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Total War: Warhammer Wiki
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Lizardmen
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==In the Campaign== ===Vortex Rituals=== In the [[Eye of the Vortex]] campaign, Lizardmen compete to control the [[Great Vortex]] by using [[Rituals]]. Nakai the Wanderer does not participate in the race for the Great Vortex and has a separate campaign. ===Geomantic Web=== {{Main|Geomantic Web}} The [[File:Geomantic web icon.png|40px]]'''Geomantic Web''' is network of magical energy that links Lizardmen settlements together and increases the strength of Lizardmen [[commandments]]. The Geomantic Web is strengthened by certain buildings, and by owning whole provinces. ===Rites=== {{Main|Lizardmen rites}} Lizardmen can perform several [[rites]] to spawn armies of monsters, allow them to recruit [[Slann Mage-Priest]]s or give other bonuses. ===Buildings=== {{Main|Lizardmen buildings}} ===Technology=== {{Main|Lizardmen tech tree}} ===Inventory=== * [[Total War: Warhammer II items|Lizardmen items]] * [[Total War: Warhammer II followers#Lizardmen|Lizardmen followers]] * [[Banners#Total War: Warhammer II|Lizardmen banners]] ===Stances=== Special [[stances]]: [[Astromancy]] Common stances: [[March]], [[Encamp]], [[Ambush stance|Ambush]], [[Channelling]]. ===Post-battle options=== Lizardmen [[post-battle options]] are as follows: * Release Captives * Exterminate * Kill & Eat ===Commandments=== {{Main|Geomantic Web}} ===Climate preferences=== Lizardmen have the following [[climate]] preferences for settlements: * Habitable: Savannah, Desert, Jungle * Unpleasant: Temperate, Mountain, Magical Forest, Island * Uninhabitable: Wasteland, Frozen, Ocean, Chaotic Wasteland ===Chaos Invasion=== During a [[Chaos Invasion]], the AI Lizardmen factions gain the [[Shield of Civilization]] trait along with certain other races. === Lizardmen names === {{Main|Lizardmen names}}
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