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A vision of feathered horror, its flesh undulating with unnatural energies and monstrous tongue whispering countless deceptions.

Lord of Change is a Tzeentch Tzeentch, Wh3 main dae daemon prince 256 Daemons of Chaos, and Warhost of the Apocalypse Warriors of Chaos monstrous unit introduced in Total War: Warhammer III.

Recruitment[ | ]

Summon[ | ]

Description[ | ]

As might be expected of a creature born of pure magic and bound to the will of the Master of Sorcery, a Lord of Change is a potent spellcaster. The Winds of Magic obey his every command, allowing him to summon whirling tempests of change and mutation, blast the enemies of Tzeentch with bolts of multicoloured fire or unravel the mind of an enemy spellcaster from the inside. Although a Lord of Change elects to use magic and trickery to further its ends, he is still a fearsome fighter. Countless heroes have underestimated these strange creatures, thinking their wiry frames and fluttering wings fragile.

Attributes[ | ]

  • Wh3 main tze lord of change Flying Monster
  • Spellcaster: This unit can cast spells.
  • Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Bound Spells[ | ]

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

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