Night Goblins are a Greenskins melee infantry unit in Total War: Warhammer. Night Goblins raid with efficiency; they swarm and ambush, cutting their foes apart.
Night Goblins are well suited to their subterranean existence. They range in size, but many are on the stunted side, which better enables the spiteful creatures to move quickly through the tight cavernways below ground. Night Goblins are easily marked out from other Greenskins as they wear long, dark, hooded cloaks, in part to blend in with the poorly lit tunnels but mostly to protect themselves from the hated sunlight should they venture above ground. Given a choice, Night Goblins only leave their underground lairs at night or when the sun is shrouded by cloud or gloomspell. When they do emerge, Night Goblins launch deadly raids, ambush travellers in mountain passes, and commit countless other malicious deeds. They are particular enemies of the Dwarfs, and the two races share a long history of bitter battles on mountainous peaks and below ground.
- ↑ Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
- ↓ Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
- ↑ Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
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Not amazing, not awful, Night Goblins are a solid mid-tier unit that offer some variety to a Greenskin army. they can be used as flankers with their vanguard deployment and stalk, or as sneaky frontliners. Their melee stats are ok, poison helps bring their foes down to their level. They do not have tons of armour piercing, so will struggle against heavily armoured units. They also lack armour themselves, but do have a 50% shield block chance which makes them very resistant to missile fire.