In the campaign, Lord Kroak can be acquired via a quest chain, which culminates in the Lord Kroak (set piece battle) which pits you against powerful Skaven armies. An exception is made when playing as Gor-Rok who, as one of his campaign perks, begins the game in control of Lord Kroak.
Description[edit | edit source]
Lord Kroak may have been the eldest of the fabled First Generation of Slann Mage-Priests. The mysterious Old Ones taught Kroak about the Winds of Magic and shared the secrets to unwinding time's delicate threads. So ancient are they that it was Kroak and his peers who taught the first Elves to wield magic. These things and more has Kroak seen; he is fated to endure until the universe's very last moment. Making the most profound of sacrifices during the Great Catastrophe, his indomitable spirit simply would not concede defeat. In the wake of Itza's defence, Kroak's loyal Skink attendants lamented their master's death. His body was scattered far and wide, so they diligently collected every last scrap of that ravaged body and, with great reverence, the remains were swathed in resin-soaked wrappings; thus was created the first Relic Priest...
Attributes[edit | edit source]
- ↑ Spellcaster: This unit can cast spells.
- ↑ Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
Abilities[edit | edit source]
Spells[edit | edit source]
Lord Kroak has 3 unique spells:
Items[edit | edit source]
- Ceremonial Mace of Malachite
- Glyph of Potec
- Amulet of Itza
- Standard of the Sacred Serpent
- Golden Death Mask
Character traits[edit | edit source]
Notable campaign skills[edit | edit source]
Strategy[edit | edit source]
Lord Kroak is a strong hero with a nuke. His spells are incredibly effective at eviscerating blobs of infantry. Find a way to get your enemies to clump, either by sending a lord or monster unit in and then unleash the Deliverance of Itza around them. His spells are three tiers of powerful but all do the same basic thing of blowing enemies up in a radius. If a blob does not seem super big or you don't have enough winds of magic for the third level, consider using the first or second levels. If winds of magic aren't an issue though the third level should be used liberally against the enemies of the Lizardmen. Notably, Gor-Rok starts with Lord Kroak in his army, giving him a major power boost early in the game.