Mage (Life)

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Mage
Hef mage campaign 02 0.png
Overview
FactionHigh Elves
CategorySpellcaster hero
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Statistics
Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Mage (Life) is a High Elves spellcaster hero unit in Total War: Warhammer II. Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs.

Description[edit | edit source]

In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.

Abilities[edit | edit source]

Hero abilities[edit | edit source]

Spells[edit | edit source]

Mounts[edit | edit source]

Gallery[edit | edit source]

Strategy[edit | edit source]

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Much of the High Elves´ power in melee fights comes from their Martial Prowess and Martial Mastery abilities, which are deactivated when the fighting unit loses half or more of its health. This makes the elven Mage with the Lore of Life arguably the most efficient spellcaster option for their army; well timed use of Earthblood and Regrowth will keep your units topped at peak performance for as long as possible.