Minotaurs (Shields)

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Minotaurs
Wh dlc03 bst minotaurs shield.png
Monstrous infantry.png
Overview
FactionBeastmen
CategoryMonstrous Infantry
Unit size12
Recruitment
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Statistics
Icon stat health.png Health: 514
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 56
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 46
Icon stat charge bonus.png Charge Bonus: 34
Weapons
Melee
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
33.75%
Shielded units will block the following percentage of missile damage from the front Shield: 55%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Minotaurs (Shields) is a Beastmen monstrous infantry unit in the Beastmen Total War: Warhammer downloadable content. The victims of a Minotaur are ripped limb from limb and then, unfortunately, devoured.

Description[edit | edit source]

Minotaurs are massive bull-headed monstrosities that constantly hunger for hot blood and red meat. Often growing to twice the height of a man and far greater in muscular bulk, their thick-skulled heads are broad and ugly, and their horns can eviscerate with a single thrust. Many have the cloven-hoofed hindquarters of a beast and other deformities of the body that the touch of Chaos brings. Though less intelligent than Beastmen, they are unnaturally strong and powerful, and make formidable warriors. To the Minotaurs, the battlefield is a place of maddening excess. The scent of gore in their flaring nostrils drives them wild and they bellow their hunger for all to hear. They charge with a thundering impact, horns lowered to impale, then strike blow after blow against their hapless enemy. Once their victims have been hacked apart, the Minotaurs slake their thirst by tearing at the raw flesh with their gore-encrusted nails and gulping down great hunks of steaming meat whilst the battle rages on around them.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • No Forest Penalty: Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Strategy[edit | edit source]

The Minotaurs with shields are a great all-around monstrous unit that bring many of the same benefits to the table as their non-shielded cohorts. They still retain their stellar mobility and armor piercing damage, but have 20% less melee attack by comparison in favor of stronger armor and missile survivability. While generally worse than the original Minotaurs, these bad boys excel at running down squishy, fleet-footed ranged infantry; particularly the Wood Elves, a faction the Beastmen normally struggle against.