Spells from the Lore of Heavens manipulate the ethers of the skies, buffering and pummeling winged creatures.
- The Passive of the Lore, active mapwide on casting another spell.
- -6 missile parry from shields for flying units for 25 seconds
- -8 Melee Defense for flying units for 25 seconds
Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.
15 Winds of Magic cost.
Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield.
12 Winds of Magic cost, 24 when OVercast
Curse of the Midnight Wind[edit | edit source]
The Wizard issues a three word curse, hexing the target unit and blighting their ability to attack and defend.
11 Winds of Magic cost, 17 when overcast.
Divining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.
The caster calls down a mighty ball of lightning and hurls it - should the foe be struck they will surely be shattered!
8 Winds of Magic cost, 12 when Overcast
The Astromancer seizes the winds of the battlefield, directing them against the foe to batter the targets with unhallowed gales.
7 Winds of Magic cost, 11 when Overcast