Lore of Beasts

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The Lore of Beasts is a lore of magic in Total War: Warhammer.

Lore Attribute[edit | edit source]

Wild Heart[edit | edit source]

Wh dlc03 lore passive wild heart.png Spells from the Lore of Heavens manipulate the ethers of the skies, buffering and pummeling winged creatures.

  • The Passive of the Lore, active mapwide on casting another spell.
  • Increase to power reserves for 29 seconds
  • Inproved power recharge rate for 29 seconds

Spells[edit | edit source]

Flock of Doom[edit | edit source]

Wh dlc03 spell beasts flock of doom.png With a mighty bellow, the Wizard invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.

Overview
Type: Direct Damage
Strength: Weak and disposable, can help in a pinch. Low costs and recharge.
Cast
Power Cost: 6
Recharge Time: 32 seconds
Wind up Time: 1 seconds
Target: Enemy, Ground
Effected Units: No Limit
Area of Effect: 30
Range: 200m
Direct Damage
Duration: 7 seconds
Frequency: 1
Chance: 15%
AP Damage: 18
Maximum Damaged Entities:: 6


Pann's Impenetrable Pelt[edit | edit source]

Wh dlc03 spell beasts panns impenetrable pelt.png Calling upon the beast-spirits of the wild, the Wizard sheathes his vulnerable flesh in unyielding fur and hide.

Overview
Type: Augment
Strength: Useful in the right context. Balanced cost and recharge.
Cast
Power Cost: 8
Recharge Time: 62 seconds
Wind up Time: 3 seconds
Target: Ally
Effected Units: 1
Range: 200m
Augment
Duration: 50 seconds
Effect:
+24% Movement Speed
+22 Ward Save

The Amber Spear[edit | edit source]

Wh dlc03 spell beasts the amber spear.png Sounding a gnarled horn, the Wizard summons a glowing amber spear and hurls it at the foe with uncanny accuracy.

Overview
Type: Magic Missiles
Strength: Useful in the right context. Balanced cost and recharge.
Cast
Power Cost: 10
Recharge Time: 63 seconds
Wind up Time: 3 seconds
Target: Enemy
Effected Units: No Limit
Range: 200m
Projectile
Number of Projectiles: 1
Damage: 0
AP Damage: 432
Minimum Range: 10
Maximum Range: 200
Velocity: 75
Collision Radius: 1
Explosion
Damage: 0
AP Damage: 108
Radius: 2
Force: 125

The Curse of Anraheir[edit | edit source]

Wh dlc03 spell beasts the curse of anraheir.png At the Wizard's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.

Overview
Type: Hex
Strength: Strong and long lasting effects. High costs and recharge.
Cast
Power Cost: 11
Recharge Time: 78 seconds
Wind up Time: 3 seconds
Target: Enemy, Ground
Effected Units: No Limit
Area of Effect: 45
Range: 200m
Hex
Duration: 36 seconds
Effect:
-24% Movement Speed
-20% Accuracy

Transformation of Kadon[edit | edit source]

There is also a unique spell version of Transformation of Kadon, which summons a Varghulf instead.

Wh dlc03 spell beasts transformation of kadon.png Kadon was able to shift his shape to that of any monster, even a Manticore. One day he found he could not change back...

Overview
Type: Augment
Strength: Strong and long lasting effects. High costs and recharge.
Cast
Power Cost: 16
Recharge Time: 84 seconds
Wind up Time: 5 seconds
Target: Ally, Ground
Effected Units: 1
Range: 60m
Augment
Duration: 11 seconds
Effect: Summons a Feral Manticore which can rampage on the battlefield.

Wyssan's Wildform[edit | edit source]

Wh dlc03 spell beasts wyssans wildform.png The Wizard unleashes the beast within, using its fury to transform his allies into bestial forms.

Overview
Type: Augment
Strength: Weak and disposable, can help in a pinch. Low costs and recharge.
Cast
Power Cost: 5
Recharge Time: 33 seconds
Wind up Time: 1 seconds
Target: Ally
Effected Units: 1
Range: 200m
Augment
Duration: 14 seconds
Effect:
+15 Armour
+22% Weapon Damage

Strategy[edit | edit source]

In Multiplayer, many people bring the Lore of Beasts purely to summon Manticores (this is more pronounced on units like Skink Priests, and Bray Shamans). However, it is a good idea to bring one additional spell. Only two manticores can be summoned per game and it is easy to have winds of magic left over. If the battle does not end immediately, there is a good chance you will have unused magic left over which can be spent on a cheap second spell like Amber Spear.

Units[edit | edit source]

High Elves[edit | edit source]

Empire[edit | edit source]

Beastmen[edit | edit source]

Bretonnia[edit | edit source]

Wood Elves[edit | edit source]

Lizardman[edit | edit source]

Magic

Videos[edit | edit source]