Mortis Engine

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Mortis Engine
Wh dlc04 vmp mortis engine.png
Magic chariot.png
Overview
FactionVampire Counts
CategoryMagic Chariot
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500
Buildings required:
Reliquary
Statistics
Icon stat health.png Health: 5427
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 48
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 13
Icon stat charge bonus.png Charge Bonus: 12
Weapons
Melee
Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
30%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Mortis Engine is a Vampire Counts war machine unit. Bolstering the fighting spirit of all those around it and blasting enemy ranks with savage, dark energy.

Description[edit | edit source]

Many Necromancers and liche-lords have risen to kingship over the Undead, becoming so saturated with evil power that their physical forms radiate magic. Some Vampires actively seek out the citadels of those lords who have gone before, hoping to take possession of their remains and to use them against the living. No mere casket or hearse could be fit to bear the remains of one of these masters of the night. Instead, they are enshrined within a Mortis Engine, a cage of fused bone, surrounded by trappings of grandeur and borne to war by a host of spirits bound to the infernal device. Some reliquaries also carry blasphemous tomes to battle, or scrolls of parchment rumoured to have been penned by Nagash himself. Oft-times the Winds of Magic become nigh uncontrollable when such a fell tome is near. Heavy with evil magics, painstakingly illuminated with such care that their creator's souls have passed into the leaves of human skin that form its pages, these books can be a boon to the twisted practitioners of Necromancy, but also the bane of reckless and unwary spellcasters.

Abilities[edit | edit source]

  • Magic Harvester : Increases the level of magic x20pxpower reserves.
  • Magical Aura: This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
  • Mass Regeneration : Regenerates nearby friendly units’ x20pxhit points.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

Click here to add a strategy!