- For the province, see Nagarythe (province).
How they play[edit | edit source]
For general High Elves gameplay information, see the High Elves article.
- Units: Varied unit roster with spellcasters and dragons, tend to focus on quality over quantity. Shadow-walkers are unique to Nagarythe.
- Martial Prowess: In battle, High Elf armies gain extra bonuses while they are at high strength.
- Intrigue and Influence: In campaign, High Elves can spend this resource to manipulate other factions, or to recruit powerful characters.
- Espionage and Trade: If High Elves make a trade agreement they gain vision of that faction's territory. They also benefit greatly from trade in general.
- Invocation of Morai-Heg: A unique rite which allows Nagarythe to summon an assassin hero: Hand of the Shadow Crown.
- Marked for Death: Special missions with great rewards for assassinating target characters in the campaign.
- Unique stances: Nagarythe's default stance allows a chance to ambush, and another stance allows them to move through impassable terrain..
- Sword of Khaine: As an elven faction, Nagarythe can draw the Sword of Khaine.
Background[edit | edit source]
Nagarythe was once the most powerful kingdom of Ulthuan, ruled directly by the first Phoenix King Aenarion. But his people, hardened by war against the Daemons and tainted by the Sword of Khaine that he drew, grew cold and spiteful. After Aenarion's death, his son Malekith ruled Nagarythe but was denied the Phoenix Crown. Malekith waged war on the other elven kingdoms, and at the culmination of the Civil War he tried to unravel the Great Vortex. This resulted in most of Nagarythe and Tiranoc being sunk under the ocean.
The rebel elves fled, becoming the Dark Elves. Nagarythe became known as The Shadowlands.
Alith Anar descends from a loyalist noble house of Nagarythe, bitter at Malekith and the Dark Elves for their betrayal and the destruction of Nagarythe. He this is eternally seeking vengeance against the Dark Elves, and his name strikes fear into their hearts.
In battle[edit | edit source]
Unit roster[edit | edit source]
Identical to the regular High Elves roster with the exception of the following units:
In the campaign[edit | edit source]
Nagarythe play similarly to a regular High Elves faction, with the following exceptions:
Legendary lord choices[edit | edit source]
- Alith Anar - a powerful ranged sniper and army buffer
Marked for Death[edit | edit source]
Marked for Death is a mechanic which directs Nagarythe to assassinate certain other lords on the campaign map. At any time there can be up to 3 enemy lords who are "marked for death". Missions are issued to kill these lords, and the rewards can be substantial amounts of money and influence as well as temporary faction-wide buffs. The missions have a limit however - eg: 20 turns to eliminate a certain character.
Invocation of Morai-Heg and the Hand of the Shadow Crown[edit | edit source]
The Invocation of Morai-Heg is a special rite unique to Nagarythe which replaces the Invocation of Hoeth. It summons the Hand of the Shadow Crown, a special hero who can successfully assassinate any character you choose, but then disappears and must be re-summoned by using the rite again.
Aesanar Camp[edit | edit source]
It has many beneficial effects, and unlocks recruitment of:
Stances[edit | edit source]
Nagarythe have the following stances.
Note they lack the Lileath's Blessing stance of other High Elves.
- Stalking - replaces default stance, gives chance to ambush but allows movement
- Use Shadow Realm Pathways - similar to Use Underway etc, allows Nagarythe to pass through terrain
Climate preferences[edit | edit source]
- Habitable: Wasteland, Frozen
- Unpleasant: Mountain, Temperate Island, Temperate, Jungle, Savannah, Magical Forest
- Uninhabitable: Chaotic Wasteland, Desert
Start positions[edit | edit source]
Eye of the Vortex
Strategy[edit | edit source]