“ | All mages of the Asur are turned into the wild nature of the world, embracing it to utilize magics of primal savagery. | „ |
Mage (Beasts) is a High Elves Hero unit introduced in Total War: Warhammer II with The Total Waaagh! Update.
Recruitment[ | ]
- Unlocked with: Archive, Library of Hoeth or Purified Convent of Sorcery
Description[ | ]
In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.
Attributes[ | ]
- Wizard
- ▲ Spellcaster: This unit can cast spells.
Spells[ | ]
Campaign Abilities[ | ]
Embed Hero[ | ]
Constant Local Effect[ | ]
Target[ | ]
- Settlement
- Hero
- Army
Character Abilities[ | ]
- Wild Heart
- Martial Prowess
- Evasion (campaign only)
- Arcane Conduit (campaign only)
- Starwood Staff (multiplayer only)
- Book of Hoeth (multiplayer only)
Items (Multiplayer)[ | ]
Mounts[ | ]
- Elven Steed (TWWH2 only)
- Barded Ithilmar Steed
- Ithilmar Chariot
Talent Tree[ | ]
Strategy[ | ]
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