Light Wizard

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Light Wizard
Wh main emp wizard light.png
Wh main lore light.png
Overview
FactionEmpire
CategoryEmpire hero
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Statistics
Icon stat health.png Health: 2565
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 35
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
15%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Light Wizard is an Empire spellcaster hero unit in Total War: Warhammer. Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.

Description[edit | edit source]

The Lore of Light lies under the province of the Wind of Hysh and the symbol of the Light Order is the Serpent of Light. The wizards of the Light College - also known as Light Wizards - are rarely seen without treasured tomes and arcane scrolls in hand. Light Magic is renowned for its powers of protection, yet a Light Wizard can also conjure blazing lights to bind and burn the enemy. This lore is the hardest to master, for the Wind of Hysh is particularly diffuse. To compensate, the Order employs many acolytes to aid its more senior wizards. This is unusual amongst the Colleges, for wizards of other Orders rarely take on more than a single apprentice at once. The pyramidal hall of the College of Light itself goes largely unseen; it exists within a magical aether realm, parallel to, but separate from, the mundane world. Deep in its labyrinthine dungeons lies the greatest sorcerous treasure vault in the Old World, which also serves as a prison for many evil artefacts. It is the sacred duty of the Guardians of the Light, an arcane society of the Order's most powerful wizards, to keep them locked safely away from the world.

Abilities[edit | edit source]

Spells[edit | edit source]

Lore of Light

Strategy[edit | edit source]

Click here to add a strategy!