Nehekhara Warriors is a Tomb Kings melee infantry unit in Total War: Warhammer II: Rise of the Tomb Kings. The Warriors of Nehekhara remember only their duty to their king, and pursue his enemies with ruthless purpose.
The Skeleton Warriors of Nehekhara are ancient and eternally loyal troops whom have willingly followed their mighty rulers unto death, forming the very core of all of the Tomb Kings' untold armies. Rising up from the dusty dunes, rank upon rank of these Skeleton Warriors stand ready to kill once more in the name of their immortal monarchs. Holding curved swords and long spears, ancient forms awake from their deathly slumbers, forming up in vast regiments with a supernatural discipline that few living warriors can hope to match. The mighty armies of Nehekhara, made up of regiment after regiment of valiant soldiers, swore oaths of eternal loyalty before the gods to serve their monarch in life and beyond into death.
- ↑ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ↑ Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
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Nehekhara Warriors occupy a strange niche on the Tomb Kings Roster. They are more offensive than the standard Skeleton Warriors, but less defensive than the Tomb Guards. For Tomb Kings, a defensive front line is generally best so that your constructs or ranged units (which should be winning you the game most of the time) can do their work. Therefore, you either want a cheap skeleton line that will just muck up your enemies or Tomb Guard that will hold the line and pose a threat to anything besides elite infantry. They may be useful when combined with Ushabti for a frontline that blitz through the opponent. Or perhaps sprinkling one or two to your skeleton line will help them clear up some of the weak infantry like Flagellants or even Clanrats.
Alternatively, consider Nehekaran Warriors to be tarpit killers--use them to engage and destroy the units enemies will rely upon to prevent your monsters, chariots, and cavalry from running roughshod over their lines, particularly those armed with polearms, who can otherwise be a major threat to key units. Failing that, use them to follow up the charge from your monsters--once your big guys make a hole, the Warriors come in to make sure it stays open. You'll never need very many Nehekaran Warriors in an army, but you will frequently find that they are surprisingly useful in the right circumstances