Lore of Beasts

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The Lore of Beasts is a lore of magic in Total War: Warhammer.

Lore Attribute[edit | edit source]

Wild Heart[edit | edit source]

Wh dlc03 lore passive wild heart.png Spells from the Lore of Heavens manipulate the ethers of the skies, buffering and pummeling winged creatures.

  • The Passive of the Lore, active mapwide on casting another spell.
  • Increase to power reserves for 29 seconds
  • Inproved power recharge rate for 29 seconds

Spells[edit | edit source]

Flock of Doom[edit | edit source]

Wh dlc03 spell beasts flock of doom.png With a mighty bellow, the Wizard invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.

Overview
Type: Direct Damage
Strength: Weak and disposable, can help in a pinch. Low costs and recharge.
Cast
Power Cost: 6
Recharge Time: 32 seconds
Wind up Time: 1 seconds
Target: Enemy, Ground
Effected Units: No Limit
Area of Effect: 30
Range: 200m
Direct Damage
Duration: 7 seconds
Frequency: 1
Chance: 15%
AP Damage: 18
Maximum Damaged Entities:: 6


Pann's Impenetrable Pelt[edit | edit source]

Wh dlc03 spell beasts panns impenetrable pelt.png Calling upon the beast-spirits of the wild, the Wizard sheathes his vulnerable flesh in unyielding fur and hide.

Overview
Type: Augment
Strength: Useful in the right context. Balanced cost and recharge.
Cast
Power Cost: 8
Recharge Time: 62 seconds
Wind up Time: 3 seconds
Target: Ally
Effected Units: 1
Range: 200m
Augment
Duration: 50 seconds
Effect:
+24% Movement Speed
+22 Ward Save

The Amber Spear[edit | edit source]

Wh dlc03 spell beasts the amber spear.png Sounding a gnarled horn, the Wizard summons a glowing amber spear and hurls it at the foe with uncanny accuracy.

Overview
Type: Magic Missiles
Strength: Useful in the right context. Balanced cost and recharge.
Cast
Power Cost: 10
Recharge Time: 63 seconds
Wind up Time: 3 seconds
Target: Enemy
Effected Units: No Limit
Range: 200m
Projectile
Number of Projectiles: 1
Damage: 0
AP Damage: 432
Minimum Range: 10
Maximum Range: 200
Velocity: 75
Collision Radius: 1
Explosion
Damage: 0
AP Damage: 108
Radius: 2
Force: 125

The Curse of Anraheir[edit | edit source]

Wh dlc03 spell beasts the curse of anraheir.png At the Wizard's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.

Overview
Type: Hex
Strength: Strong and long lasting effects. High costs and recharge.
Cast
Power Cost: 11
Recharge Time: 78 seconds
Wind up Time: 3 seconds
Target: Enemy, Ground
Effected Units: No Limit
Area of Effect: 45
Range: 200m
Hex
Duration: 36 seconds
Effect:
-24% Movement Speed
-20% Accuracy

Transformation of Kadon[edit | edit source]

Wh dlc03 spell beasts transformation of kadon.png Kadon was able to shift his shape to that of any monster, even a Manticore. One day he found he could not change back...

Overview
Type: Augment
Strength: Strong and long lasting effects. High costs and recharge.
Cast
Power Cost: 16
Recharge Time: 84 seconds
Wind up Time: 5 seconds
Target: Ally, Ground
Effected Units: 1
Range: 60m
Augment
Duration: 11 seconds
Effect: Summons a Feral Manticore which can rampage on the battlefield.

Wyssan's Wildform[edit | edit source]

Wh dlc03 spell beasts wyssans wildform.png The Wizard unleashes the beast within, using its fury to transform his allies into bestial forms.

Overview
Type: Augment
Strength: Weak and disposable, can help in a pinch. Low costs and recharge.
Cast
Power Cost: 5
Recharge Time: 33 seconds
Wind up Time: 1 seconds
Target: Ally
Effected Units: 1
Range: 200m
Augment
Duration: 14 seconds
Effect:
+15 Armour
+22% Weapon Damage

Units[edit | edit source]

High Elves[edit | edit source]

Empire[edit | edit source]

Beastmen[edit | edit source]

Bretonnia[edit | edit source]

Wood Elves[edit | edit source]

Lizardman[edit | edit source]

Magic