite Gork (and Mork) as well! |
Weightwatcher | Grom the Paunch | Diplomatic relations: +10 with High Elves
Attribute: Causes Terror when fighting against Greenskins |
The bigger they are... |
Greenskinner | Azhag the Slaughterer | Magic resistance: 30% | Heavy is the head that wears the Crown of Sorcery, and probably dead as well! |
Vampire Counts
Trait | Lord that must be defeated | Effect | Description |
---|---|---|---|
Moonslaker | Mannfred von Carstein | Attrition: -50% casualties suffered from Vampire Counts territory attrition (Lord's army) | He who quenches his thirst on the blood of the living will find cold steel his just reward. |
Ghorst or Ghost? | Helman Ghorst | Enables poison attacks | Apparently death is merely an obstacle to be overcome; must be inconvenient, however. |
Undeath Descendant | Vlad von Carstein | Wound Recovery Time -4 | Down but probably not out, as you cannot really kill what doesn't truly live. |
Cruelty Restrained | Isabella von Carstein | Passive ability: "Regeneration" | Stone-cold beauty is no guarantee of victory. |
Lichekiller | Heinrich Kemmler | Magic resistance: +10% (Lord's army) | Kemmler's quest for the darkest of knowledge will never be over, but has suffered something of a setback. |
Norsca
Trait | Lord that must be defeated | Requirement | Effect | Description |
---|---|---|---|---|
Troll Hunter | Throgg | Bonus vs. Large: +15
Weapon strength: +3% |
An oddity among his kind, Throgg is nothing if not tenacious - he won't stay down for long. | |
Blood Feuder | Wulfrik the Wanderer | Charge bonus: +10% | So you've roundly marmalised the Eternal Challenger? He'll be back for a rematch, and soon - of that you can be certain. | |
Surtha Wrecked | Surtha Ek | Army led by Settra the Imperishable | Unit capacity: +10 Skeleton Chariot
Armour: +10 for Chariot units (Lord's army) |
And so a mighty Chaos warlord lies defeated, beyond the help of the Dark Gods he serves. |
Bretonnia
Trait | Lord that must be defeated | Requirement | Effect | Description |
---|---|---|---|---|
Kingslayer | Louen Leoncoeur | Charge bonus: +10
Recruitment cost: -20% for cavalry units (Lord's army) |
This time, the king might well be dead. Oh well, long live the King. | |
Traitor | Louen Leoncoeur | When playing as a Bretonnian faction | Chivalry: -50
Weapon strength: +20% Upkeep: +10% for all units (Lord's army) |
Craven is he who raises his sword against the Lady's chosen. Skilled, perhaps, but craven all the same. |
Hammer and Anvil | Alberic de Bordeleaux | Melee attack: +15 when fighting at sea | Outstanding personal courage and martial skill are not always enough. Today the hammer became the anvil. | |
End of an Errant | Repanse de Lyonesse | Growth: +5 (local province)
Double experience gain for units when fighting against Bretonnia (all units in army) Research Rate: +5% (factionwide) |
Bretonnia's blessed cleanser has herself been defeated by the ravening Undead hordes which dare infest the Badlands! | |
Witchfinder General | The Fay Enchantress | Casualty replenishment rate: +10% | At this rate the Lady of the Lake is going to have to find another representative... |
Wood Elves
Trait | Lord that must be defeated | Effect | Description |
---|---|---|---|
Wildhunter | Orion | Leadership: +4 during forest battles
Melee attack: +5 during forest battles |
Everyone has a weakness, however well hidden; even immortals must face defeat sometimes. |
Tree Surgeon | Durthu | Enables flaming attacks when fighting against Wood Elves | Even the mightiest tree in the forest can be felled - you just need a big enough axe! |
Trait | Lord that must be defeated | Effect | Description |
---|---|---|---|
Beastscourge | Khazrak the One-Eye | Attribute: Causes Fear | His single eye will not avail the Lord of Beasts a victory, nor all the fury in his twisted heart. |
Crowreaver | Malagor the Dark Omen | Leadership: +3 when fighting against Beastmen Warherds
Melee attack: +10 when fighting against Beastmen Warherds |
The despoiler becomes the despoiled. |
Skullslasher | Morghur the Shadowgave | Missile resistance: 30% | Faced with an opponent of the right calibre, even the Shadowgave can be bested. |
Warriors of Chaos
Trait | Lord that must be defeated | Effect | Description |
---|---|---|---|
Doomslayer | Archaon the Everchosen | Attribute: Immune to Psychology | The Everchosen may rise and rise again, but he will forever be consigned to oblivion! |
Stormblight | Kholek Suneater | Bonus vs. Large: +10 | Roiling skies, raging winds, and lightning didn't help the Herald of the Tempest, laid low this day by honest steel. |
Pride Assassin | Prince Sigvald the Magnificent | Post battle chance of stealing a magic item: +5%
Income from all buildings: +10% (local province) |
Pride comes before a fall. Always. |