Lord (Dwarfs)

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Lord
Wh main dwf lord.png
Overview
FactionDwarfs
Category Dwarfs hero
Unit size1
Recruitment
Icon treasury.png
Recruitment cost (MP):
1000 (1300)
Icon income.png
Upkeep:
250
Icon hourglass.png
Recruitment time:
1
Buildings required:
Statistics
Icon stat health.png
Health:
4440
Icon stat morale.png
Leadership:
75
Icon stat speed.png
Speed:
Icon stat attack.png
Melee attack:
45
Icon stat defence.png
Melee defence:
60
Icon stat charge bonus.png
Charge Bonus
18
Weapons
Melee
Icon stat damage.png
Weapon Damage:
280
Modifier icon armour piercing.png
Armor-Piercing Damage:
140
Icon stat speed.png
Melee Interval:
3.8


Protection
Icon stat armour.png
Armor:
120
Shielded units will block the following percentage of missile damage from the front
Shield:
30%
Attributes
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Lord (Dwarfs) is a Dwarfs melee infantry unit in Total War: Warhammer. In battle, the Dwarfen Lord gets lost in the melee with hammer in hand, strong as a dozen Dwarfen soldiers.

Description[edit | edit source]

The leaders of a Dwarf throng are its Lord and Thanes. These are the most powerful fighters in the army, fell-handed warriors equipped with the finest arms and armour of the Clan's weapon hoard. As a rule, Dwarf Lords and Thanes are a grim sort, for they are leaders of a dour people. Upon their broad shoulders is carried the weight of untold debt - the inherited grudges of a long-suffering and unforgiving race. It is their lot to avenge all wrongdoing to their Clan, Hold or race, not just in the present, but also for all time. Failure to redress an injury from antiquity is particularly galling, an act of disrespect to the much-revered ancestors. While Dwarfs are notably an infantry force, there are a few exceptions among their leaders; some Lords are carried into battle by Shieldbearers - stout warriors who serve their liege by hefting a shield as a fighting platform. This is common amongst Dwarfs of the southern Holds and has been continued elsewhere, notable by King Alrik Ranulfsson of Karak Hirn. In other Clans, especially northern ones, Lords and Thanes prefer to fight atop Oath Stones, rocks upon which runes are struck - listing out the Clan's honour, or perhaps the Lord's lineage or deeds. The stone is a symbol of their homeland, a piece of their Dwarfhold made manifest.

Abilities[edit | edit source]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Strategy[edit | edit source]

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