Mage (Light)

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Hef mage campaign 03 0.png
FactionHigh Elves
Wh main lore light.png
Spellcaster hero
Unit size1
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Mage (Light) is a High Elves spellcaster hero unit in Total War: Warhammer II. The Lore of Light banishes the forces darkness and evil to protect its adherents, and their allies, from harm.

Description[edit | edit source]

In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.

Abilities[edit | edit source]

Hero abilities[edit | edit source]

Spells[edit | edit source]

Mounts[edit | edit source]

Gallery[edit | edit source]

Strategy[edit | edit source]

Click here to add a strategy!

The Light mage is the offensive and support caster of the High Elves.

  • Use Shem's Burning Gaze to take out lords, monsters, flyers and other large units. Mind your elevation and things in the way of the bolt, you risk wiping out your own units!
  • Net of Amyntok is their flagship ability and worth maxing out first. It can potentially take out half of the enemy army for up to 45 seconds, giving your units time to destroy the rest.
  • Banishment is the offensive ability, functionally the same as Chain Lightning. For best effect, target ahead of the advancing enemy army to make sure it strikes the centre of the formation after the 5-second wind-up time. Keep it close to the centre of the enemy formation and away from your own ranks as it can mow down your own units!
  • Other abilities include giving extra armour and melee defence, giving units unbreakable, and increasing the speed of the target unit.