- Looking for something else? See our Lord page.
Lords[edit | edit source]
Each army may only contain one Lord.
The Lord is the army general/commander and provides a leadership aura which grants bonus leadership to his/her units as long as they are within a certain radius. This can be seen as a blue circle around the Lord when he/she is selected.
Lords are generally a single unit or soldier (rather than a unit made up of many soldiers). They have high HP and powerful attacks. They can also gain experience points through battle and level up. When a Lord levels up, they gain a skill point to unlock new abilities on their skill tree.
In the Grand Campaign, Lords can be equipped with Items and Followers which provide them with abilities, attributes and stat bonuses. They also have access to Banners, Runes and Marks of Chaos which can be carried around and assigned to units in their army before a battle.
Types of Lords[edit | edit source]
Lords generally fall into one of two categories:
- Melee specialist: characters which are expert at fighting in melee combat.
- Wizards/Spellcasters: characters which can use the Winds of Magic to cast powerful spells.
- Ranged: characters which are most effective fighting at range.
Some may be adept at both melee and spellcasting.
All kinds of lords can provide various buffs to the units under their control.
Legendary Lords[edit | edit source]
- Main article: Legendary Lords.
Unique Lords[edit | edit source]
- Main article: unique lords.
List[edit | edit source]
This is a list of all the generic lords in the series, not including legendary lords and unique lords.
Introduced in Total War: Warhammer[edit | edit source]
Introduced in Total War: Warhammer II[edit | edit source]
|Dark Elves||Dreadlord (Sword & Shield)||Infantry||Melee|
|Dreadlord (Sword & Crossbow)||Infantry||Ranged|
|Saurus Old Blood||Infantry||Melee|
|Tomb Kings||Tomb King||Infantry||Melee||Rise of the Tomb Kings|