The MWNL 2018 update was an update for Total War: Warhammer II released on February 14, 2018. The previous update was the Tomb Kings update.
Fixes and Patch Notes[ | ]
General[ | ]
- Fixed a crash during end turn cycles, noticeable on Xlanhuapec's turn.
- Fixed an audio crash in a battles.
- Fixed spell casters being able to spam projectile spells while mounted on horses or pegasus, during battles.
- Optimised performance of Great Incantation of Khsar Rites sandstorm in Campaigns.
- In Mortal Empires Co-Op Campaign, Arkhan and Settra can now engage in diplomacy with each other.
- The number of Preset Army Setups that can be saved in Multiplayer has been increased.
- The Kephra Guard Regiment of Renown unit will no longer be recruitable multiple times.
- Prevented the Chaos invasion appearing and killing the rogue armies with Books of Nagash and aborting the players mission to attain them.
- Increased the limit of Canopic Jars (so players can get more Crafted armies from the Mortuary Cult).
- Added more voice over to Tomb Kings skeletons during battle. Clacketty-Doot!
- Fixed a progression blocker caused by entering a new campaign as a Tomb Kings faction, then entering diplomacy by double clicking another non-Tomb Kings faction's settlement on the Overview Map, then offering them a diplomatic deal.
- The "Heralds Empowered" Tomb Kings technology can now be unlocked by completing only the final Dynasty instead of all Dynasties.
- When single entity units are fighting in battle, they will no longer disengage so often, which replenished their charge bonus incorrectly.
- Fixed a bug where the "Awaken" button in the Mortuary Cult on "A New Dynasty" didn't activate until the next turn. It can now be activated when the resources are gathered.
- Added Heroes to the Tomb Kings Garrisons.
- Tomb Kings Legions of Legend units are now correctly affected by Lord's red skill tree buffs.
- Fixed some flickering on the Campaign Map terrain on certain graphics settings for GTX 980 graphics cards.
- Necrosphinx and Hierotitan masks will no longer flip around during battle.
- Fixed a weird bug where Khalida’s staff would appear on random impacts during battles. I mean how does that even happen? Baffling.
- The Victory message at the end of Campaigns is now displayed correctly.
- Rogue armies carrying a Book of Nagash will now stop following their patrol path and attack anyone who declares war on them.
- Fixed the Bretonnia garrison building getting worse cavalry units per upgrade.
- Fixed some Vampire regions not having any Vampiric corruption in the Mortal Empires campaign.
- Tomb Kings Monsters can now be scaled up in The Laboratory Mode.
- Fixed achievement localisation mismatches (Russian, Polish, Turkish and Chinese)
- The Dark Side of Morrslieb achievement has been fixed.
- Modding: Fixed the dynamic script-loading not working correctly.
- Modding: Added Tomb Kings Prefabs to TERRY in the Assembly Kit.
Battle Map Updates[ | ]
Added the following Custom Battle maps to Quick Battle mode:
- Charnel Valley
- Tomb of the Shifting Sands
- Vulture Ridge
- The Lost Crater
- Mortis Wastes
- Spice Dunes
- Plateau of the Dead
- Plains of the Dead
Replaced the battle map environments for:[ | ]
- Dok Karaz
- Eschen
- Galbaraz
- Gor Gazan
- Karag Dron
- Karak Azgal
- Karak Bhufdar
- Karak Ungor
- L’Anguille
- Norden
- Oakenhammer
- Praag
- Schwartzhafen
- Volksgrad
- Waldenhof
- Kelp and Koldust
- MP Heorot Ridge
- MP Peak Pass
- MP Blue Reach River
Balancing Changes:[ | ]
- Greatswords: +1 Bonus vs Infantry
- Empire Spearmen (Shields): -25 mp cost
- Halberdiers: +1 melee attack
- Flagellants & Tattersouls: -3 base damage, +4 ap damage.
- Pistoliers: +1 ap missile damage, +4 charge, +2 melee attack
- Waywatchers: +1 second reload time, reduced projectile mass (cavalry has an easier time catching the unit), reduced accuracy (mainly noticeable at max range against small targets), Hawkish Precision reduced to +15% ap missile damage.
- Sisters of the Thorn: +50 mp cost
- Foot Squires: +1 Bonus vs Infantry
- Battle Pilgrims: +1 MD
- Grail Relique: -50 mp cost.
- Grave Guard GW: +2 Bonus vs Infantry
- Orc Arrer Boyz, Savage Orc Arrer Boyz: -1 missile damage, +1 ap missile damage.
- Bestigor Herd: -1 Melee Attack
- Knights of the Realm: +2 MD
- Pegasus Knights: +2 MD
- Royal Pegasus Knights: +2 MD
- Men-at-arms (Polearms): +1 Bonus vs Large
- Darkshard (Shields): +25 mp cost.
- Queek: -50 mp cost, +4 bonus vs. infantry.
- Warlord Bonebreaker: -50 mp cost.
- Centigors Throwing Axes: -2 ammo, Removed splash attacks.
- Centigors: Removed splash attacks.
- Loremaster of Hoeth: -50 mp cost.
- Hell Pit Abomination: -3 BvL, +4 MA
- Plague Priest – Plague Furnace: -2 MD
- Skink Chief: +50 mp cost on foot and terradon.
- Rev Bastiladon: +25 mp cost.
- Feral Cold Ones: +4 charge bonus.
- Feral Bastiladon: +4 charge bonus, +4 MD.
- Questing Knights:+2 ap damage, -2 base damage, can now use Lance Formation ability
- Grail Guardians: Can now use Lance Formation ability.
- Chameleon Skinks: -2 MD
- Chaos Warriors (all): +3 morale
- Chaos Warriors: +2 charge bonus
- Orc Big Uns: +1 charge bonus
- Cairn Wraiths: +2 charge bonus
- Khazrak: +2 MD
- Knights of the Blazing Sun: -50 mp cost
- Silver Helms (shields): +6 charge bonus
- Horned Ones: +1 charge bonus
- Cold One Dread Knights: +2 MD
- Settra - Chariot of the Gods: -100 mp cost
- Screaming Skull Catapult: -50 mp cost
- Ushabti (Great Bows): -1 ammo
- Chosen of the Gods: -1 ammo
- Khemrian Warsphinx (and mounted versions): -8 charge bonus, -200 health
- Rune of Wrath & Ruin: increased target range to 150, max 4 uses
- Master Rune of Wrath & Ruin: increased target range to 150, max 3 uses
Ability Changes:[ | ]
- Dragon breaths: +7% projectile damage and projectile ap damage. Slightly improved accuracy of Star Dragon breath.
- Lance Formation: removed negative stat modifiers.
- Murderous Prowess: +30% vigour changed to +18% vigour.
- Murderous Mastery: +30% vigour changed to +18% vigour.
- Old Grumblers: +18% vigour changed to +9% vigour.
- Regrowth & Upgraded: +1 mana cost.
- Fate of Bjuna: +2 mana cost.
- Savage Dominion: +4 mana cost.
- Fiery Convocation: -1 mana cost.
- Fiery Convocation Upgraded: -3 mana cost.
- Liber Bubonicus: -5 secs duration.