Night Goblin Archers

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Night Goblin Archers
Wh main grn night goblins bow.png
Missile infantry bow.png
Overview
FactionGreenskins
CategoryGreenskins missile infantry
Unit size120
Recruitment
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Statistics
Icon stat health.png Health: 38
Icon stat morale.png Leadership: 32
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 15
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Ammunition 24
Weapons
Melee
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4 s
Ranged
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armor-Piercing Damage: 1
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 115
Protection
Icon stat armour.png
Armor:
7.5%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Night Goblin Archers is a Greenskins missile infantry unit in Total War: Warhammer. Raining arrows from a distance is the preferred Greenskin tactic.

Description[edit | edit source]

Night Goblins are well suited to their subterranean existence. They range in size, but many are on the stunted side, which better enables the spiteful creatures to move quickly through the tight cavernways below ground. Night Goblins are easily marked out from other Greenskins as they wear long, dark, hooded cloaks, in part to blend in with the poorly lit tunnels but mostly to protect themselves from the hated sunlight should they venture above ground. Given a choice, Night Goblins only leave their underground lairs at night or when the sun is shrouded by cloud or gloomspell. When they do emerge, Night Goblins launch deadly raids, ambush travellers in mountain passes, and commit countless other malicious deeds. They are particular enemies of the Dwarfs, and the two races share a long history of bitter battles on mountainous peaks and below ground.

Abilities[edit | edit source]

  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
  • Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Strategy[edit | edit source]

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