Moon-howlers (Goblin Wolf Riders)

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Moon-howlers
Wh dlc06 grn moon howlers.png
Cavalry wolf.png
Overview
FactionGreenskins
CategoryCavalry
Unit size60
Recruitment
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112
Statistics
Icon stat health.png Health: 57
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed: 92
Icon stat attack.png Melee attack: 27
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 18
Weapons
Melee
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
18.75%
Shielded units will block the following percentage of missile damage from the front Shield: 30%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Moon-howlers (Goblin Wolf Riders) is a Greenskins cavalry unit. With a pining cry to the great, weird moon, Morrslieb, these wolves carry their Goblin riders to war.

Description[edit | edit source]

The Moon Howlerz or Moonhowlaz were a tribe of Goblins from the Dark Lands

During the early End Times, this Wolf Rider tribe joined the Moonclaws, acting as the eyes and ears of Grulsik Moonclaw. They were led by Grak Mankfur, the Goblin wolflord, who rode beside the prophet of Mork, Shekka Fangtoof – a flea-bitten but powerful Goblin Shaman. The bulk of the troops were divided among the Blacktailz mob and Gray's Dogboyz.

Abilities[edit | edit source]

  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.

Strategy[edit | edit source]

Click here to add a strategy!

The intended benefit of this Regiment of Renown is that they cause fear (which also makes them immune to fear notably). This is helpful, but nothing incredible. One of the real benefits is their higher leadership (+10) and melee stats (+7 for both defence and attack) which puts them into an incredibly fast light cavalry with decent melee stats and tolerable leadership.