The Mortuary Cult is a gameplay mechanic for Tomb Kings on the campaign map. It allows them to use a combination of money, canopic jars and trade resources to craft items, recruit Legions of Legend and increase their army cap. The Dwarfs have a similar mechanic called The Forge.
The Mortuary Cult can be accessed on the campaign map by clicking the Mortuary Cult icon in the bottom right. The Mortuary Cult has 6 tabs: Legions of Legend, Weapons, Armour, Enchanted Items, Talismans, and Arcane Items.
A New Dynasty[ | ]
This button allows you to recruit an additional army without needing to research new dynasties in the tech tree. Each new instance will cost more money and Canopic Jars.
- 10000 coin, 800 canopic jars
- 20000 coin, 1600 canopic jars
Legions of Legend[ | ]
- See Legions of Legend for a full article.
- The Legions of Legend tab allows players to spend money, canopic jars and trade resources to awaken Legions of Legend.
List of Items[ | ]
Item name | Type | Rarity | Effects | Requirements |
---|---|---|---|---|
Golden Dagger | Weapon | Common |
Melee attack +4, Weapon strength +3% |
50 | |
Enchanted Lapis Mace | Weapon | Common |
Bonus vs Large +5, Weapon strength +5%, Enables magical attacks |
50 | |
Inscribed Khopesh | Weapon | Common |
Weapon strength +5%, Melee defence +3 |
50 | |
Fang of Qu'aph | Weapon | Common |
Melee attack +2, Enables poison attacks |
50 | |
Spear of Pakth | Weapon | Uncommon |
Bonus vs Large +10, Weapon strength +5%, Melee defence +5, Enables magical attacks |
100 | |
Double Crescent of Naru | Weapon | Uncommon |
Melee attack +8, Weapon strength +5%, Melee defence +4, Enables magical attacks |
100 | |
Blade of Antarhak | Weapon | Uncommon |
Bonus vs Infantry +8, passive ability: The Hunger |
100 | |
Blade of Setep | Weapon | Uncommon |
Armour-piercing damage +12, Enables magical attacks, ability: Blade of Setep (-30 armour, -22% physical resistance for 44 seconds for enemy unit within 100m) |
100 | |
Destroyer of Eternities | Weapon | Rare |
Weapon damage -40, Armour-piercing damage +40, Bonus vs Large +12, ability: Heroic Killing Blow |
200 | |
Blade of Mourning Fire | Weapon | Rare |
Melee attack +6, Armour-piercing damage +15, Weapon strength +12%, Enables flaming attacks |
200 | |
Crook & Flail of Radiance | Weapon | Unique |
Melee attack +8, Melee defence +8, Weapon strength +10%, Bound spell: Banishment |
300 | |
Mortuary Robes | Armour | Common | Armour +2, Melee defence +2, Ward save +5% | 50 | |
Skull Cap of the Moon | Armour | Common | Winds of Magic power reserve +5, Armour +3, Magic resistance +10% | 50 | |
Shield of Ptra | Armour | Common | Melee defence +5, Armour +3, Missile resistance +20% | 50 | |
Helmet of Khsar | Armour | Uncommon | Armour +5, Melee attack +5, Missile resistance +5% | 100 | |
Armour of the Ages | Armour | Uncommon | Armour +10, Melee defence +6, Physical resistance +5% | 100 | |
Armour of Eternity | Armour | Rare | Armour +10, Melee defence +4, Ward save +10%, passive ability: regeneration | 200 | |
Armour of Dawn | Armour | Rare | Armour +15, Ward save +10%, Phys resist +10% | 200 | |
Scorpion Armour | Armour | Unique | Armour +15, Melee attack +5, Phys resist 10%, passive ability: Scorpion Armour (22% Ward save when HP below 50%) | 300 | |
Icon of Rulership | Enchanted Item | Common | Leadership +5, passive ability: Hold the Line! | 50 | |
Potion of Foolhardiness | Enchanted Item | Common | 50 | | |
Potion of Speed | Enchanted Item | Common | 50 | | |
Elixir of Might | Enchanted Item | Common | Ability: Elixir of Might (+50% Weapon strength, +26 Melee attack for 36 seconds) | 50 | |
Hieratic Jar | Enchanted Item | Common | Ability: Hieratic Jar (Replenishes HP for 33 seconds) | 50 | |
Potion of Toughness | Enchanted Item | Common | 50 | | |
Potion of Strength | Enchanted Item | Common | 50 | | |
Death Mask of Kharnut | Enchanted Item | Uncommon | Melee defence +4, ward save +8%, Attribute: Causes terror | 100 | |
Shroud of Sokth | Enchanted Item | Uncommon | Charge bonus +10%, Attribute: Stalk, Ability: Slippery | 100 | |
Brooch of the Great Desert | Enchanted Item | Uncommon | Speed +6%, Magic resist +16%, Attribute: Vanguard deployment (character only) | 100 | |
Ouroboros | Enchanted Item | Rare | Enables poison attacks, passive ability: regeneration | 200 | |
Vambraces of the Sun | Enchanted Item | Unique | Melee attack +9, fire resistance +25%, Enables flaming attacks, passive ability: Vambraces of the Sun (-9 Melee attack, +22% weakness to fire for enemies within 40m) | 300 | |
Sun Scarab | Talisman | Common | Fire resist +5%, Physical resist +10% | 50 | |
Obsidian Pendant | Talisman | Uncommon | Magic resistance +20% | 100 | |
Golden Eye of Rah-Nutt | Talisman | Uncommon | Charge bonus +20, Ward save +10% | 100 | |
Golden Ankhra | Talisman | Uncommon | Armour +3, Melee defence +5, Ward save +10% | 100 | |
Collar of Shakkara | Talisman | Rare | Melee defence +5, Ward save +15%, Phys resist +5% | 200 | |
Amulet of Pha-Stah | Talisman | Unique | Armour-piercing damage +10, Ward save +20%, Ability: Amulet of Pha-Stah (-30 armor, -48 missile parry with shield for 22 seconds for enemies within 55m radius; 100m range) | 300 | |
Scroll of Shielding | Arcane Item | Common | 50 | | |
Scroll of Power | Arcane Item | Common | 50 | | |
Blue Khepra | Arcane Item | Uncommon | Magic resistance +25% | 100 | |
Neferra's Scroll of Mighty Incantations | Arcane Item | Uncommon | Ability: Neferra's Scrolls of Mighty Incantations (improved Winds of Magic power recharge rate for 22 seconds, improved power reserves within 40m; effect increases proportional to number of units within ability range) | 100 | |
Scroll of Leeching | Arcane Item | Rare | 200 | | |
Enkhil's Kanopi | Arcane Item | Rare | Winds of Magic power reserve +9, Magic resistance +10%, Ability: Enkhil's Kanopi (+66% Magic resistance within 40m for 24 seconds) | 200 | |