Mother of the Flame

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Mother of the Flame
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Overview
FactionHigh Elves
Category High Elves monster
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1400 (1350)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 350
Statistics
Icon stat health.png Health: 16842
Icon stat morale.png Leadership: 78
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 54
Icon stat defence.png Melee defence: 55
Icon stat charge bonus.png Charge Bonus: 54
Icon stat ammo.png Reload Time: 10
Resistance fire.png Damage Resist Flames: 90
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 35
Weapons
Ranged
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 4 s
Modifier icon magical.png Magical Attacks: 1
Protection
Icon stat armour.png
Armor:
22.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Mother of the Flame is a High Elves monster unit introduced in The Resurgent Update for Total War: Warhammer II. It is based on a Flamespyre Phoenix.

Mother of the Flame only appears in campaign, when the player is playing as Norsca or Wintertooth. It is an enemy fought by the player as part of a monster hunt.

Description[edit | edit source]

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Attuned to Magic: This unit has magical attacks and becomes stronger when the winds of magic are in full gale.

Strategy[edit | edit source]

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