Lore of Dark Magic

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Icon wh main lore dark magic.pngThe Lore of Dark Magic is a lore of magic introduced in Total War: Warhammer II. It is mostly focused on damage and hexes. It is unique to the Dark Elves.

Lore Attribute[edit | edit source]

Spiteful Conjuration[edit | edit source]

As the spellcaster summons the Winds of Magic, black darts of malice will flit through the air to pierce their enemies.

The Passive of the Lore, active mapwide on casting another spell.

  • Type: Hex (Area)

Spells[edit | edit source]

Power of Darkness[edit | edit source]

The caster draws on unstable power from the Realm of Chaos to power their spells.

  • Type: Augment of the Winds

Chillwind[edit | edit source]

A freezing gale is conjured to assail the foe.

  • Type: Wind

Word of Pain[edit | edit source]

As the caster writes a forbidden ruine, their enemies are wracked with agony.

  • Type: Hex

Blade Wind[edit | edit source]

A swirling malestrom of swords slash their way across the battlefield in search of blood.

  • Type: Vortex

Doombolt[edit | edit source]

The sky opens and a bolt of pure black Chaos hurtles towards the foe.

  • Type: Bombardment

Soul Stealer[edit | edit source]

Tendrils of solidified darkness writhe outwards, draining the life force from foes and invigorating the caster.

  • Type: Direct Damage (Area)

Units[edit | edit source]

Units which can use spells from this lore:

Dark Elves

Items[edit | edit source]

Items with bound spells from this lore:

  • None