Lore of the Big Waaagh!

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The Lore of the Big Waaagh! is a lore of magic introduced in Total War: Warhammer on the game's release. It can only be used by the Greenskins.

Lore Attribute[edit | edit source]

Power of da Waaagh![edit | edit source]

Wh main lore passive power of da waaagh.png Boosted by the positive energies of fightin' Greenskins, all Spells of Da Big Waaagh increase in power.

  • The Passive of the Lore, active mapwide on casting another spell.
  • Improved power recharge rate

Spells[edit | edit source]

Brain Bursta[edit | edit source]

Wh main spell big waaagh brain bursta.png Projecting violence in a mental wave, the Shaman glowers at his target and lets loose a bolt of brain-melting force.

  • Explosion

'Eadbutt[edit | edit source]

Wh main spell big waaagh eadbutt.png A wave of green energy emanates outwards, forming a shockwave of power that assaults any unfortunate foe.

'Ere We Go[edit | edit source]

Wh main spell big waaagh ere we go.png As the Shaman chants, he leaks fighty-energy, boosting the fierceness and prowess of friendly units nearby.

  • Augment

Fists of Gork[edit | edit source]

Wh main spell big waaagh fists of gork.png In a fit of fighting fury the target unit becomes harder than iron, increasing both its attack and defence capabilities.

  • Augment

Foot of Gork[edit | edit source]

Wh main spell big waaagh foot of gork.pngThe Shaman implores the sky with wild gesticulations. The almighty green foot of the Orc god descends to crush the foe!

  • Bombardment

Gaze of Mork[edit | edit source]

Wh main spell big waaagh gaze of mork.png Mork gives the Shaman the ability to project beams of coruscating energy from his eyes.

  • Missile

Units[edit | edit source]

Strategy[edit | edit source]

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The Lore of the Big Waaagh! is a rarely used lore as it only has 2 practitioners. Wuurzag is a very effective Lord choice in campaign and multiplayer. He relies on spamming spells to trigger his Bonewood Staff for its map wide augment.

Overall it is a very simplistic Lore of magic that focuses on damage or augments. The Passive is straightforward and just boosts magic recharge. Brain Bursta is a decent area explosion spell. It does well at blasting clumps of lower armour enemies. Gaze of Mork is cheap and good for sniping out single entities like monsters or characters. Fist of Gork is notable for causing magic damage as well as boosting melee attack which is useful for fighting ethereal units or otherwise having physical resistance. Foot of Gork is the haymaker and possibly one of the most damaging spells in the game. It can absolutely destroy anything underneath its area. There is a decent wind up, so savvy opponents will have a chance to dodge. Regardless, this spell will shred any elite unit.