“ | A vision of feathered horror, its flesh undulating with unnatural energies and monstrous tongue whispering countless deceptions. | „ |
Lord of Change is a Tzeentch, Daemons of Chaos, and Warriors of Chaos monstrous unit introduced in Total War: Warhammer III.
Recruitment[ | ]
- Tzeentch
- Unlocked with: Cult of Change
- Daemons of Chaos
- Unlocked with: Soaring Fortress of Tzeentch
- Tzeentch Glory: 4400
- Undivided Glory: 5390
- Warriors of Chaos
- Activating the Winged Watchers gift and recruiting it in the Gifted Units
Summon[ | ]
Description[ | ]
As might be expected of a creature born of pure magic and bound to the will of the Master of Sorcery, a Lord of Change is a potent spellcaster. The Winds of Magic obey his every command, allowing him to summon whirling tempests of change and mutation, blast the enemies of Tzeentch with bolts of multicoloured fire or unravel the mind of an enemy spellcaster from the inside. Although a Lord of Change elects to use magic and trickery to further its ends, he is still a fearsome fighter. Countless heroes have underestimated these strange creatures, thinking their wiry frames and fluttering wings fragile.
Attributes[ | ]
- Flying Monster
- ▲ Spellcaster: This unit can cast spells.
- ▲ Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
- ▲ Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Bound Spells[ | ]
- Blue Fire of Tzeentch (x1)
- Pink Fire of Tzeentch (x1)
Unit Abilities[ | ]
Passive Abilities[ | ]
Strategy[ | ]
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