MWNL 2018 update

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The MWNL 2018 update was an update for Total War: Warhammer II released on February 14, 2018. The previous update was the Tomb Kings update.

Fixes and Patch Notes[edit | edit source]

General[edit | edit source]

  • Fixed a crash during end turn cycles, noticeable on Xlanhuapec's turn.
  • Fixed an audio crash in a battles.
  • Fixed spell casters being able to spam projectile spells while mounted on horses or pegasus, during battles.
  • Optimised performance of Great Incantation of Khsar Rites sandstorm in Campaigns.
  • In Mortal Empires Co-Op Campaign, Arkhan and Settra can now engage in diplomacy with each other.
  • The number of Preset Army Setups that can be saved in Multiplayer has been increased.
  • The Kephra Guard Regiment of Renown unit will no longer be recruitable multiple times.
  • Prevented the Chaos invasion appearing and killing the rogue armies with Books of Nagash and aborting the players mission to attain them.
  • Increased the limit of Canopic Jars (so players can get more Crafted armies from the Mortuary Cult).
  • Added more voice over to Tomb Kings skeletons during battle. Clacketty-Doot!
  • Fixed a progression blocker caused by entering a new campaign as a Tomb Kings faction, then entering diplomacy by double clicking another non-Tomb Kings faction's settlement on the Overview Map, then offering them a diplomatic deal.
  • The "Heralds Empowered" Tomb Kings technology can now be unlocked by completing only the final Dynasty instead of all Dynasties.
  • When single entity units are fighting in battle, they will no longer disengage so often, which replenished their charge bonus incorrectly.
  • Fixed a bug where the "Awaken" button in the Mortuary Cult on "A New Dynasty" didn't activate until the next turn. It can now be activated when the resources are gathered.
  • Added Heroes to the Tomb Kings Garrisons.
  • Tomb Kings Legions of Legend units are now correctly affected by Lord's red skill tree buffs.
  • Fixed some flickering on the Campaign Map terrain on certain graphics settings for GTX 980 graphics cards.
  • Necrosphinx and Hierotitan masks will no longer flip around during battle.
  • Fixed a weird bug where Khalida’s staff would appear on random impacts during battles. I mean how does that even happen? Baffling.
  • The Victory message at the end of Campaigns is now displayed correctly.
  • Rogue armies carrying a Book of Nagash will now stop following their patrol path and attack anyone who declares war on them.
  • Fixed the Bretonnia garrison building getting worse cavalry units per upgrade.
  • Fixed some Vampire regions not having any Vampiric corruption in the Mortal Empires campaign.
  • Tomb Kings Monsters can now be scaled up in The Laboratory Mode.
  • Fixed achievement localisation mismatches (Russian, Polish, Turkish and Chinese)
  • The Dark Side of Morrslieb achievement has been fixed.
  • Modding: Fixed the dynamic script-loading not working correctly.
  • Modding: Added Tomb Kings Prefabs to TERRY in the Assembly Kit.


Battle Map Updates[edit | edit source]

Added the following Custom Battle maps to Quick Battle mode:

  • Charnel Valley
  • Tomb of the Shifting Sands
  • Vulture Ridge
  • The Lost Crater
  • Mortis Wastes
  • Spice Dunes
  • Plateau of the Dead
  • Plains of the Dead

Replaced the battle map environments for:[edit | edit source]

  • Dok Karaz
  • Eschen
  • Galbaraz
  • Gor Gazan
  • Karag Dron
  • Karak Azgal
  • Karak Bhufdar
  • Karak Ungor
  • L’Anguille
  • Norden
  • Oakenhammer
  • Praag
  • Schwartzhafen
  • Volksgrad
  • Waldenhof
  • Kelp and Koldust
  • MP Heorot Ridge
  • MP Peak Pass
  • MP Blue Reach River

Balancing Changes:[edit | edit source]

  • Greatswords: +1 Bonus vs Infantry
  • Empire Spearmen (Shields): -25 mp cost
  • Halberdiers: +1 melee attack
  • Flagellants & Tattersouls: -3 base damage, +4 ap damage.
  • Pistoliers: +1 ap missile damage, +4 charge, +2 melee attack
  • Waywatchers: +1 second reload time, reduced projectile mass (cavalry has an easier time catching the unit), reduced accuracy (mainly noticeable at max range against small targets), Hawkish Precision reduced to +15% ap missile damage.
  • Sisters of the Thorn: +50 mp cost
  • Foot Squires: +1 Bonus vs Infantry
  • Battle Pilgrims: +1 MD
  • Grail Relique: -50 mp cost.
  • Grave Guard GW: +2 Bonus vs Infantry
  • Orc Arrer Boyz, Savage Orc Arrer Boyz: -1 missile damage, +1 ap missile damage.
  • Bestigor Herd: -1 Melee Attack
  • Knights of the Realm: +2 MD
  • Pegasus Knights: +2 MD
  • Royal Pegasus Knights: +2 MD
  • Men-at-arms (Polearms): +1 Bonus vs Large
  • Darkshard (Shields): +25 mp cost.
  • Queek: -50 mp cost, +4 bonus vs. infantry.
  • Warlord Bonebreaker: -50 mp cost.
  • Centigors Throwing Axes: -2 ammo, Removed splash attacks.
  • Centigors: Removed splash attacks.
  • Loremaster of Hoeth: -50 mp cost.
  • Hell Pit Abomination: -3 BvL, +4 MA
  • Plague Priest – Plague Furnace: -2 MD
  • Skink Chief: +50 mp cost on foot and terradon.
  • Rev Bastiladon: +25 mp cost.
  • Feral Cold Ones: +4 charge bonus.
  • Feral Bastiladon: +4 charge bonus, +4 MD.
  • Questing Knights:+2 ap damage, -2 base damage, can now use Lance Formation ability
  • Grail Guardians: Can now use Lance Formation ability.
  • Chameleon Skinks: -2 MD
  • Chaos Warriors (all): +3 morale
  • Chaos Warriors: +2 charge bonus
  • Orc Big Uns: +1 charge bonus
  • Cairn Wraiths: +2 charge bonus
  • Khazrak: +2 MD
  • Knights of the Blazing Sun: -50 mp cost
  • Silver Helms (shields): +6 charge bonus
  • Horned Ones: +1 charge bonus
  • Cold One Dread Knights: +2 MD
  • Settra - Chariot of the Gods: -100 mp cost
  • Screaming Skull Catapult: -50 mp cost
  • Ushabti (Great Bows): -1 ammo
  • Chosen of the Gods: -1 ammo
  • Khemrian Warsphinx (and mounted versions): -8 charge bonus, -200 health
  • Rune of Wrath & Ruin: increased target range to 150, max 4 uses
  • Master Rune of Wrath & Ruin: increased target range to 150, max 3 uses

Ability Changes:[edit | edit source]

  • Dragon breaths: +7% projectile damage and projectile ap damage. Slightly improved accuracy of Star Dragon breath.
  • Lance Formation: removed negative stat modifiers.
  • Murderous Prowess: +30% vigour changed to +18% vigour.
  • Murderous Mastery: +30% vigour changed to +18% vigour.
  • Old Grumblers: +18% vigour changed to +9% vigour.
  • Regrowth & Upgraded: +1 mana cost.
  • Fate of Bjuna: +2 mana cost.
  • Savage Dominion: +4 mana cost.
  • Fiery Convocation: -1 mana cost.
  • Fiery Convocation Upgraded: -3 mana cost.
  • Liber Bubonicus: -5 secs duration.