Lore of High Magic

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Icon wh main lore high magic.pngThe Lore of High Magic is a lore of magic introduced in Total War: Warhammer II. It is a very versatile lore, with spells to suit many situations.

Lore Attribute[edit | edit source]

Shield of Saphery[edit | edit source]

As the high magic is channelled into the caster, it's protective energies form a dome around them.

The Passive of the Lore, active mapwide on casting another spell.

  • Type: Ward Save (Area)
  • Target: Self, affects allies in range
  • Duration: Constant (while casting)
  • Range: Map-wide
  • +11% Damage resistance (ward save)

Spells[edit | edit source]

Hand of Glory[edit | edit source]

The spirits of ancient warriors are summoned, and lend their might to allies in the present.

  • Type: Augment

Apotheosis[edit | edit source]

Waves of pure High Magic infuse the target, radiating in their body, returning vigour and life.

  • Type: Regeneration

Soul Quench[edit | edit source]

White light bursts forth, quenching the spirit of the foe as a mortal might smother a spark.

  • Type: Magic Missile

Tempest[edit | edit source]

Without warning, a conflagration of the eight winds forms on the foe, creating a devastating tempest.

  • Type: Vortex

Fiery Convocation[edit | edit source]

The caster utters words power, and a phoenix of pure fire manifests to swoop on the target, bathing them in pure flame.

  • Type: Wind

Arcane Unforging[edit | edit source]

Unseen fingers seep into cracks in armour, attacking the wearers.

  • Type: Direct Damage

Units[edit | edit source]

Units which can use spells from this lore:

High Elves
Lizardmen

Items[edit | edit source]

Items with bound spells from this lore:


Magic