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All mages of the Asur are turned into the wild nature of the world, embracing it to utilize magics of primal savagery.

Mage (Beasts) is a High Elves High Elves Hero unit introduced in Total War: Warhammer II with The Total Waaagh! Update.

Recruitment[ | ]

Description[ | ]

In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.

Attributes[ | ]

Spells[ | ]

Campaign Abilities[ | ]

Embed Hero[ | ]

Item ability Scouting

Constant Local Effect[ | ]

  • Corruption Cleanse Corruption

Target[ | ]

  • Settlement

Technology Steal Technology

  • Hero

Wound time Wound

  • Army

Campaign movement Block Army

Character Abilities[ | ]

Items (Multiplayer)[ | ]

Mounts[ | ]

Talent Tree[ | ]

Strategy[ | ]

Click here to add a strategy!

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