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Total War: Warhammer Wiki
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The '''[[Lizardmen ]] tech tree''' consists of [[technologies]] that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using [[hero]]es to spy or building additional research buildings at your [[settlements]]. [[Category:Lizardmen ]] ==Tech tree== {{family tree/start}} {{family tree| | | | | | | | | | | | |tech_lzd_0_1| | | | | | | | | |tech_lzd_0_2|tech_lzd_0_1={{TTC|wh2_liz_tech_interpreting_the_ancients_meanings|Interpreting the Old Ones' Meaning|1000|{{effects description wh_main_effect_public_order_tech|+3}}}}|tech_lzd_0_2={{TTC|wh2_liz_tech_determining_the_great_plan|Determining the Great Plan|2000|{{effects description wh_main_effect_public_order_tech|+3}}}}}} {{family tree| | | | | | | | | | | | | |:| | | | | | | | | | |:}} {{family tree|tech_lzd_1_1|-|tech_lzd_1_2|-|tech_lzd_1_3|-|tech_lzd_1_4|-|tech_lzd_1_5|-|tech_lzd_1_6|-|tech_lzd_1_7 |tech_lzd_1_1={{TTC|wh2_liz_tech_tablet_of_spawning|Tablet of Spawning|400|{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_skinks|-5}}}}<!-- -->|tech_lzd_1_2={{TTC|wh2_liz_tech_verse_of_skink_spawning|Sequence of Skink Spawning|500|{{effects description wh2_main_effect_force_army_campaign_experience_base_lzd_skinks|+2}}}}<!-- -->|tech_lzd_1_3={{TTC|wh2_liz_tech_verse_of_lizardmen_spawning|Sequence of Saurus Spawning|600|{{effects description wh2_main_effect_force_army_campaign_experience_base_lzd_saurus|+2}}}}<!-- -->|tech_lzd_1_4={{TTC|wh2_liz_tech_alignment_of_enhanced_instinct|Sequence of Enhanced Instinct|700|{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_saurus_warriors|-5}} {{effects description wh2_main_effect_force_army_campaign_experience_base_lzd_coldones|+2}} {{effects description wh2_main_effect_force_army_campaign_experience_base_lzd_terradon|+2}} }}<!-- -->|tech_lzd_1_5={{TTC|wh2_liz_tech_verse_of_creature_bonding|Sequence of Creature Bonding|800|{{effects description wh2_main_effect_tech_unit_xp_levels_lzd_bastiladon_stegadon_carnosur|+2}}}}<!-- -->|tech_lzd_1_6={{TTC|wh2_liz_tech_verse_of_guardiang_spawning|Sequence of Guardian Spawning|900|{{effects description wh2_main_effect_force_army_campaign_experience_base_lzd_kroxigors|+2}} {{effects description wh2_main_effect_force_army_campaign_experience_base_lzd_temple_guard|+2}} }}<!-- -->|tech_lzd_1_7={{TTC|wh2_liz_tech_alignment_of_strengthening|Sequence of Strengthening|1000|{{effects description wh_main_faction_xp_increase_generals|+2}} {{effects description wh_main_faction_xp_increase_generals_hidden|+2}} }} }} {{family tree| | | | | | | | | | | | | |:| | | | | | | | | | |:}} {{family tree|tech_lzd_2_1|-|tech_lzd_2_2|-|tech_lzd_2_3|-|tech_lzd_2_4|-|tech_lzd_2_5|-|tech_lzd_2_6|-|tech_lzd_2_7|tech_lzd_2_1={{TTC|wh2_liz_tech_tablet_of_war|Tablet of War|400|{{effects description wh_main_effect_force_all_campaign_post_battle_loot_mod|+5}}}}<!-- -->|tech_lzd_2_2={{TTC|wh2_liz_tech_verse_of_stoicism|Sequence of Stoicism|500|{{effects description wh_main_effect_force_unit_stat_morale|+3}}}}<!-- -->|tech_lzd_2_3={{TTC|wh2_liz_tech_verse_of_marching|Sequence of Marching|600|{{effects description wh_main_effect_agent_movement_range_mod|+10}}}}<!-- -->|tech_lzd_2_4={{TTC|wh2_liz_tech_alignment_of_utilitarianism|Sequence of Utilitarianism|700|{{effects description wh_main_effect_character_mod_ancillary_drop|+10}}}}<!-- -->|tech_lzd_2_5={{TTC|wh2_liz_tech_verse_of_annihilation|Sequence of Annihilation|800|{{effects description wh_main_effect_force_all_campaign_loot_income|+20}} {{effects description wh_main_effect_force_all_campaign_sacking_income|+20}} }}<!-- -->|tech_lzd_2_6={{TTC|wh2_liz_tech_verse_of_absolute_obedience|Sequence of Absolute Obedience|900|{{effects description wh_main_effect_force_unit_stat_morale|+5}}}}<!-- -->|tech_lzd_2_7={{TTC|wh2_liz_tech_lzd_alignment_of_geomantic_healing|Sequence of Geomantic Healing|1000|{{effects description wh_main_effect_force_all_campaign_replenishment_rate|+20}}}} }} {{family tree| | | | | | | | | | | | | |:| | | | | | | | | | |:}} {{family tree|tech_lzd_3_1|-|tech_lzd_3_2|-|tech_lzd_3_3|-|tech_lzd_3_4|-|tech_lzd_3_5|-|tech_lzd_3_6|-|tech_lzd_3_7|tech_lzd_3_1={{TTC|wh2_liz_tech_tablet_of_order|Tablet of Order|400|{{effects description wh2_main_effect_agent_action_outcome_target_defence_success_chance_enemy_hidden|-3}} {{effects description wh_main_effect_agent_action_outcome_target_defence_success_chance_enemy_hidden|-3}} }}<!-- -->|tech_lzd_3_2={{TTC|wh2_liz_tech_verse_of_scrying|Sequence of Scrying|500|{{effects description wh_main_effect_agent_action_cost_mod|-15}} {{effects description wh_main_effect_agent_action_success_chance|+3}} }}<!-- -->|tech_lzd_3_3={{TTC|wh2_liz_tech_verse_of_civilization|Sequence of Civilisation|600|{{effects description wh2_main_effect_diplomacy_bonus_high_elves_lizardmen_technology|+5}}}}<!-- -->|tech_lzd_3_4={{TTC|wh2_liz_tech_alignment_of_protection|Sequence of Protection|700|{{effects description wh_main_effect_religion_conversion_untainted_technologies|+1}}}}<!-- -->|tech_lzd_3_5={{TTC|wh2_liz_tech_verse_of_infiltration|Sequence of Infiltration|800|{{effects description wh_main_effect_agent_action_success_chance|+5}}}}<!-- -->|tech_lzd_3_6={{TTC|wh2_liz_tech_verse_of_purification|Sequence of Purification|900|{{effects description wh_main_effect_religion_conversion_untainted_technologies|+2}}}}<!-- -->|tech_lzd_3_7={{TTC|wh2_liz_tech_alignment_of_projected_presence|Sequence of Projected Presence|1000|{{effects description wh2_main_effect_lzd_agent_recruitment_xp_all_agents|+2}} {{effects description wh_main_effect_agent_action_cost_mod|-15}} }} }} {{family tree| | | | | | | | | | | | | |:| | | | | | | | | | |:}} {{family tree|tech_lzd_4_1|-|tech_lzd_4_2|-|tech_lzd_4_3|-|tech_lzd_4_4|-|tech_lzd_4_5|-|tech_lzd_4_6|-|tech_lzd_4_7|tech_lzd_4_1={{TTC|wh2_liz_tech_tablet_of_monuments|Tablet of Monuments|400|{{effects description wh_main_effect_province_growth_tech|+10}}}}<!-- -->|tech_lzd_4_2={{TTC|wh2_liz_tech_verse_of_the_city|Sequence of the City|500|{{effects description wh_main_effect_building_construction_cost_mod_settlement|-15}}}}<!-- -->|tech_lzd_4_3={{TTC|wh2_liz_tech_verse_of_construction|Sequence of Construction|600|{{effects description wh_main_effect_building_construction_cost_mod|-5}} {{effects description wh_main_effect_building_construction_time_mod_settlement|-1}} }}<!-- -->|tech_lzd_4_4={{TTC|wh2_liz_tech_alignment_of_expansion|Sequence of Expansion|700|{{effects description wh_main_effect_province_growth_tech|+15}}}}<!-- -->|tech_lzd_4_5={{TTC|wh2_liz_tech_verse_of_the_great_temples|Sequence of the Great Temples|800|{{effects description wh2_main_effect_building_construction_cost_mod_lzd_temples|-15}} {{effects description wh2_main_effect_building_construction_time_mod_lzd_temples|-1}} }}<!-- -->|tech_lzd_4_6={{TTC|wh2_liz_tech_verse_of_star_chambers|Sequence of the Star Chambers|900|{{effects description wh2_main_effect_building_construction_cost_mod_lzd_starchamber|-15}} {{effects description wh2_main_effect_building_construction_time_mod_lzd_starchamber|-1}} }}<!-- -->|tech_lzd_4_7={{TTC|wh2_liz_tech_alignment_of_the_global_plan|Sequence of the Global Plan|1000|{{effects description wh_dlc05_effect_global_recruitment_duration_all|-1}} {{effects description wh_main_effect_force_army_campaign_recruitment_points|+1}} }} }} {{family tree| | | | | | | | | | | | | |:| | | | | | | | | | |:}} {{family tree|tech_lzd_5_1|-|tech_lzd_5_2|-|tech_lzd_5_3|-|tech_lzd_5_4|-|tech_lzd_5_5|-|tech_lzd_5_6|-|tech_lzd_5_7|tech_lzd_5_1={{TTC|wh2_liz_tech_tablet_of_crafts|Tablet of Crafts|400|{{effects description wh_main_effect_economy_trade_good_commodity_mod|+5}}}}<!-- -->|tech_lzd_5_2={{TTC|wh2_liz_tech_verse_of_artisan|Sequence of the Artisan|500|{{effects description wh_dlc07_effect_economy_gdp_mod_industry|+5}}}}<!-- -->|tech_lzd_5_3={{TTC|wh2_liz_tech_verse_of_exploitation|Sequence of Exploitation|600|{{effects description wh2_main_effect_building_construction_cost_mod_lzd_resource_buildings|-25}} {{effects description wh2_main_effect_building_construction_time_mod_lzd_resource_buildings|-1}} }}<!-- -->|tech_lzd_5_4={{TTC|wh2_liz_tech_alignment_of_coexistence|Sequence of Coexistence|700|{{effects description wh_main_effect_economy_trade_tariff_mod|+10}}}}<!-- -->|tech_lzd_5_5={{TTC|wh2_liz_tech_verse_of_the_sea|Sequence of the Sea|800|{{effects description wh_main_effect_economy_gdp_mod_trade_sea|+10}}}}<!-- -->|tech_lzd_5_6={{TTC|wh2_liz_tech_verse_of_labourers|Sequence of the Labourers|900|{{effects description wh_main_effect_economy_gdp_mod_subsistence|+15}}}}<!-- -->|tech_lzd_5_7={{TTC|wh2_liz_tech_alignment_of_geomantic_prospecting|Sequence of Geological Prospecting|1000|{{effects description wh2_main_effect_technology_economy_gdp_mod_mining_lzd|+200}}}} }} {{family tree| | | | | | | | | | | | | |:| | | | | | | | | | |:}} {{family tree|tech_lzd_6_1|-|tech_lzd_6_2|-|tech_lzd_6_3|-|tech_lzd_6_4|-|tech_lzd_6_5|-|tech_lzd_6_6|-|tech_lzd_6_7|tech_lzd_6_1={{TTC|wh2_liz_tech_tablet_of_skinks|Tablet of the Skinks|400|{{effects description wh2_main_effect_tech_ammunition_increase_lzd_skinks|+20}}}}<!-- -->|tech_lzd_6_2={{TTC|wh2_liz_tech_verse_of_skirmishing|Sequence of Skirmishing|500|{{effects description wh2_main_effect_tech_missile_damage_increase_lzd_skinks|+10}}}}<!-- -->|tech_lzd_6_3={{TTC|wh2_liz_tech_verse_of_purpose|Sequence of Purpose|600|{{effects description wh2_main_effect_tech_melee_damage_increase_lzd_skinks|+10}}}}<!-- -->|tech_lzd_6_4={{TTC|wh2_liz_tech_verse_of_skink_invigoration|Sequence of Skink Invigoration|700|{{effects description wh2_main_effect_tech_upkeep_cost_reduction_lzd_skinks|-10}}}}<!-- -->|tech_lzd_6_5={{TTC|wh2_liz_tech_verse_of_quickness|Sequence of Quickness|800|{{effects description wh2_main_effect_tech_melee_defence_increase_lzd_skinks|+3}} {{effects description wh2_main_effect_tech_movement_speed_lzd_skinks|+10}} }}<!-- -->|tech_lzd_6_6={{TTC|wh2_liz_tech_verse_of_the_kroxigors|Sequence of the Kroxigors|900|{{effects description wh2_main_effect_tech_charge_speed_increase_lzd_kroxigor|+10}} {{effects description wh2_main_effect_tech_melee_damage_increase_lzd_kroxigor|+10}} }}<!-- -->|tech_lzd_6_7={{TTC|wh2_liz_tech_verse_of_hardened_scales|Sequence of Hardened Scales|1000|{{effects description wh2_main_effect_tech_armour_increase_lzd_kroxigor|+10}}}} }} {{family tree| | | | | | | | | | | | | |:| | | | | | | | | | |:}} {{family tree|tech_lzd_7_1|-|tech_lzd_7_2|-|tech_lzd_7_3|-|tech_lzd_7_4|-|tech_lzd_7_5|-|tech_lzd_7_6|-|tech_lzd_7_7|tech_lzd_7_1={{TTC|wh2_liz_tech_tablet_of_saurus|Tablet of the Saurus|400|{{effects description wh2_main_effect_tech_melee_defence_increase_lzd_saurus|+5}}}}<!-- -->|tech_lzd_7_2={{TTC|wh2_liz_tech_verse_of_weapon_crafting|Sequence of Weapon Crafting|500|{{effects description wh2_main_effect_tech_melee_damage_increase_lzd_saurus|+10}}}}<!-- -->|tech_lzd_7_3={{TTC|wh2_liz_tech_verse_of_massed_combat|Sequence of Massed Combat|600|{{effects description wh2_main_effect_tech_melee_attack_increase_lzd_saurus|+5}}}}<!-- -->|tech_lzd_7_4={{TTC|wh2_liz_tech_verse_of_saurus_invigoration|Sequence of Saurus Invigoration|700|{{effects description wh2_main_effect_tech_upkeep_cost_reduction_lzd_saurus|-10}}}}<!-- -->|tech_lzd_7_5={{TTC|wh2_liz_tech_verse_of_armour_crafting|Sequence of Armour Crafting|800|{{effects description wh2_main_effect_tech_armour_increase_lzd_saurus|+5}} {{effects description wh2_main_effect_tech_ward_save_missile_saurus_templeguard|+10}} }}<!-- -->|tech_lzd_7_6={{TTC|wh2_liz_tech_verse_of_honoured_guardians|Sequence of the Honoured Guardians|900|{{effects description wh2_main_effect_tech_armour_increase_lzd_temple_guard|+5}} {{effects description wh2_main_effect_tech_melee_damage_increase_lzd_temple_guard|+10}} }}<!-- -->|tech_lzd_7_7={{TTC|wh2_liz_tech_verse_of_martial_excellence|Sequence of Martial Excellence|1000|{{effects description wh2_main_effect_tech_melee_attack_increase_lzd_temple_guard|+5}} {{effects description wh2_main_effect_tech_melee_defence_increase_lzd_temple_guard|+5}} }} }} {{family tree| | | | | | | | | | | | | |:| | | | | | | | | | |:}} {{family tree|tech_lzd_8_1|-|tech_lzd_8_2|-|tech_lzd_8_3|-|tech_lzd_8_4|-|tech_lzd_8_5|-|tech_lzd_8_6|-|tech_lzd_8_7|tech_lzd_8_1={{TTC|wh2_liz_tech_tablet_of_beasts|Tablet of Beasts|400|{{effects description wh2_main_effect_tech_movement_speed_lzd_terradon|+10}}}}<!-- -->|tech_lzd_8_2={{TTC|wh2_liz_tech_verse_of_exotic_weapons|Sequence of Exotic Weapons|500|{{effects description wh2_main_effect_tech_ammunition_increase_lzd_terradon|+25}}}}<!-- -->|tech_lzd_8_3={{TTC|wh2_liz_tech_verse_of_ferocity|Sequence of the Ferocity|600|{{effects description wh2_main_effect_tech_charge_speed_increase_lzd_coldone|+10}} {{effects description wh2_main_effect_tech_movement_speed_lzd_cold_ones|+5}} }}<!-- -->|tech_lzd_8_4={{TTC|wh2_liz_tech_verse_of_the_hunt|Sequence of the Hunt|700|{{effects description wh2_main_effect_tech_melee_attack_increase_lzd_cold_ones|+5}} {{effects description wh2_main_effect_tech_melee_damage_increase_lzd_cold_ones|+10}} }}<!-- -->|tech_lzd_8_5={{TTC|wh2_liz_tech_verse_of_the_great_beasts_resilience|Sequence of the Great Beast's Resilience|800|{{effects description wh2_main_effect_tech_melee_defence_increase_lzd_bastiladon|+5}} {{effects description wh2_main_effect_tech_ward_save_missile_lzd_bastiladon|+8}} }}<!-- -->|tech_lzd_8_6={{TTC|wh2_liz_tech_verse_of_the_great_beasts_rampage|Sequence of the Great Beast's Rampage|900|{{effects description wh2_main_effect_tech_charge_speed_increase_lzd_stegadon_carnosaur|+15}} {{effects description wh2_main_effect_tech_melee_attack_increase_lzd_stegadon_carnosaur|+5}} }}<!-- -->|tech_lzd_8_7={{TTC|wh2_liz_tech_verse_of_the_beastkeepers|Sequence of the Beastkeepers|1000|{{effects description wh2_main_effect_tech_upkeep_cost_reduction_lzd_beasts|-10}}}} }} {{family tree/end}} ==Technologies== {|class="wikitable sortable" ! Tech ! Prerequisite ! Cost ! Effects |- ! [[file:wh2_liz_tech_interpreting_the_ancients_meanings.png|x20px|link=]] '''Interpreting the Old Ones' Meaning'''<br/><small>Correct interpretation is essential if the Great Plan is to be executed to the Old Ones' intended design.</small> | |1000 | {{effects description wh_main_effect_public_order_tech|+3}} * Allows researching tier 4 and later technologies |- ! [[file:wh2_liz_tech_determining_the_great_plan.png|x20px|link=]] '''Determining the Great Plan'''<br/><small>There are many paths to order and knowledge; may the Old Ones guide us.</small> | |2000 | {{effects description wh_main_effect_public_order_tech|+3}} * Allows researching top tier technologies |- ! colspan="4" |[[file:wh2_liz_tech_tablet_of_spawning.png|x20px|link=]] '''Tablet of Spawning''' |- ! [[file:wh2_liz_tech_tablet_of_spawning.png|x20px|link=]] '''Tablet of Spawning'''<br /><small>Research the following items to advance the Lizardmen's Great Plan even further.</small> | |400 | {{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_skinks|-5}} |- ! [[file:wh2_liz_tech_verse_of_skink_spawning.png|x20px|link=]] '''Sequence of Skink Spawning'''<br /><small>The above-ground spawning pools must be prepared; new Skinks will be required if the Plan is to be interpreted on schedule.</small> | |500 | {{effects description wh2_main_effect_force_army_campaign_experience_base_lzd_skinks|+2}} |- ! [[file:wh2_liz_tech_verse_of_lizardmen_spawning.png|x20px|link=]] '''Sequence of Saurus Spawning'''<br /><small>Those spawning pools located underground must be ready - war is always at hand and fresh Saurus will be needed to fight.</small> | |600 | {{effects description wh2_main_effect_force_army_campaign_experience_base_lzd_saurus|+2}} |- ! [[file:wh2_liz_tech_alignment_of_enhanced_instinct.png|x20px|link=]] '''Sequence of Enhanced Instinct'''<br /><small>These directions ensure sufficient numbers of beast-sensitives among Skink and Saurus spawnings.</small> | |700 | {{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_saurus_warriors|-5}} {{effects description wh2_main_effect_force_army_campaign_experience_base_lzd_coldones|+2}} {{effects description wh2_main_effect_force_army_campaign_experience_base_lzd_terradon|+2}} |- ! [[file:wh2_liz_tech_verse_of_creature_bonding.png|x20px|link=]] '''Sequence of Creature Bonding'''<br /><small>The bond between beast and rider must not be underestimated.</small> | |800 | {{effects description wh2_main_effect_tech_unit_xp_levels_lzd_bastiladon_stegadon_carnosur|+2}} |- ! [[file:wh2_liz_tech_verse_of_guardiang_spawning.png|x20px|link=]] '''Sequence of Guardian Spawning'''<br /><small>A near-constant state of war should not prevent the construction or management of the temple-cities.</small> | |900 | {{effects description wh2_main_effect_force_army_campaign_experience_base_lzd_kroxigors|+2}} {{effects description wh2_main_effect_force_army_campaign_experience_base_lzd_temple_guard|+2}} |- ! [[file:wh2_liz_tech_alignment_of_strengthening.png|x20px|link=]] '''Sequence of Strengthening'''<br /><small>Those Lizardmen destined for leadership roles have exotic skin-markings.</small> | |1000 | {{effects description wh_main_faction_xp_increase_generals|+2}} {{effects description wh_main_faction_xp_increase_generals_hidden|+2}} |- ! colspan="4" |[[file:wh2_liz_tech_tablet_of_war.png|x20px|link=]] '''Tablet of War''' |- ! [[file:wh2_liz_tech_tablet_of_war.png|x20px|link=]] '''Tablet of War'''<br /><small>Research the following items to advance the Lizardmen's Great Plan even further.</small> | |400 | {{effects description wh_main_effect_force_all_campaign_post_battle_loot_mod|+5}} |- ! [[file:wh2_liz_tech_verse_of_stoicism.png|x20px|link=]] '''Sequence of Stoicism'''<br /><small>The wisest race is indifferent to pain and fortune's many vicissitudes.</small> | |500 | {{effects description wh_main_effect_force_unit_stat_morale|+3}} |- ! [[file:wh2_liz_tech_verse_of_marching.png|x20px|link=]] '''Sequence of Marching'''<br /><small>Lizardmen do not tire easily - this sequence ensures that all Saurus spawnings have the required stamina.</small> | |600 | {{effects description wh_main_effect_agent_movement_range_mod|+10}} |- ! [[file:wh2_liz_tech_alignment_of_utilitarianism.png|x20px|link=]] '''Sequence of Utilitarianism'''<br /><small>Individual lives are of little importance; in the final analysis only the Great Plan matters.</small> | |700 | {{effects description wh_main_effect_character_mod_ancillary_drop|+10}} |- ! [[file:wh2_liz_tech_verse_of_annihilation.png|x20px|link=]] '''Sequence of Annihilation'''<br /><small>Those who dare to remove the Old Ones' precious legacy from their sacred sites will be obliterated from the face of the world.</small> | |800 | {{effects description wh_main_effect_force_all_campaign_loot_income|+20}} {{effects description wh_main_effect_force_all_campaign_sacking_income|+20}} |- ! [[file:wh2_liz_tech_verse_of_absolute_obedience.png|x20px|link=]] '''Sequence of Absolute Obedience'''<br /><small>Compliance without question ensures that the path to the Great Plan remains as clear as possible.</small> | |900 | {{effects description wh_main_effect_force_unit_stat_morale|+5}} |- ! [[file:wh2_liz_tech_lzd_alignment_of_geomantic_healing.png|x20px|link=]] '''Sequence of Geomantic Healing'''<br /><small>Energy can be siphoned from the Geomantic Web to heal or teleport reinforcements to where they are needed most.</small> | |1000 | {{effects description wh_main_effect_force_all_campaign_replenishment_rate|+20}} |- ! colspan="4" |[[file:wh2_liz_tech_tablet_of_order.png|x20px|link=]] '''Tablet of Order''' |- ! [[file:wh2_liz_tech_tablet_of_order.png|x20px|link=]] '''Tablet of Order'''<br /><small>Research the following items to advance the Lizardmen's Great Plan even further.</small> | |400 | {{effects description wh2_main_effect_agent_action_outcome_target_defence_success_chance_enemy_hidden|-3}} {{effects description wh_main_effect_agent_action_outcome_target_defence_success_chance_enemy_hidden|-3}} |- ! [[file:wh2_liz_tech_verse_of_scrying.png|x20px|link=]] '''Sequence of Scrying'''<br /><small>By which the Old Ones' agents may be guided remotely, greatly increasing their chances of success.</small> | |500 | {{effects description wh_main_effect_agent_action_cost_mod|-15}} {{effects description wh_main_effect_agent_action_success_chance|+3}} |- ! [[file:wh2_liz_tech_verse_of_civilization.png|x20px|link=]] '''Sequence of Civilisation'''<br /><small>Understanding of the Great Plan involves the realisation that others have a role to play.</small> | |600 | {{effects description wh2_main_effect_diplomacy_bonus_high_elves_lizardmen_technology|+5}} |- ! [[file:wh2_liz_tech_alignment_of_protection.png|x20px|link=]] '''Sequence of Protection'''<br /><small>The insidious taint and corruption of destruction's dark forces must be kept at bay.</small> | |700 | {{effects description wh_main_effect_religion_conversion_untainted_technologies|+1}} |- ! [[file:wh2_liz_tech_verse_of_infiltration.png|x20px|link=]] '''Sequence of Infiltration'''<br /><small>The ability to remain hidden almost anywhere is vital if the foe's intrigues are to be discovered and frustrated.</small> | |800 | {{effects description wh_main_effect_agent_action_success_chance|+5}} |- ! [[file:wh2_liz_tech_verse_of_purification.png|x20px|link=]] '''Sequence of Purification'''<br /><small>Disturbances in the Geomantic Web are detected long before they become viable threats, enabling their sources to be found and purged accordingly.</small> | |900 | {{effects description wh_main_effect_religion_conversion_untainted_technologies|+2}} |- ! [[file:wh2_liz_tech_alignment_of_projected_presence.png|x20px|link=]] '''Sequence of Projected Presence'''<br /><small>It is possible for the Slann to communicate telepathically with their agents in the field, and send visions to guide their hands.</small> | |1000 | {{effects description wh2_main_effect_lzd_agent_recruitment_xp_all_agents|+2}} {{effects description wh_main_effect_agent_action_cost_mod|-15}} |- ! colspan="4" |[[file:wh2_liz_tech_tablet_of_monuments.png|x20px|link=]] '''Tablet of Monuments''' |- ! [[file:wh2_liz_tech_tablet_of_monuments.png|x20px|link=]] '''Tablet of Monuments'''<br /><small>Research the following items to advance the Lizardmen's Great Plan even further.</small> | |400 | {{effects description wh_main_effect_province_growth_tech|+10}} |- ! [[file:wh2_liz_tech_verse_of_the_city.png|x20px|link=]] '''Sequence of the City'''<br /><small>Every plaza, every ziggurat, every stone - each element must be laid out exactly as the Old Ones decreed.</small> | |500 | {{effects description wh_main_effect_building_construction_cost_mod_settlement|-15}} |- ! [[file:wh2_liz_tech_verse_of_construction.png|x20px|link=]] '''Sequence of Construction'''<br /><small>The combination of magical dexterity and the Kroxigors' immense physical strength reduces construction times considerably.</small> | |600 | {{effects description wh_main_effect_building_construction_cost_mod|-5}} {{effects description wh_main_effect_building_construction_time_mod_settlement|-1}} |- ! [[file:wh2_liz_tech_alignment_of_expansion.png|x20px|link=]] '''Sequence of Expansion'''<br /><small>Once new temple-cities are fully connected to the Geomantic Web, future spawnings will be accelerated.</small> | |700 | {{effects description wh_main_effect_province_growth_tech|+15}} |- ! [[file:wh2_liz_tech_verse_of_the_great_temples.png|x20px|link=]] '''Sequence of the Great Temples'''<br /><small>The revered Old Ones must be venerated whenever possible.</small> | |800 | {{effects description wh2_main_effect_building_construction_cost_mod_lzd_temples|-15}} {{effects description wh2_main_effect_building_construction_time_mod_lzd_temples|-1}} |- ! [[file:wh2_liz_tech_verse_of_star_chambers.png|x20px|link=]] '''Sequence of the Star Chambers'''<br /><small>Within the Star Chambers, the Slann meditate and plan the future of their race.</small> | |900 | {{effects description wh2_main_effect_building_construction_cost_mod_lzd_starchamber|-15}} {{effects description wh2_main_effect_building_construction_time_mod_lzd_starchamber|-1}} |- ! [[file:wh2_liz_tech_alignment_of_the_global_plan.png|x20px|link=]] '''Sequence of the Global Plan'''<br /><small>The Plan requires that all Lizardmen factions work together for the betterment of the entire race.</small> | |1000 | {{effects description wh_dlc05_effect_global_recruitment_duration_all|-1}} {{effects description wh_main_effect_force_army_campaign_recruitment_points|+1}} |- ! colspan="4" |[[file:wh2_liz_tech_tablet_of_crafts.png|x20px|link=]] '''Tablet of Crafts''' |- ! [[file:wh2_liz_tech_tablet_of_crafts.png|x20px|link=]] '''Tablet of Crafts'''<br /><small>Research the following items to advance the Lizardmen's Great Plan even further.</small> | |400 | {{effects description wh_main_effect_economy_trade_good_commodity_mod|+5}} |- ! [[file:wh2_liz_tech_verse_of_artisan.png|x20px|link=]] '''Sequence of the Artisan'''<br /><small>A strict schedule from which the Skinks work to ensure the Great Plan is carried out.</small> | |500 | {{effects description wh_dlc07_effect_economy_gdp_mod_industry|+5}} |- ! [[file:wh2_liz_tech_verse_of_exploitation.png|x20px|link=]] '''Sequence of Exploitation'''<br /><small>The world's natural resources are a gift from the Old Ones for the benefit of their race.</small> | |600 | {{effects description wh2_main_effect_building_construction_cost_mod_lzd_resource_buildings|-25}} {{effects description wh2_main_effect_building_construction_time_mod_lzd_resource_buildings|-1}} |- ! [[file:wh2_liz_tech_alignment_of_coexistence.png|x20px|link=]] '''Sequence of Coexistence'''<br /><small>Only those among the younger races whose existence adheres to the tenets of the Great Plan are permitted.</small> | |700 | {{effects description wh_main_effect_economy_trade_tariff_mod|+10}} |- ! [[file:wh2_liz_tech_verse_of_the_sea.png|x20px|link=]] '''Sequence of the Sea'''<br /><small>Although the sea is not generally their habitat, amphibious Lizardmen are used to traverse the hazardous waters when the need arises.</small> | |800 | {{effects description wh_main_effect_economy_gdp_mod_trade_sea|+10}} |- ! [[file:wh2_liz_tech_verse_of_labourers.png|x20px|link=]] '''Sequence of the Labourers'''<br /><small>The bigger, stronger, simpler Lizardmen do much of the physical labour in their society.</small> | |900 | {{effects description wh_main_effect_economy_gdp_mod_subsistence|+15}} |- ! [[file:wh2_liz_tech_alignment_of_geomantic_prospecting.png|x20px|link=]] '''Sequence of Geological Prospecting'''<br /><small>Geomancy can be used to locate the best ore veins, ripe for exploitation.</small> | |1000 | {{effects description wh2_main_effect_technology_economy_gdp_mod_mining_lzd|+200}} |- ! colspan="4" |[[file:wh2_liz_tech_tablet_of_skinks.png|x20px|link=]] '''Tablet of the Skinks''' |- ! [[file:wh2_liz_tech_tablet_of_skinks.png|x20px|link=]] '''Tablet of the Skinks'''<br /><small>Research the following items to advance the Lizardmen's Great Plan even further.</small> | |400 | {{effects description wh2_main_effect_tech_ammunition_increase_lzd_skinks|+20}} |- ! [[file:wh2_liz_tech_verse_of_skirmishing.png|x20px|link=]] '''Sequence of Skirmishing'''<br /><small>Skink warriors are lightly armoured and best-used for skirmish duties in battle.</small> | |500 | {{effects description wh2_main_effect_tech_missile_damage_increase_lzd_skinks|+10}} |- ! [[file:wh2_liz_tech_verse_of_purpose.png|x20px|link=]] '''Sequence of Purpose'''<br /><small>Whereby Skinks are trained for battle, focusing on use of their natural agility to damage the foe.</small> | |600 | {{effects description wh2_main_effect_tech_melee_damage_increase_lzd_skinks|+10}} |- ! [[file:wh2_liz_tech_verse_of_skink_invigoration.png|x20px|link=]] '''Sequence of Skink Invigoration'''<br /><small>Of the myriad jungle plants, some are poisonous while others stimulate and rejuvenate the Skinks.</small> | |700 | {{effects description wh2_main_effect_tech_upkeep_cost_reduction_lzd_skinks|-10}} |- ! [[file:wh2_liz_tech_verse_of_quickness.png|x20px|link=]] '''Sequence of Quickness'''<br /><small>Speed and dexterity on the battlefield are the watchwords here.</small> | |800 | {{effects description wh2_main_effect_tech_melee_defence_increase_lzd_skinks|+3}} {{effects description wh2_main_effect_tech_movement_speed_lzd_skinks|+10}} |- ! [[file:wh2_liz_tech_verse_of_the_kroxigors.png|x20px|link=]] '''Sequence of the Kroxigors'''<br /><small>As some of the strongest Lizardmen, Kroxigors use their bulk to charge and smash through enemy ranks.</small> | |900 | {{effects description wh2_main_effect_tech_charge_speed_increase_lzd_kroxigor|+10}} {{effects description wh2_main_effect_tech_melee_damage_increase_lzd_kroxigor|+10}} |- ! [[file:wh2_liz_tech_verse_of_hardened_scales.png|x20px|link=]] '''Sequence of Hardened Scales'''<br /><small>By the application of natural sap, the armoured bulk of the Kroxigors can be further strengthened so they survive longer in battle.</small> | |1000 | {{effects description wh2_main_effect_tech_armour_increase_lzd_kroxigor|+10}} |- ! colspan="4" |[[file:wh2_liz_tech_tablet_of_saurus.png|x20px|link=]] '''Tablet of the Saurus''' |- ! [[file:wh2_liz_tech_tablet_of_saurus.png|x20px|link=]] '''Tablet of the Saurus'''<br /><small>Research the following items to advance the Lizardmen's Great Plan even further.</small> | |400 | {{effects description wh2_main_effect_tech_melee_defence_increase_lzd_saurus|+5}} |- ! [[file:wh2_liz_tech_verse_of_weapon_crafting.png|x20px|link=]] '''Sequence of Weapon Crafting'''<br /><small>This sequence further improves the process of weapon manufacture, ensuring that the Saurus have the very best equipment with which to fight.</small> | |500 | {{effects description wh2_main_effect_tech_melee_damage_increase_lzd_saurus|+10}} |- ! [[file:wh2_liz_tech_verse_of_massed_combat.png|x20px|link=]] '''Sequence of Massed Combat'''<br /><small>Each spawning of Saurus act as one on the battlefield, acting in a perfectly coordinated manner to crush the enemies of the Old Ones.</small> | |600 | {{effects description wh2_main_effect_tech_melee_attack_increase_lzd_saurus|+5}} |- ! [[file:wh2_liz_tech_verse_of_saurus_invigoration.png|x20px|link=]] '''Sequence of Saurus Invigoration'''<br /><small>Of the myriad jungle plants, some are poisonous while others stimulate and rejuvenate the Saurus.</small> | |700 | {{effects description wh2_main_effect_tech_upkeep_cost_reduction_lzd_saurus|-10}} |- ! [[file:wh2_liz_tech_verse_of_armour_crafting.png|x20px|link=]] '''Sequence of Armour Crafting'''<br /><small>Gold, found in abundance in Lustria, is used to fashion exquisite armour to cover those parts the Lizardmen's tough scales do not.</small> | |800 | {{effects description wh2_main_effect_tech_armour_increase_lzd_saurus|+5}} {{effects description wh2_main_effect_tech_ward_save_missile_saurus_templeguard|+10}} |- ! [[file:wh2_liz_tech_verse_of_honoured_guardians.png|x20px|link=]] '''Sequence of the Honoured Guardians'''<br /><small>The most respected of all Saurus Warriors, the Temple Guard are equipped with the finest arms and armour available.</small> | |900 | {{effects description wh2_main_effect_tech_armour_increase_lzd_temple_guard|+5}} {{effects description wh2_main_effect_tech_melee_damage_increase_lzd_temple_guard|+10}} |- ! [[file:wh2_liz_tech_verse_of_martial_excellence.png|x20px|link=]] '''Sequence of Martial Excellence'''<br /><small>The Temple Guard, veterans all and many thousands of years old, are a pinnacle to which all Saurus aspire.</small> | |1000 | {{effects description wh2_main_effect_tech_melee_attack_increase_lzd_temple_guard|+5}} {{effects description wh2_main_effect_tech_melee_defence_increase_lzd_temple_guard|+5}} |- ! colspan="4" |[[file:wh2_liz_tech_tablet_of_beasts.png|x20px|link=]] '''Tablet of Beasts''' |- ! [[file:wh2_liz_tech_tablet_of_beasts.png|x20px|link=]] '''Tablet of Beasts'''<br /><small>As described by the Old Ones, research the following items to advance the Lizardmen's Great Plan to its ultimate conclusion.</small> | |400 | {{effects description wh2_main_effect_tech_movement_speed_lzd_terradon|+10}} |- ! [[file:wh2_liz_tech_verse_of_exotic_weapons.png|x20px|link=]] '''Sequence of Exotic Weapons'''<br /><small>The most irregular weapons are reserved for Terradon Riders, who are armed with poison-tipped javelins, fireleech bolas, and various other unusual ordnances.</small> | |500 | {{effects description wh2_main_effect_tech_ammunition_increase_lzd_terradon|+25}} |- ! [[file:wh2_liz_tech_verse_of_ferocity.png|x20px|link=]] '''Sequence of the Ferocity'''<br /><small>The ferocious, predatory Cold Ones can be trained so their savage natures are exploited to the Lizardmen's best advantage.</small> | |600 | {{effects description wh2_main_effect_tech_charge_speed_increase_lzd_coldone|+10}} {{effects description wh2_main_effect_tech_movement_speed_lzd_cold_ones|+5}} |- ! [[file:wh2_liz_tech_verse_of_the_hunt.png|x20px|link=]] '''Sequence of the Hunt'''<br /><small>Once the foe's blood begins to flow the Cold Ones go into near-uncontrollable frenzy.</small> | |700 | {{effects description wh2_main_effect_tech_melee_attack_increase_lzd_cold_ones|+5}} {{effects description wh2_main_effect_tech_melee_damage_increase_lzd_cold_ones|+10}} |- ! [[file:wh2_liz_tech_verse_of_the_great_beasts_resilience.png|x20px|link=]] '''Sequence of the Great Beast's Resilience'''<br /><small>Slow-moving but deadly, the Living Bastions of Lustria's armies can be made even tougher by following the Old Ones' teachings.</small> | |800 | {{effects description wh2_main_effect_tech_melee_defence_increase_lzd_bastiladon|+5}} {{effects description wh2_main_effect_tech_ward_save_missile_lzd_bastiladon|+8}} |- ! [[file:wh2_liz_tech_verse_of_the_great_beasts_rampage.png|x20px|link=]] '''Sequence of the Great Beast's Rampage'''<br /><small>It's best to stay out of a Stegadon's way if you don't want to be trampled or gored, no matter whose side you are on.</small> | |900 | {{effects description wh2_main_effect_tech_charge_speed_increase_lzd_stegadon_carnosaur|+15}} {{effects description wh2_main_effect_tech_melee_attack_increase_lzd_stegadon_carnosaur|+5}} |- ! [[file:wh2_liz_tech_verse_of_the_beastkeepers.png|x20px|link=]] '''Sequence of the Beastkeepers'''<br /><small>Fresh quadruped 'recruits' are always required when war comes to Lustria's jungle shores.</small> | |1000 | {{effects description wh2_main_effect_tech_upkeep_cost_reduction_lzd_beasts|-10}} |- |} [[Category:Technology trees]]
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