Night Runners is a Skaven missile infantry unit in Total War: Warhammer II. These secretive warriors work best when deployed away from the main host, striking at flanks and unsecured or vulnerable places.
Night Runners are the most common Clan Eshin warriors, although they are still secretive like all their mysterious clan. Trained to move at speed, Night Runners strike quickly to prepare the way for Skaven armies. Small furtive units sneak from the shadows to seize key terrain features, while larger blocks of Night Runners scurry ahead of the Skaven lines to harass and slow down the foe. Night Runners fight with blades in each hand, although many employ slings to rain death on enemy war machines or poorly armoured elites. A typical ruse is to slink off to the army's flanks, hoping to lure pursuit into a hastily prepared ambush.
- ↑ Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
- ↑ Dodge: This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
- ↑ Fire whilst moving: This unit can fire while on the move.
- ↑ Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Night Runners are fast and difficult for the enemy to deal with. They can easily flank the enemy back line and harass archers and other lightly armored units. Their ability to fire while moving means that attempting to chase them down with anything but cavalry is fruitless. They are exceptionally effective at distracting the enemy and splitting their forces. It is also possible to use them as melee units, as they have decent melee stats. However, they should always attack from behind if used this way.