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Wh main dwf miners.png
Infantry pickaxe.png
CategoryDwarfs melee infantry
Unit size100
Icon treasury.png Cost (MP): 325 (325)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 81
Icon stat health.png Health: 53
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 6
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armor-Piercing Damage: 17
Icon stat speed.png Melee Interval: 4.3s

Icon stat range.png Range 1
Icon stat armour.png
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Miners is a Dwarfs melee infantry unit in Total War: Warhammer. The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.

Description[edit | edit source]

When Dwarfs march to war, many mining Clans form regiments to join the battle. As a point of pride, they do not bear axes, but instead wield the same heavy two-handed mining picks and mattocks they use to laboriously carve out tunnels. As it turns out, these well-balanced and sturdily-made tools work equally well whether digging in to bedrock or hacking apart Goblins. Because tunnelling in the deeps is dangerous work, Miners constantly wear heavy armour and helms. Down the ages, this mail has served to protect them against rockfall and cave-ins as well as turning aside such attacks as Elf arrows or rusty Skaven blades. The longer and more established a Dwarf mine is, the more likely it is to be augmented with mechanical contrivances. Great steam engines draw in fresh air or haul chains to tow wagonloads of rock out of the depths. Some Miners even take to war with a few of their 'gadgets', such as blasting charges or a steam drill to aid in tunnelling under the enemy battle lines quickly. While the most conservative Dwarfs still grumble about these newer generations, stoutly wielding a pick to carve through a foe and winning the battle go a long way to aiding acceptance.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Good Against Gates: This unit is quicker than most when it comes to smashing through gates with their melee weapons.

Gallery[edit | edit source]

Strategy[edit | edit source]

Miners are the cheapest units that the Dwarfs can field. Use them to fill in gaps in your army, or keep one or two in reserve to guard your flanks, or send around the flanks of enemies held in place by your front line. Their low melee attack and melee defense make them poor front liners, but their armor piercing weapon damage makes them ideal for flanking high value targets, such as Black Orcs or Greatswords. If kept in reserve to guard artillery or range units, keep in mind that they do not have the extra charge defense that dwarf warriors do, so their main purpose is only to muck up enemy cavalry. Use Slayers or your ranged units to deal the real damage while they keep your vulnerable units safe.

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