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When the sacred borders of the forest are crossed unpermitted, the warmth of the long-lived Treemen swiftly turns to fiery rage.

Malevolent Treeman is a Wood Elves Wood Elves monstrous unit introduced in Total War: Warhammer II with The Twisted and Twilight Update, only available to the Wargrove of Woe Wargrove of Woe.

Recruitment[ | ]

Description[ | ]

The most powerful of Athel Loren's spirits are able to entwine their essence with that of a living tree, moulding it to their will. It is not a decision taken lightly, for when a spirit forms a bond with a living tree, they become irrevocably merged and cannot choose to leave - only death can sever the connection. From that moment on, the will of the spirit shapes and drives the tree, using knotted bark and gnarled branches to serve where an insubstantial spirit form cannot. Thus is a Treeman born. Certain to be counted amongst the mightiest of Athel Loren's denizens, his gnarled form is almost impervious to harm, and his strength a near-match for the Dragons of the deep glades. Treemen do not fight with grace or finesse, but with huge sweeping blows that strike home with enough force to shatter stone. They can stomp their knurled feet into the ground, knocking foes down, or even send writhing roots to drag foes deep underground where their tendrils can feast upon the flesh and bone.

Attributes[ | ]

  • Wh dlc05 wef icon treeman Monster
  • Forest Spirit: The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's Icon stat charge bonuscharge bonus.

Strategy[ | ]

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Optimal Army Composition for higher difficulty[ | ]

Due to high upkeep, it is not optimal to spam this unit unless aiming to make a doom stack. Instead, have 4 to 6 in a army as central fighting force with a number of low tier infantry supporting it. A strike team (4 units) of fast and or flying monster can deal with enemy Archer or Artillery. Archer is optional, add more fast monster facing strong range faction(Empire, Cathay) and add more Treeman vs High Armor Faction(WOC,Dwarf). This army comp is not aiming to be the most powerful, instead, it is fit to be versatile to most faction and with reasonable cost.

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