Lore of the Deep
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For the Drowned Dead spell, see unique spells.
Lore attribute[edit | edit source]
Kiss of the Deep
- Causes damage to combatants. (4 seconds)
- No matter how far away, none can escape the Kiss of the Deep, nor breathe again with lungs full of seawater.
Spells[edit | edit source]
Tidecall[edit | edit source]
Breath Spell that slows down the enemy, disrupts their formation and deals some damage. Similiar to Wind Blast.
- Type: Breath
- Duration: 6 seconds
- Target: Ground
- Cannot use if: Climbing
- Cannot target if: Flying, on a wall
- Moderate magical damage
- Disrupt formation
- Expanding tear-shaped attack
- Weak vs armour
- Contact: Tidecall (6s) -24% speed
Spiteful Shot[edit | edit source]
- +90 accuracy
- Sheer, undiluted spite sharpens the dead eye further.
Denizens of the Deep[edit | edit source]
- Summons a unit of Rotting Prometheans
Fog of the Damned[edit | edit source]
- Debuff spell, that reduces leadership and lowers the speed of the enemy.
Vangheist's Revenge[edit | edit source]
- Summons a large ethereal ship which fires cannons on the enemy.
Kraken's Pull[edit | edit source]
- Vortex Spell (16 seconds)
- -48% speed on contact (10 seconds)
- Few have the strength to break free once the kraken has them within its horrid, tentacled grasp
Table[edit | edit source]
|Tidecall||Breath||6 seconds||Ground 100m||↑ Causes moderate magical damage
↑ Can disrupt unit formation
↑ Expanding tear-shaped attack
↓ Weak against armour
|Tidecall (10 seconds) -24% speed|
|Spiteful Shot||Augment||27 seconds||Self/Ally 200m||Magical Damage||↑ +90 Accuracy|
|Fog of the damned||Hex (Area)||35 seconds||Ground/Enemy 200m
Affects enemies in range
|↓ -8 Leadership
↓ -26 Melee Attack
|Denizens of the Deep||Augment||3 seconds||Ground 60m||↑ Summons a unit of Rotting Prometheans
↓ Summoned unit degrade over time
|Kraken's Pull||Vortex||16 seconds||Ground 200m||Kraken's Pull (10 seconds) -48% speed|
|Vangheist's Revenge||Wind||7 seconds||Ground 150m||↑ Causes massive magical damage
↑ Medium, forward-moving area of effect
↑ Strong vs. multiple units
↓Weak vs. a single combatant
Units[edit | edit source]
Units which can cast spells from this lore:
- Cylostra Direfin
- Vampire Fleet Admiral (Polearm-Deep)
- Vampire Fleet Admiral (Pistol-Deep)
- Vampire Fleet Captain (Deep)
Items[edit | edit source]
Items which have bound spells from this lore:
- Kraken's Tusk: Tidecall
Strategy[edit | edit source]
The Lore of Deeps is a solid lore of magic that is usually not taken due to the strength of Lore of Vampires. The attribute is the reverse of the healing magic of Lore of Life, damaging all enemies. Useful given that the Vampire Coast armies are generally quantity over quality.
Tidecall is similar to wind blast in terms of destroying unarmored infantry, be careful though, your infantry will be hurt by it if you aim it poorly. Spiteful shot is decent, but is mostly useful as a cheap spammable spell to proc the Kiss of the Deep augment. It is especially effective on artillery like Queen Bess which ensures that each of its limited shots make maximum impact.
Fog of the Damned is a decent debuff ability that lasts for a good while and reduces melee attack by a significant amount. The leadership debuff is less useful, but it can lead to some breaks if the unit is wavering. The usefulness of this is questionable as the Vampire Coast typically does not aim to win the infantry battle. Denizens is useful in the way that any summon spell is useful for stopping an enemy's advance or disrupting archer lines. Rotting Prometians are particularly hard to kill, and will likely survive most attacks until they begin unbinding. A great tarpit unit spell. Kraken's Pull is a good slowing vortex, but otherwise not very notable. Finally, Vangheist's Revenge is certainly the flashiest spell in the lore and can put out crazy damage against groups of infantry. However, it is expensive and slow to cast.
Trivia[edit | edit source]
Vangheist is a character from the lore: Every mariner that sails that Great Ocean has heard the tale of Vangheist and his turncoat crew, for it is a tale of bitter treachery and greed. Lured by promises of immortality, Vangheist slew his wizard master in cold blood, not wishing to share that which he sought. And immortality he received on reaching journey's end, though it was not in the manner that Vangheist expected. When the warship returned to the mortal plane, both crew and vessel had long since rotted away, leaving nothing but a ghost ship. It had become the Shadewraith, doomed to spread the misery of its eternal curse to all who look upon it.