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Icon wh main lore shadowThe Lore of Shadows is a lore of magic introduced in Total War: Warhammer.

Lore Attribute[ | ]

Icon rarity common small Smoke & Mirrors[ | ]

A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is a master or mistress of the 'concealing' arts.
Wh dlc05 lore passive smoke and mirrors skill Passive AbilityThis ability targets allies or self
Lore of Shadows
Type Icon spell area of augmentsAugment (Area)
Target Self, Allies
Icon stat speed Speed +10%
Effect range Map-wide
Duration 24 seconds
Affected units Affects allies in range(all)
Enabled if Casting
Ua arrow increase 1 Triggers when casting spell

Spells[ | ]

Icon rarity common small Melkoth's Mystifying Miasma[ | ]

The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
Wh dlc05 spell shadow melkoths mystifying miasma SpellThis ability targets enemies
Lore of Shadows
Cost 6 Winds
9 Winds (Overcast)
Type Icon spell direct damageDirect Damage
Target Enemy
Damage Per Second 65-125
Icon stat speed Speed -25%
Range 100 metres
300 metres (Overcast)
Duration 14 seconds
Cooldown 29 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(max: 1)
Ua winds of magic upgraded icon Extended cast range
Ua arrow increase 1 Causes damage to combatants
Ua arrow increase 1 Strong vs 25 men unit or above
Ua arrow increase 1 Strong vs multiple combatants

Ua arrow decrease 1 Weak vs a single combatant

Icon rarity common small The Enfeebling Foe[ | ]

When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.
Wh dlc05 spell shadow the enfeebling foe SpellThis ability targets enemies
Lore of Shadows
Cost 6 Winds
10 Winds (Overcast)
Type Icon spell hexHex
Target Enemy
Icon stat defence Melee Defence -24
Melee character Melee Attack -24
Range 200 metres
Duration 17 seconds
34 seconds (Overcast)
Cooldown 30 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(max: 1)
Ua winds of magic upgraded icon Extended effect duration

Icon rarity uncommon small The Withering[ | ]

The Wizard destroys their enemies from within, corroding foes' minds with doubt and crisis.
Wh dlc05 spell shadow the withering SpellThis ability targets enemies
Lore of Shadows
Cost 6 Winds
12 Winds (Overcast)
Type Icon spell hexHex
Icon spell area of hexesHex (Area) (Overcast)
Target Enemy
Enemies (Overcast)
Morale character Leadership -8
Icon stat armour Armour -30
Range 200 metres
Effect range (Overcast) 35 metres (Overcast)
Duration 40 seconds
Cooldown 43 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(max: 1)
Affects enemies in range(all) (Overcast)
Ua winds of magic upgraded icon Added effect area

Icon rarity uncommon small The Penumbral Pendulum[ | ]

A spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.
Wh dlc05 spell shadow the penumbral pendulum Spell
Lore of Shadows
Cost 12 Winds
16 Winds (Overcast)
Type Icon spell windWind
Target Ground, All
Damage Per Second 36 (50%Modifier icon armour piercing) Modifier icon magical
45 (60%Modifier icon armour piercing) Modifier icon magical (Overcast)
Duration 2 seconds
Radius 4 metres
Movement Speed 40m/s
Range 200 metres
Duration 3 seconds
Cooldown 40 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(max: 1)
Affects units if Grounded
Ua winds of magic upgraded icon Increased Modifier icon armour piercingarmour-piercing damage
Ua arrow increase 1 Small, foward-moving area of effect
Ua arrow increase 1 Strong vs multiple combatants

Ua arrow decrease 1 Weak vs a single combatant

Icon rarity rare small Pit of Shades[ | ]

The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.
Wh dlc05 spell shadow pit of shades Spell
Lore of Shadows
Cost 15 Winds
22 Winds (Overcast)
Type Icon spell vortexVortex
Target Ground, All
Damage Per Second 5 (100%Modifier icon armour piercing) Modifier icon magical
8 (100%Modifier icon armour piercing) Modifier icon magical (Overcast)
Duration 13 seconds
Radius 15 metres
Movement Speed 40m/s
Range 200 metres
Duration 13 seconds
Cooldown 49 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(max: 1)
Ua winds of magic upgraded icon Increased Modifier icon armour piercingarmour-piercing damage
Ua arrow increase 1 Huge, stationary area of effect
Ua arrow increase 1 Strong vs multiple combatants
Ua arrow increase 1 Good against armour

Icon rarity rare small Okkam's Mindrazor[ | ]

The supernatural solution is often the best; weapons materialise before the caster's allies, allowing them to slice through flesh, soul, and consciousness.
Wh dlc05 spell shadow okkams mindrazor SpellThis ability targets allies or self
Lore of Shadows
Cost 8 Winds
14 Winds (Overcast)
Type Icon spell augmentAugment
Icon spell area of augmentsAugment (Area) (Overcast)
Target Self, Ally
Allies (Overcast)
Imbuement Modifier icon magical Magical Attacks
Icon Stat Damage Base Base Weapon Damage +50%
Modifier icon armour piercing Armour-Piercing Weapon Damage +50%
Range 200 metres
Duration 32 seconds
Cooldown 46 seconds
Miscast chance 50% (Overcast)
Affected units Affects allies in range(max: 1)
Affects allies in range(all) (Overcast)
Ua winds of magic upgraded icon Added effect area

Units[ | ]

Beastmen[ | ]

Daemons of Chaos[ | ]

Dark Elves[ | ]

High Elves[ | ]

Kislev[ | ]

Lizardmen[ | ]

Norsca[ | ]

Slaanesh[ | ]

The Empire[ | ]

Tomb Kings[ | ]

Tzeentch[ | ]

Vampire Counts[ | ]

Vampire Coast[ | ]

Warriors of Chaos[ | ]

Wood Elves[ | ]

Strategy[ | ]

Click here to add a strategy!

Lore of shadows is a strong lore with many hex and augment spells alongside some heavy damaging ones. The lore attribute is notable for lasting a surprisingly long time. The speed boost itself is not super significant, but the fact that it lasts for 24 seconds means that your units will be that slight bit faster for a while.

Melkoth's Miasma is a solid spell for slowing enemies down while also doing damage to them, it also works well with the lore passive, speeding all friendly units up to catch slowed enemies.

Penumbral Pendulum is a very strong "wind" spell that can wreck infantry formations. They can be very effective against stationary targets such as archers or the front line of an engagement.

Pit of Shades is a stationary vortex. Its inherent armor piercing damage makes this spell useful against both light and heavily armored troops. As it is stationary, it is useful when units are bottlenecked or clumped together. Its initial expansion may toss lighter troops away from the subsequent pull and damage of the the rift that opens up. Due to the suction of the rift, units have difficulty escaping its effect radius after the initial expansion. When upgraded, Pit of Shades increases the armor piercing damage it does.

Enfeebling Foe is another great spell for neutering the melee stats of a unit. Useful for critical engagements between lords or hampering a key unit on the battlefield.

Use whenever you reach a critical engagement of the battle. This spell is useful for preventing damage from going through or increasing the likelihood of an enemy taking damage.

Okkam's Mindrazor is a straight damage boost, it is percentage based so will effect units with higher values to begin with. Best used on more elite units or even a character that needs to hit harder. Notably, melee attack and defence does not increase, so their likelihood of dealing damage is the same. Enfeebeling Foe and Mindrazor can be used in similar scenarios or combined with another ability to win a fight (use enfeebling to reduce combat stats and Deadly Onslaught to increase damage for example).

The Withering is not very useful, lowering a single enemies leadership and armour is not very worthwhile. Overcast adds an area of effect that can help reduce the armour of many enemies, but still you are better of saving your Winds for another spell. The two effects are quite different and somewhat unrelated which makes it an awkward to use spell. If your enemy has high armour though, this ability can provide some niche utility for stripping it and making them vulnerable to a rear charge that could break their leadership.

Overall this lore has many strong spells, suitably it is a relatively subtle lore of magic that can swing the favor of battle in key engagements.

Trivia[ | ]

  • Available to generic casters of nine races, the Lore of Shadows is the second-most commonly available lore. It is beaten only by Death, available to ten.
Magic
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