Lizardmen unit roster

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Lizardmen armies are an interesting mix of units, with an emphasis on close combat and defeating the enemy through a combination of superior arms and attrition. The backbone of the Lizardmen, the Saurus units, are a cut above other infantry units in terms of resilience, especially if properly supported with the faster, nimbler skinks and heavy hitters and artillery monsters. That said, the Lizardmen are geared towards offense, rather than defense: Poor selection of missile infantry reduces effectiveness during sieges, while a lack of area of effect artillery makes them vulnerable to wave attacks (though they are excellent when it comes to eliminating small, high health and armor units).

Do note that the Lizardmen require a well developed economy to field high tier units. If confronting lizardmen, targeting their economy and sacking/razing vulnerable settlements will reduce their ability to reinforce or muster new armies.

Blessed Spawnings are listed at the bottom of the article.

The Prophet and the Warlock DLC added Regiments of Renown for Lizardmen. The Hunter and the Beast DLC added more units for the Lizardmen.

Legendary lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1100 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 7240
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 14
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 270
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 4752
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 57
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armour-Piercing Damage: 310
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
71.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 3261
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
56.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 3306
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 90
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus: 60
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 105
Modifier icon armour piercing.png Armour-Piercing Damage: 245
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.

Lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 4412
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 49
Icon stat defence.png Melee defence: 52
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 290
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
71.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 7020
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 14
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Icon treasury.png Cost (MP): 1000 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 7020
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 14
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Icon treasury.png Cost (MP): 1000 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 7020
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 14
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Icon treasury.png Cost (MP): 1000 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 7020
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 14
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 2829
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 220
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
37.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.

Legendary Heroes[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 5402
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 12
Icon stat charge bonus.png Charge Bonus: 4
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 40


Icon stat damage.png Weapon Damage: 330
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Heroes[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 4160
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 47
Icon stat charge bonus.png Charge Bonus: 32
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armour-Piercing Damage: 250
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
63.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 3564
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Ammunition 100
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 115
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 35
Icon stat ammo.png Reload Time: 3.6
Icon stat ammo.png Ammunition: 82
Icon stat range.png Range: 100
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 600 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 3248
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 10
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 600 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 3248
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 10
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75


Icon stat health.png Health: 42
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
22.5%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 42
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 12
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 3
Icon stat range.png Range: 80
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 575 (575)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137


Icon stat health.png Health: 59
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 19
Icon stat charge bonus.png Charge Bonus: 21


Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 94
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 29
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 16


Icon stat damage.png Weapon Damage: 34
Modifier icon armour piercing.png Armour-Piercing Damage: 18
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
45%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 94
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 29
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 16


Icon stat damage.png Weapon Damage: 34
Modifier icon armour piercing.png Armour-Piercing Damage: 18
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
45%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 94
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4.1 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
45%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 94
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4.1 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
45%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Buildings required:
Weapon-Crafters' Commune


Icon stat health.png Health: 97
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 14


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 29
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
63.75%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 42
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 48
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus: 8


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2
Icon stat ammo.png Reload Time: 5.4
Icon stat ammo.png Ammunition: 26
Icon stat range.png Range: 70
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 46
Icon stat morale.png Leadership: 58
Icon stat speed.png Speed: 48
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 10
Resistance missile.png Damage Resist Missiles: 40


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 9
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3
Icon stat ammo.png Reload Time: 5.4
Icon stat ammo.png Ammunition: 26
Icon stat range.png Range: 80
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Monstrous Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 238


Icon stat health.png Health: 122
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 70
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 28


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat ranged damage.png Missile Damage: 72
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 25
Weapon damage.png Explosive Damage: 12
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 4
Modifier icon bonus vs large.png Bonus vs. Large: 26
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 15
Icon stat range.png Range: 125
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Buildings required:
Weapon-Crafters' Commune


Icon stat health.png Health: 486
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 22
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armour-Piercing Damage: 68
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Sacred Kroxigors

link=link= Cost (MP): (1250)

Turns:

Upkeep:

Buildings required:

Health:

Leadership: 75

Speed: 46

Melee attack: 36

Melee Defence: 26

Charge Bonus: 24

Damage Resist Missiles: 15
Weapon Damage: 36

Armour-Piercing Damage: 84

Melee Interval:

Range:

Armor:

Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 102
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 70
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 28


Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armour-Piercing Damage: 30
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 212


Icon stat health.png Health: 130
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 66
Icon stat attack.png Melee attack: 31
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 32


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 31
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
67.5%


Shielded units will block the following percentage of missile damage from the front Shield: 30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Buildings required:
Cold One Caves


Icon stat health.png Health: 130
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 66
Icon stat attack.png Melee attack: 27
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 32


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
67.5%


Shielded units will block the following percentage of missile damage from the front Shield: 30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 350
Buildings required:
Weapon-Crafters' Commune


Icon stat health.png Health: 120
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 78
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 29
Icon stat charge bonus.png Charge Bonus: 43


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 35
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
78.51%


Shielded units will block the following percentage of missile damage from the front Shield: 30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Flying Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 356
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 90
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 16
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 52
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat ranged damage.png Missile Damage: 27
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 13
Icon stat ammo.png Reload Time: 5.4
Icon stat ammo.png Ammunition: 26
Icon stat range.png Range: 90
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Buildings required:
Weapon-Crafters' Commune


Icon stat health.png Health: 356
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 90
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 16
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 52
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat ranged damage.png Missile Damage: 11
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Weapon damage.png Explosive Damage: 27
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 11
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 80
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300


Icon stat health.png Health: 495
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 90
Icon stat attack.png Melee attack: 44
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 52
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 98
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 10
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.

Monsters and Beasts[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 162


Icon stat health.png Health: 5774
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 34
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range: 4
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Buildings required:
Blood Shrines of Sotek


Icon stat health.png Health: 5798
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 34
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range: 4
Icon stat ranged damage.png Missile Damage: 18
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 8
Icon stat ammo.png Reload Time: 5.4
Icon stat ammo.png Ammunition: 70
Icon stat range.png Range: 90
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Buildings required:
Temple of the Old Ones


Icon stat health.png Health: 5798
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 34
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range: 4
Icon stat ranged damage.png Missile Damage: 252
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 108
Icon stat ammo.png Reload Time: 16
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 240
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275


Icon stat health.png Health: 5798
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 34
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range: 4
Icon stat ranged damage.png Missile Damage: 18
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 8
Icon stat ammo.png Reload Time: 5.4
Icon stat ammo.png Ammunition: 70
Icon stat range.png Range: 90
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300


Icon stat health.png Health: 6780
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 50
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 76
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range: 3
Icon stat armour.png
Armor:
86.67%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 313


Icon stat health.png Health: 3126
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 75
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 115
Modifier icon armour piercing.png Armour-Piercing Damage: 250
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range: 2
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat ranged damage.png Missile Damage: 72
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 262
Weapon damage.png Explosive Damage: 85
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 35
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 160
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
71.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 400


Icon stat health.png Health: 5658
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 75
Icon stat attack.png Melee attack: 41
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 5
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 115
Modifier icon armour piercing.png Armour-Piercing Damage: 350
Icon stat speed.png Melee Interval: 3.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat range.png Range: 4
Icon stat armour.png
Armor:
71.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Icon treasury.png Cost (MP): 1650 (1650)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 412


Icon stat health.png Health: 6933
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 50
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 70
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range: 3
Icon stat ranged damage.png Missile Damage: 100
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 300
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 360
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
86.67%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Icon treasury.png Cost (MP): 1950 (1950)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 487


Icon stat health.png Health: 7421
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 50
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 70
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 340
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range: 3
Icon stat ranged damage.png Missile Damage: 41
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 14
Icon stat ranged damage.png Number of Projectiles: 8
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 10
Icon stat range.png Range: 115
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 2050 (2050)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 487


Icon stat health.png Health: 7421
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 50
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 70
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 340
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range: 3
Icon stat ranged damage.png Missile Damage: 18
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 8
Icon stat ammo.png Reload Time: 5.4
Icon stat ammo.png Ammunition: 80
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Regiments of Renown[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 825 (825)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 67
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 27
Icon stat charge bonus.png Charge Bonus: 21


Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 102
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 29
Icon stat defence.png Melee defence: 51
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4.1 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
56.25%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 107
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 51
Icon stat charge bonus.png Charge Bonus: 14


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 29
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
63.75%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 130
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 70
Icon stat attack.png Melee attack: 31
Icon stat defence.png Melee defence: 31
Icon stat charge bonus.png Charge Bonus: 28


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat ranged damage.png Missile Damage: 72
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 25
Weapon damage.png Explosive Damage: 12
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 4
Modifier icon bonus vs large.png Bonus vs. Large: 26
Icon stat ammo.png Reload Time: 8.4
Icon stat ammo.png Ammunition: 15
Icon stat range.png Range: 125
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
67.5%


  • Fatigue immune.png Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 130
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 66
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 32


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
67.5%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 372
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 90
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 31
Icon stat charge bonus.png Charge Bonus: 16
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 52
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat damage.png Weapon Damage: 27
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat ammo.png Reload Time: 4,2
Icon stat ammo.png Ammunition: 26
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 528
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 90
Icon stat attack.png Melee attack: 52
Icon stat defence.png Melee defence: 31
Icon stat charge bonus.png Charge Bonus: 52
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 98
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 10
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
Icon treasury.png Cost (MP): 2400 (2400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 575


Icon stat health.png Health: 7421
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 50
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus: 70
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 340
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range: 3
Icon stat ranged damage.png Missile Damage: 41
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 14
Icon stat ranged damage.png Number of Projectiles: 8
Icon stat ammo.png Reload Time: 4.9
Icon stat ammo.png Ammunition: 10
Icon stat range.png Range: 115
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Blessed Spawning[edit | edit source]

Equivalent to Regiments of Renown, blessed spawnings are a reward for completing missions issued at random. Blessed units instantly spawn into the target army at no charge, but have increased upkeep costs.
Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Icon treasury.png Cost (MP): (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 107
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 16


Icon stat damage.png Weapon Damage: 34
Modifier icon armour piercing.png Armour-Piercing Damage: 18
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range: 2
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
45%


  • Fatigue immune.png Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 107
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4.1 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 2
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
45%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 110
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 28


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 29
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
63.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 50
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Ammunition 26
Resistance magic.png Damage Resist Magic: 70



Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2
Icon stat ammo.png Reload Time: 5.4
Icon stat ammo.png Ammunition: 26
Icon stat range.png Range: 70
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Missile infantry
Icon treasury.png Cost (MP): (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 57
Icon stat morale.png Leadership: 58
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 20
Icon stat ammo.png Ammunition 30
Resistance missile.png Damage Resist Missiles: 40


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 9
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3
Icon stat ammo.png Reload Time: 5.4
Icon stat ammo.png Ammunition: 26
Icon stat range.png Range: 80
Modifier icon poison.png Poison Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Melee cavalry
Icon treasury.png Cost (MP): (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 132
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 42


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat range.png Range: 2
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 187


Icon stat health.png Health: 142
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 54


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 35
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
78.51%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Flying missile cavalry
Icon treasury.png Cost (MP): (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 406
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Ammunition 22
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 52
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat ranged damage.png Missile Damage: 11
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Weapon damage.png Explosive Damage: 27
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 11
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 80
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Monstrous melee infantry
Icon treasury.png Cost (MP): (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 552
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 42


Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armour-Piercing Damage: 68
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Monster
Icon treasury.png Cost (MP): (1600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 400


Icon stat health.png Health: 8790
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 58
Resistance magic.png Damage Resist Magic: 50
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 115
Modifier icon armour piercing.png Armour-Piercing Damage: 350
Icon stat speed.png Melee Interval: 3.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat range.png Range: 4
Icon stat armour.png
Armor:
71.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Monster
Icon treasury.png Cost (MP): (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 10538
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 70
Icon stat ammo.png Ammunition 22


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range: 3
Icon stat ranged damage.png Missile Damage: 100
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 300
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 360
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
86.67%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Fatigue immune.png Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
Monster
Icon treasury.png Cost (MP): (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 8675
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 34
Icon stat ammo.png Ammunition 18
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range: 4
Icon stat ranged damage.png Missile Damage: 252
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 108
Icon stat ammo.png Reload Time: 16
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 240
Icon stat armour.png
Armor:
93.57%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Fatigue immune.png Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.