Nasty Skulkers

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Nasty Skulkers
Wh dlc06 grn nasty skulkers.png
Wh dlc06 grn nasty skulker.png
Overview
FactionGreenskins
CategoryGreenskins Sneaky Infantry
Unit size1
Recruitment
Icon treasury.png Cost (MP): 500
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 135
Buildings required:
Greenskins recruitment.pngBrawlin' groundz
Statistics
Icon stat health.png Health: 7200
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 37
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 20
Weapons
Melee
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armor-Piercing Damage: 18
Icon stat speed.png Melee Interval: 4.5 s
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Nast Skulkers are a Greenskins melee infantry unit in Total War: Warhammer. Added in The King and the Warlord update. The player must purchase the DLC to use these units, but the AI can have them in their armies even if the player does not own the DLC.

Description[edit | edit source]

When it comes to discovering underhanded advantages, Goblins are always seeking some new kind of dirty trick, be it a chance to sneak attack a foe or gang up on a crippled enemy. Some Goblins excel at darting forward and stabbing at an enemy's soft spots before slinking away. It is almost magical the way that they seem to pop out of nowhere - striking from between a comrade's legs or leaping out of the shadows "all stabby like". Such devious gobbos are known as Nasty Skulkers and are generally thought to be "a bad piece o' work", even by shifty Goblin standards. Once a Nasty Skulker has latched onto an enemy unit, he will plague it, slitting throats and jabbing groins until he is found out and stomped to death.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk: This unit can move hidden in any terrain.
  • Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Opportunist Murderer, a passive ability which improves their Modifier icon armour piercing.png Armour-Piercing Damage and Icon stat attack.png Melee Attack when they are winning their current combat. Using the base stats of the Nasty Skulkers, they go from 18 → 24.5 Modifier icon armour piercing.png Armour-Piercing Damage, and 26 → 42 Icon stat attack.png Melee Attack.
  • Smoke Bomb, an active ability which reduces enemies' Icon stat speed.png Speed around them by 76%.

Strategy[edit | edit source]

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