Night Goblin Shaman

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Night Goblin Shaman
Wh main grn night goblin shaman.png
Wh main lore lil waaagh.png
Overview
FactionGreenskins
CategoryGreenskins hero
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1000 (150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Statistics
Icon stat health.png Health: 3130
Icon stat morale.png Leadership: 48
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 20
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armor-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Protection
Icon stat armour.png
Armor:
7.5%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Night Goblin Shaman is a Greenskins melee infantry unit in Total War: Warhammer. Maddened by dank mould and mushrooms, a Goblin Shaman hurls debilitating spells into the enemy's ranks with chaotic abandon.

Description[edit | edit source]

Night Goblin Shamans wear the easily-recognised hoods of their kind and are known for being particularly crazed due to eating vast quantities of hallucinogenic mushrooms. They are especially knowledgeable about fungus and only Night Goblin Shamans know the full rituals for growing, picking and preparing the deadly madcap mushrooms that can turn a Night Goblin into a ball-wielding Fanatic. It is said that a Night Goblin Shaman who eats too many mushrooms will eventually turn into a Shamanshroom, a magic-saturated fungal shoot. It is a damp, dull life as a mushroom, but it will probably get worse; as Shamanshrooms are highly coveted by other magic-casters, getting turned into one is surely a one-way ticket to being eaten alive.

Abilities[edit | edit source]

  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
  • Spellcaster: This unit can cast spells.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.


Spells[edit | edit source]

Gallery[edit | edit source]

Strategy[edit | edit source]

Click here to add a strategy!