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Raining arrows from a distance is the preferred Greenskin tactic.

Night Goblin Archers are a Greenskins Greenskins missile infantry unit introduced in Total War: Warhammer.

Recruitment[ | ]

Description[ | ]

Night Goblins are well suited to their subterranean existence. They range in size, but many are on the stunted side, which better enables the spiteful creatures to move quickly through the tight cavernways below ground. Night Goblins are easily marked out from other Greenskins as they wear long, dark, hooded cloaks, in part to blend in with the poorly lit tunnels but mostly to protect themselves from the hated sunlight should they venture above ground. Given a choice, Night Goblins only leave their underground lairs at night or when the sun is shrouded by cloud or gloomspell. When they do emerge, Night Goblins launch deadly raids, ambush travellers in mountain passes, and commit countless other malicious deeds. They are particular enemies of the Dwarfs, and the two races share a long history of bitter battles on mountainous peaks and below ground.

Attributes[ | ]

  • Missile infantry bow Missile Infantry
  • Poison Attacks: The Modifier icon poisonpoisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Expendable: This unit is comparably cheap to recruit, maintain and replenish.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Strategy[ | ]

Click here to add a strategy!

The one thing that sets night goblin archers from the regular ones is the use of poison which is applied to an entire unit if their arrows hit one model. This makes them excellent support for da boyz when they're in melee.

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