Men-at-Arms (Polearm)

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Men-at-Arms
Wh main brt men at arms halberd.png
Overview
FactionBretonnia
Category
Infantry spear halberd.png
Bretonnia melee infantry
Unit size90
Recruitment
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138
Statistics
Icon stat health.png Health: 66
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed: 30
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 6
Weapons
Melee
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 18
Icon stat speed.png Melee Interval: 5.5 s
Modifier icon bonus vs large.png Bonus vs. Large: 18
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
22.5%
Attributes
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Men-at-Arms (Polearm) is a Bretonnia melee infantry unit. Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.

Description[edit | edit source]

Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Strategy[edit | edit source]

Click here to add a strategy!

  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.