Lizardmen unit roster

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Lizardmen armies are an interesting mix of units, with an emphasis on close combat and defeating the enemy through a combination of superior arms and attrition. The backbone of the Lizardmen, the Saurus units, are a cut above other infantry units in terms of resilience, especially if properly supported with the faster, nimbler skinks and heavy hitters and artillery monsters. That said, the Lizardmen are geared towards offense, rather than defense: Poor selection of missile infantry reduces effectiveness during sieges, while a lack of area of effect artillery makes them vulnerable to wave attacks (though they are excellent when it comes to eliminating small, high health and armor units).

Do note that the Lizardmen require a well developed economy to field high tier units. If confronting lizardmen, targeting their economy and sacking/razing vulnerable settlements will reduce their ability to reinforce or muster new armies.

Blessed Spawnings are listed at the bottom of the article.

List[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Legendary lord
Icon treasury.png Cost (MP): 1100 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 7240
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus 14
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 270
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Legendary lord
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 4752
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 57
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus 50
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armor-Piercing Damage: 310
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
47.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 4412
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 49
Icon stat defence.png Melee defence: 52
Icon stat charge bonus.png Charge Bonus 35
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armor-Piercing Damage: 290
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
47.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1000 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 7020
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 14
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armor-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 4
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Lord
Icon treasury.png Cost (MP): 1000 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 7020
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 14
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armor-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 4
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Lord
Icon treasury.png Cost (MP): 1000 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 7020
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 14
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armor-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 4
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Lord
Icon treasury.png Cost (MP): 1000 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 7020
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 14
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armor-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 4
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Hero
Icon treasury.png Cost (MP): 1000 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 4160
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 47
Icon stat charge bonus.png Charge Bonus 32
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armor-Piercing Damage: 250
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
42.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 3564
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus 16
Icon stat ammo.png Ammunition 100
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armor-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armor-Piercing Damage: 40
Icon stat ammo.png Reload Time: 4
Icon stat range.png Range 100
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Hero
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 2192
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 10
Icon stat armour.png Damage Reductions

-75% physical damage taken

Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 70
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
Unarmored


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 600 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 3248
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 10
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 70
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 600 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 3248
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 10
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 70
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75


Icon stat health.png Health: 42
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 10


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 42
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 10
Icon stat ammo.png Ammunition 3
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range 80
Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 94
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 16


Icon stat damage.png Weapon Damage: 34
Modifier icon armour piercing.png Armor-Piercing Damage: 18
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
30%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 94
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus 16


Icon stat damage.png Weapon Damage: 34
Modifier icon armour piercing.png Armor-Piercing Damage: 18
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range 2
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
30%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 94
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 10


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
30%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 94
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus 10


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range 2
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
30%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Buildings required:
Weapon-Crafters' Commune


Icon stat health.png Health: 97
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus 14


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armor-Piercing Damage: 29
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 2
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
42.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Monstrous melee infantry
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Buildings required:
Weapon-Crafters' Commune


Icon stat health.png Health: 486
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 22


Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armor-Piercing Damage: 62
Modifier icon bonus vs large.png Bonus vs. Large: 20
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
50%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 42
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus 8
Icon stat ammo.png Ammunition 26
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armor-Piercing Damage: 2
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range 70
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Missile infantry
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 46
Icon stat morale.png Leadership: 58
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 10
Icon stat ammo.png Ammunition 26
Icon stat armour.png Damage Reductions

-40% missile damage taken

Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range 80
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Melee cavalry
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 102
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus 36


Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armor-Piercing Damage: 30
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
45%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Melee cavalry
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 212


Icon stat health.png Health: 114
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 42


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armor-Piercing Damage: 31
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
45%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Buildings required:
Cold One Caves


Icon stat health.png Health: 114
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 42


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 28
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range 2
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
45%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 375
Buildings required:
Weapon-Crafters' Commune


Icon stat health.png Health: 120
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 54


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 35
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range 2
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Flying missile cavalry
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 356
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 16
Icon stat ammo.png Ammunition 26
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 52
Modifier icon armour piercing.png Armor-Piercing Damage: 13
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 2
Icon stat damage.png Weapon Damage: 27
Modifier icon armour piercing.png Armor-Piercing Damage: 13
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range 90
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Flying missile cavalry
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Buildings required:
Weapon-Crafters' Commune


Icon stat health.png Health: 356
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 16
Icon stat ammo.png Ammunition 22
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 52
Modifier icon armour piercing.png Armor-Piercing Damage: 13
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 2
Icon stat damage.png Weapon Damage: 11
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ammo.png Reload Time: 7.2
Icon stat range.png Range 70
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Monster
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 175


Icon stat health.png Health: 7690
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 28
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armor-Piercing Damage: 160
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range 4
Icon stat armour.png
Armor:
70%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Monster
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 312


Icon stat health.png Health: 9032
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus 76
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armor-Piercing Damage: 300
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range 3
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Monster
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 400


Icon stat health.png Health: 7910
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus 58
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 115
Modifier icon armour piercing.png Armor-Piercing Damage: 350
Icon stat speed.png Melee Interval: 3.6 s
Icon stat range.png Range 4
Icon stat armour.png
Armor:
47.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Missile monster
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 425


Icon stat health.png Health: 9196
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus 70
Icon stat ammo.png Ammunition 22
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armor-Piercing Damage: 300
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range 3
Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armor-Piercing Damage: 300
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range 360
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Missile monster
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500


Icon stat health.png Health: 9846
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus 70
Icon stat ammo.png Ammunition 80
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armor-Piercing Damage: 340
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range 3
Icon stat damage.png Weapon Damage: 41
Modifier icon armour piercing.png Armor-Piercing Damage: 14
Icon stat ammo.png Reload Time: 7
Icon stat range.png Range 360
Icon stat armour.png
Armor:
70%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Missile monster
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Buildings required:
Blood Shrines of Sotek


Icon stat health.png Health: 7690
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 34
Icon stat ammo.png Ammunition 70
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armor-Piercing Damage: 160
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range 4
Icon stat armour.png
Armor:
70%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Missile monster
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Buildings required:
Temple of the Old Ones


Icon stat health.png Health: 7690
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 34
Icon stat ammo.png Ammunition 18
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armor-Piercing Damage: 160
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range 4
Icon stat damage.png Weapon Damage: 252
Modifier icon armour piercing.png Armor-Piercing Damage: 108
Icon stat ammo.png Reload Time: 16
Icon stat range.png Range 240
Icon stat armour.png
Armor:
70%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Blessed spawning[edit | edit source]

Equivalent to Regiments of Renown, blessed spawnings are a reward for completing missions issued at random. Blessed units instantly spawn into the target army at no charge, but have increased upkeep costs.
Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Icon treasury.png Cost (MP): (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 107
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus 16


Icon stat damage.png Weapon Damage: 34
Modifier icon armour piercing.png Armor-Piercing Damage: 18
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range 2
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
30%


  • Snipe: This unit remains hidden while firing.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 107
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus 10


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range 2
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
30%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 110
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus 28


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armor-Piercing Damage: 29
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
42.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 50
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus 8
Icon stat ammo.png Ammunition 26
Icon stat armour.png Damage Reductions

-70% magic damage taken

Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armor-Piercing Damage: 2
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range 70
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Missile infantry
Icon treasury.png Cost (MP): (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 57
Icon stat morale.png Leadership: 58
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 20
Icon stat ammo.png Ammunition 30
Icon stat armour.png Damage Reductions

-40% missile damage taken

Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range 80
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Melee cavalry
Icon treasury.png Cost (MP): (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 132
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 42


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 28
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range 2
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
45%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 187


Icon stat health.png Health: 142
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 54


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 35
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Flying missile cavalry
Icon treasury.png Cost (MP): (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 406
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 16
Icon stat ammo.png Ammunition 22
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 52
Modifier icon armour piercing.png Armor-Piercing Damage: 13
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 2
Icon stat damage.png Weapon Damage: 11
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ammo.png Reload Time: 7.2
Icon stat range.png Range 70
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Monstrous melee infantry
Icon treasury.png Cost (MP): (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 552
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 42


Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armor-Piercing Damage: 62
Modifier icon bonus vs large.png Bonus vs. Large: 20
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
50%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Monster
Icon treasury.png Cost (MP): (1600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 400


Icon stat health.png Health: 8790
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus 58
Icon stat armour.png Damage Reductions

-50% magic damage taken
-15% missile damage taken

Icon stat damage.png Weapon Damage: 115
Modifier icon armour piercing.png Armor-Piercing Damage: 350
Icon stat speed.png Melee Interval: 3.6 s
Icon stat range.png Range 4
Icon stat armour.png
Armor:
47.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Monster
Icon treasury.png Cost (MP): (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 10538
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus 70
Icon stat ammo.png Ammunition 22
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armor-Piercing Damage: 300
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range 3
Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armor-Piercing Damage: 300
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range 360
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Snipe: This unit remains hidden while firing.
Monster
Icon treasury.png Cost (MP): (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 8675
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 34
Icon stat ammo.png Ammunition 18
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armor-Piercing Damage: 160
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range 4
Icon stat damage.png Weapon Damage: 252
Modifier icon armour piercing.png Armor-Piercing Damage: 108
Icon stat ammo.png Reload Time: 16
Icon stat range.png Range 240
Icon stat armour.png
Armor:
70%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Snipe: This unit remains hidden while firing.
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