Lore of Fire

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The Lore of Fire is a category of magic spells introduced in Total War: Warhammer, and present in it's sequels as well. The lore is focused on offense, it is mostly damage spells with a few augments.

Lore Attribute[edit | edit source]

Kindleflame[edit | edit source]

Wh main lore passive kindleflame.png Fire feeds fire, two blazes together are stronger and hotter than two apart. The Kindleflame intensifies such fire.

  • The Passive of the Lore, active mapwide on casting another spell.
  • +12 Weakness to fire damage

Spells[edit | edit source]

Cascading Fire Cloak[edit | edit source]

Wh main spell fire cascading fire cloak.png A blazing aura surrounds the Pyromancer's chosen ally, shielding them with protective flame and augmenting their abilities.

Overview
Type: Augment
Strength: Weak and disposable, can help in a pinch. Low costs and recharge.
Cast
Power Cost: 5
Recharge Time: 23 seconds
Wind up Time: 1 seconds
Target: Ally
Effected Units: 1
Range: 200m
Augment
Duration: 19 seconds
Effect:
+36% Melee AP Damage
+36 Melee Defence

Fireball[edit | edit source]

Wh main spell fire fireball.png The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe.

Overview
Type: Magic Missiles
Strength: Weak and disposable, can help in a pinch. Low costs and recharge.
Cast
Power Cost: 8
Recharge Time: 23 seconds
Wind up Time: 1 seconds
Target: Enemy
Effected Units: No Limit
Range: 300m
Projectile
Number of Projectiles: 1
Damage: 720
AP Damage: 0
Minimum Range: 10
Maximum Range: 300
Velocity: 30
Collision Radius: 1
Explosion
Damage: 180
AP Damage: 0
Radius: 3
Force: 70

Flame Storm[edit | edit source]

Wh main spell fire flame storm.png Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction!

Overview
Type: Vortex
Strength: Strong and long lasting effects. High costs and recharge.
Cast
Power Cost: 15
Recharge Time: 26 seconds
Wind up Time: 5 seconds
Target: Enemy, Ground
Effected Units: No Limit
Range: 150m
Vortex
Duration: 27 seconds
Damage: 12
AP Damage: 6
Radius: 7m
Movement Speed: 1.5
Movement Change Frequency: 1
Movement Change Maximum Angle: 170°
Detonation Force: 40

Flaming Sword of Rhuin[edit | edit source]

Wh main spell fire flaming sword of rhuin.png The Wizard ensorcels allied weapons, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.

Overview
Type: Augment
Strength: Useful in the right context. Balanced cost and recharge.
Cast
Power Cost: 8
Recharge Time: 17 seconds
Wind up Time: 3 seconds
Target: Ally, Ground
Effected Units: No Limit
Area of Effect: 45
Range: 200m
Augment
Duration: 17 seconds
Effect:
+22% Missile Damage
+22% Weapon Damage

Piercing Bolts of Burning[edit | edit source]

Wh main spell fire piercing bolts of burning.png Focusing all his mystical might, the Pyromancer strikes the foe with a flurry of incandescent missiles.

Overview
Type: Bombardment
Strength: Strong and long lasting effects. High costs and recharge.
Cast
Power Cost: 12
Recharge Time: 32 seconds
Wind up Time: 3 seconds
Target: Enemy, Ground
Effected Units: No Limit
Range: 200m

The Burning Head[edit | edit source]

Wh main spell fire the burning head.png A cackling, flaming visage appears before the Wizard. With a gleeful screech, it swirls around the battlefield, immolating anything in its way.

Overview
Type: Vortex
Strength: Useful in the right context. Balanced cost and recharge.
Cast
Power Cost: 11
Recharge Time: 20 seconds
Wind up Time: 3 seconds
Target: Enemy, Ground
Effected Units: No Limit
Range: 150m
Vortex
Duration: 20 seconds
Damage: 22
AP Damage: 0
Radius: 4.5m
Movement Speed: 3
Movement Change Frequency: 1
Movement Change Maximum Angle: 90°
Detonation Force: 30
Effect:
-8 Leadership

Units[edit | edit source]

Units which can use spells from this lore:

The Empire
Warriors of Chaos
Norsca
Dark Elves

Bound spells[edit | edit source]

Unit abilities[edit | edit source]

High Elves:

Items[edit | edit source]


Magic