“ | Ignominious defeat at perfidious Skaven hands has only strengthened the already-steely resolve of Chaqua's surviving Saurus. | „ |
Legion of Chaqua (Saurus Spears) are a Lizardmen Regiment of Renown melee infantry unit introduced in Total War: Warhammer II with The Prophet and the Warlock.
Recruitment[ | ]
Description[ | ]
When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.
Attributes[ | ]
- Spear Infantry
- ▲ Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- ▲ Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ▲ Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
- ▲ Predatory Senses: These units are natural hunters that can sense prey hiding nearby.
Unit Abilities[ | ]
Active Abilities[ | ]
Passive Abilities[ | ]
Difference from Saurus Spears (Shields)[ | ]
Strategy[ | ]
These Saurus have an ability that provides 44% missile resistance in a radius around them. Useful for when your monsters or lords are targeted by enemy archers or artillery.