Marauder Berserkers

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Marauder Berserkers
Wh dlc08 nor marauder berserkers feathered.png
Infantry axe dual.png
Overview
FactionWarriors of Chaos
Norsca
CategoryAxe Infantry
Unit size120
Recruitment
Icon treasury.png Cost (MP): 850 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Statistics
Icon stat health.png Health: 78
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 37
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus: 30
Weapons
Melee
Icon stat damage.png Weapon Damage: 39
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 1/10
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Marauder Berserkers is a Norsca melee infantry unit introduced in Total War: Warhammer. Berserkers fight with the strength of madmen and an absolute disregard for their own lives.

Description[edit | edit source]

Marauder Berserkers are driven by one thing alone; a lethal intent to inflict unparalleled brutality upon their enemies. Like all Marauders, they are unrelenting combatants who habitually take what their own lands cannot provide from lesser men, but are set apart by their bizarre pre-battle rituals and unequalled fanaticism for killing. They immerse themselves in a psychotic state of mind before a fight, always consuming vast quantities of beer and indulging in head-butting contests prior to entering the battlefield. Once they see their enemies they attack without regard for their own lives, wild-eyed and frothing at the mouth. Upon reaching their target, the Berserker turns into a human whirlwind – with an axe in each hand, he spins, chops, and dismembers with a strength only achievable by a madman.

Strengths & Weaknesses[edit | edit source]

  • Frenzy: Units with frenzy cause more damage while their Icon stat morale.pngleadership is high.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.


Strategy[edit | edit source]

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