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Hag Graef’s greatest tyrant is also its most blighted soul, whose fate is inexorably intertwined with the Drinker of Worlds.

Malus Darkblade is a Dark Elves Dark Elves Legendary Lord unit introduced in Total War: Warhammer II with The Shadow and the Blade. In the campaign, he leads Hag Graef Hag Graef.

Description

Malus Darkblade, the Tyrant of Hag Graef, was always ambitious, even by the lofty standards of Hag Graef's warring families. For long years, he played the deadly game of politics and assassination and played it well, but finally Malus' thirst for power set him on a quest that led him deep into the Realm of Chaos. It is a testament to his determination that he not only survived his journey, but at last arrived at the temple of Kul Hadar. Alas for Darkblade, the great power within the temple was something not easily bent to mortal will. Centuries before, the Daemon Tz'arkan had been bound within Kul Hadar, and Darkblade now unwittingly allowed it to escape. Blinded by avarice, Malus was possessed by the Daemon. In that instant, his life and soul were forfeit. There is but one way to escape his fate – to find five artefacts of power to fully free Tz'arkan and restore Darkblade's soul. Failure, of course, would mean remaining in the Daemon's thrall for eternity.

Introduction description

Freshly disembarked from his Black Ark a world away from Hag Graef, Malus Darkblade prepares to assail the beasts of these jungle-strewn isles. Though still gripping onto power in the Dark Crag, his great distance from Naggarond has complicated things somewhat, and all the while his will is conflicted by a dark affliction that blights his very soul; a curse, but also a source of great power. Whether Malus wields it or shuns it, he must see Malekith's will done.

Attributes

  • Infantry sword Sword Infantry
  • Transformation: This unit can change its form, altering its stats and attributes in the process.
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Character Abilities

Active Abilities

Tz'arkan only

Campaign only

Passive Abilities

Tz'arkan only

Campaign only

Item Abilities

Unique Item

Mounts

Campaign starting units

Eye of the Vortex & Mortal Empires

Wh2 main def bleakswords Wh2 main def dreadspears Wh2 main def dreadspears Wh2 main def darkshards Wh2 main def darkshards Wh2 main def cold one knights Wh2 dlc14 def cav scourgerunner chariot Wh2 dlc14 def mon bloodwrack medusa

Immortal Empires

Wh2 main def bleakswords Wh2 main def dreadspears Wh2 main def dreadspears Wh2 main def darkshards Wh2 main def darkshards Wh2 main def cold one knights Wh2 main def cold one knights Wh2 dlc14 def cav scourgerunner chariot Wh2 dlc14 def mon bloodwrack medusa

Lord effects

  • Treasury Recruitment cost: -20% for Cold One Dread Knights, Cold One Knights and Cold One Chariot units (Icon ArmyLord's army)
  • Military spending Upkeep: -50% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Icon ArmyLord's army)
  • Disaster Immune to Chaos undivided corruption and Chaos Wastes attrition (Icon ArmyLord's army)

WH2

  • Treasury Recruitment cost: -20% for Cold One Dread Knights, Cold One Knights and Cold One Chariot units (Icon ArmyLord's army)
  • Subterranean Chance of intercepting an army using Underway, beast-paths or Worldroots: +10%
  • Military spending Upkeep: -50% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Icon ArmyLord's army)

Character traits

Personal trait

Trait dark elves Scion of the Dark Crag: Hag Graef's greatest tyrant is legendary in Naggaroth; and exceptional warrior and feared leader whose hatred can drive him to overcome any opposition.

  • Treasury Recruitment cost: -20% for Cold One Dread Knights, Cold One Knights and Cold One Chariot units (Icon ArmyLord's army)
  • Military spending Upkeep: -50% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Icon ArmyLord's army)
  • Disaster Immune to Chaos undivided corruption and Chaos Wastes attrition (Icon ArmyLord's army)

Defeat trait

Trait dark elves Malus in Underworld: Do not shed a tear, for this darkest, most murderous of Druchii may now be with the Cytherai, deep within the Mirai, where he surely belongs!

  • Armour piercing character Armour-piercing weapon damage: +30

Talent Tree

Strategy

Click here to add a strategy!

Malus starts the game in control of the mighty city of Hag Graef, while also in command of an expedition force supported by a Black Ark on the other side of the world. In the opening stages of this campaign, the player is faced with a dilemma to either retain control of Hag Graef or give up the city in return for a hefty sum. With an offer Darkblade will find difficult to refuse, you’ll need to choose between two distinct campaign starts, juggling the machinations.

Malus is a very unique lord with the ability to transform, giving him full health and new abilities, at the cost of slowly losing health over time. Malus by himself is a proficient duelist lord. On his mount he provides a strong amount of armour piercing damage while being mobile. He is useful for riding with other cavalry units or paired with some supporting elements to protect him if he gets surrounded. Should your enemy focus him, resist popping his transformation until the last possible moment.

Once you do, Malus has a timer on his health that will expire. Many enemies will force the transformation then kite Tz'arkan until he falls and then reengage. Use Tz'arkan's abilities effectively, one of them steals health from nearby enemies and gives it to him which can help Tz'arkan last a bit longer. It is a good idea to bring one or two extra mobile units that can hunt enemies down and stop them from kiting Tz'arkan.

Campaign Guide

Chapter Objectives

Rank Name Objective(s) Reward(s) In-game description
Chapter Objective I The Blood Price Occupy, sack, or raze 4 different settlements. Treasury: +2000 Though his iron rule goes unquestioned in the howling halls of Hag Graef, Malus Darkblade is not yet so feared by the pitiful denizens of other lands. They will soon learn. And perhaps - violently cementing his reputation - his dread legend! - will help to quell this damnable voice in his head...
Chapter Objective II Bloodstorm Occupy, sack, or raze 8 different settlements. Treasury: +2000 The bodies pile up at speed. These foreign lands will not soon forget the name Malus Darkblade. Yet any lingering possibility of insurrection is unacceptable. All must kneel before the Druchii tyrant, or suffer the savage consequences. For if enough heads roll, even the Daemon shade will surely acknowledge Darkblade's superiority.
Bonus objective I
Bonus objective II
Bonus objective III
Bonus objective IV
Bonus objective V

Gallery

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