Marauder Champions are a Norsca melee infantry unit introduced in Total War: Warhammer. All champions strive to be chosen, willing their deeds to be observed and judged.
In the eyes of the Northmen, there is a natural distinction between the mass of roving warriors, and the favoured few. The ultimate ambition of a Marauder is to die fighting under the gaze of the Dark Gods, or otherwise become worthy and powerful enough to travel to the far north to face their judgement directly. Individuals strong enough to walk that path emerge only occasionally: Marauder Champions, who fight and kill with more skill and ferocity than their brethren, and so gain a higher status in their warrior hierarchies. The otherworldly rewards are not always clear, however – these standout fighters epitomise both the glory and the risk of seeking the attention of the Dark Gods, treading along a knife’s edge between immortality and oblivion.
- ↑ Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Rage: Stage one: +8 Leadership (45 seconds) Stage two: +11% Physical resistance (45 seconds) Stage 3: +5 Melee attack (45 seconds). This ability activates and builds on previous stages the longer the unit is in melee.
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