Night Goblin Warboss

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Night Goblin Warboss
Grn night goblin warboss campaign 01 0.png
CategoryGreenskins Lord
Unit size1
Icon treasury.png Cost (MP): 500 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat health.png Health: 2931
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 35
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 53
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15
Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 55%
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Night Goblin Warboss is a Greenskins melee infantry unit. Although not as mighty as Orcs, Night Goblins nevertheless control their forces through fear and savage, macabre bloodlust.


Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-King or Great Grif.


  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.





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The Night Goblin Warboss provides buffs to Goblin and Squig units in Campaign. As a combatant he is pretty good with solid melee stats. He lacks armor, but makes up for it somewhat with poison attacks. One of the more notable things from a multiplayer perspective is the Tormentor Sword, which snares an enemy in place for a few seconds. This in conjunction with Fermented Fungi gives this mischevious goblin a number of options for controlling an opponent's movement. One can rampage the enemy and the tormentor sword them to keep them stationary. This allows the Greenskins to catch an enemy and deal damage to it while it is stuck in place. He also gets a Great Cave Squig as a mount which makes him a much more mobile threat.