Lore of Metal

From Total War: WARHAMMER Wiki
Jump to: navigation, search

Lore Attribute[edit | edit source]

Metalshifting[edit | edit source]

Wh main lore passive metalshifting.png Armor is little defense against a skilled alchemist, under his command metal turns into an arcane lighting rod, attracting hostile magic.

  • The Passive of the Lore, active mapwide on casting another spell.
  • +10% Armor Piercing damage for 13 seconds
  • +10% Weapon damage for 13 seconds

Spells[edit | edit source]

Final Transmutation[edit | edit source]

Wh main spell metal final transmutation.png The Wizard unleashes a hail of magical energy, transmuting his foes into Unliving golden statues.

Overview
Type: Direct Damage
Strength: Strong and long lasting effects. High costs and recharge.
Cast
Power Cost: 15
Recharge Time: 24 seconds
Wind up Time: 5 seconds
Target: Ground, Enemy
Effected Units: No Limit
Area of Effect: 30m
Range: 200m
Direct Damage
Duration: 9 seconds
Frequency: 1
Chance: 80%
AP Damage: 72
Maximum Damaged Entities: 1
Overcast
Power Cost: +6
Recharge Time: +3 seconds
Duration: +9 Seconds

Gehenna's Golden Hounds[edit | edit source]

Wh main spell metal gehennas golden hounds.png Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.

Overview
Type: Vortex
Strength: Useful in the right context. Balanced cost and recharge.
Cast
Power Cost: 9
Recharge Time: 15 seconds
Wind up Time: 3 seconds
Target: Ground
Minimum Range: 20m
Range: 150m
Vortex
Duration: 13 seconds
AP Damage: 6
Damage: 12
Radius: 8m
Movement Speed: 1.5
Movement Change Frequency: 0.5
Movement Change Maximum Angle: 90°
Detonation Force: 40
Overcast
Power Cost: +5
Recharge Time: +3 seconds
Duration: +13 seconds

Glittering Robe[edit | edit source]

Wh main spell metal glittering robe.png The Alchemist conjures a gaudy cloak of shimmering scale to improve his allies’ defensive stance.

Overview
Type: Augment
Strength: Useful in the right context. Balanced cost and recharge.
Cast
Power Cost: 9
Recharge Time: 15 seconds
Wind up Time: 3 seconds
Target: Ally
Effected Units: 1
Range: 200m
Augment
Duration: 24 seconds
Effects:
+8 Leadership
+15 Armour
Overcast
Power Cost: +4
Recharge Time: +7 seconds
Wind up Time: +2 seconds
Effected Units: No Limit
Area of Effect: 30m

Plague of Rust[edit | edit source]

Wh main spell metal plague of rust.png The enemy target's armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.

Overview
Type: Hex
Strength: Weak and disposable, can help in a pinch. Low costs and recharge.
Cast
Power Cost: 7
Recharge Time: 10 seconds
Wind up Time: 3 seconds
Target: Enemy
Effected Units: 1
Range: 200m
Hex
Duration: 21 seconds
Effects: -15 Armour
Overcast
Power Cost: +3
Recharge Time: +3 seconds
Effects: -30 Armour

Searing Doom[edit | edit source]

Wh main spell metal searing doom.png A spray of sizzling silver rains from the sky to impale the caster's enemy.

Overview
Type: Bombardment
Strength: Weak and disposable, can help in a pinch. Low costs and recharge.
Cast
Power Cost: 6
Recharge Time: 13 seconds
Wind up Time: 3 seconds
Target: Ground
Range: 200m
Bombardment
Duration: 9 seconds
Number of Projectiles: 50
Radius: 10m
Start Time: 2
Arrival Window: 3
Projectile
Burst Size: 1
AP Damage: 7
Damage: 13
Overcast
Power Cost: +4
Recharge Time: +10 seconds
Number of Projectiles: +20

Transmutation of Lead[edit | edit source]

Wh main spell metal transmutation of lead.png The enemies’ weapons become heavy, cumbersome, and almost impossible to wield in battle.

Overview
Type: Hex
Strength: Strong and long lasting effects. High costs and recharge.
Cast
Power Cost: 12
Recharge Time: 21 seconds
Wind up Time: 5 seconds
Target: Ground, Enemy
Effected Units: No Limit
Area of Effect: 30m
Range: 200m
Hex
Duration: 29 seconds
Effects:
-34 Melee Attack
-22% Weapon Damage
Overcast
Power Cost: +5
Recharge Time: +3 seconds
Effects:
-58 Melee Attack
-22% Weapon Damage

Units[edit | edit source]

Empire[edit | edit source]

Warriors of Chaos[edit | edit source]

Norsca[edit | edit source]

Trivia[edit | edit source]

Ignoring Lores of Magic from DLCs (Skaven Spells of Stealth, Lore of Nehekhara, Lore of the Wild) this is probably the least available Lore of magic. Only being available to three factions and only five real units that can use it. The only other contenders would be the other Skaven magics, however those are pretty clearly intended to be unique to them whereas the lore of metal is not.

Even though the Golden Order is now a playable sub-faction within the game, Balthasar Gelt still remains the only Golden Wizard in the game, making the Empire's College of Wizardry incomplete by just one school.

Magic