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Marauder Chieftain

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Marauder Chieftain
Nor marauder chieftain campaign 04 0.png
Commander.png
Overview
FactionNorsca
CategoryMelee Lord
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1000 (800)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 250
Statistics
Icon stat health.png Health: 4412
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 55
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 275
Modifier icon armour piercing.png Armour-Piercing Damage: 145
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1/10
Protection
Icon stat armour.png
Armor:
22.5%
Shielded units will block the following percentage of missile damage from the front Shield: 35%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Marauder Chieftain is a melee lord unit for Norsca, introduced in the Norsca DLC for Total War: Warhammer. Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end.

Description[edit | edit source]

The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Marauders. These savage barbarians fight with heavy axes and cruelly barbed flails, and charge in great howling mobs towards the foe. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Strengths & Weaknesses[edit | edit source]

  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.}

Character abilities[edit | edit source]

Mounts[edit | edit source]

Before being mounted, the Marauder Chieftain begins as a melee infantry unit.

Strategy[edit | edit source]

Click here to add a strategy!